gothmaugCC said:
I'm glad the zombie/skeleton templates are going the way of the dodo. I mean in all honesty, how often did you actually USE a specialized zombie?
Often.
I've have cyber-zombies ala Doom, mutant zombies ala Resident Evil, and LOTS of flying and animal zombies. As well as the 'stock' variety.
gothmaugCC said:
ZOmbies are classic low level fodder with the occasional high level "zombie dragon" or some such nonsense. Looking at the creativity levels across this board, i'm sure any of us could make a reasonably functional "zombie dragon" or other specialized zombie in a few minutes of work.
In other words, the rules cease to be adequate and REQUIRE a houserule? That's bad - terrible - game design.
Certain types of zombie stories also call for them to be MORE than just another monster. 3e zombies can be EITHER (albeit the stock ones are too lame to fill their proper role), but Small-Medium-Large 4e ones can only be one of the two.
gothmaugCC said:
What this change does do is makes it darn easy for new players to the game to go "Oh hey lets fight a bunch of zombies" without haveinbg to worry about annoying details like "well we have 3 elf zombies, 2 dwarf zombies, an orc and a troglodyte, ok...um which one looks tougher, umm should i burn the orc before the elf?..: etc etc etc.
As opposed to the pre-made Human Zombie, which is what 99% of zombie encounters call for?
I'm all for simplifying the game for new players. Removing or curtailing templates, ALL of which came with perfectly intuitive and useful SAMPLE CREATURES, is NOT simplifying. It's removing a fast and elegant design solution in favor of "stock monster, and, oh, you can houserule it if you need to." Which seems to be the 4e design standard for monsters.
No. HELL no. I CANNOT "houserule it if I need to" if I'm a newbie. And I shouldn't ever - EVER - HAVE to houserule it.
That's bad design.
gothmaugCC said:
A zombie is a zombie is a zombie. I like it. Same with skeletons. Nice simple undead for low level players. We have zillions of other undead in the game for more complex interactions at higher levels, so im not going to shed a tear if i no longer have a template to make my "half black dragon, half ettin zombie" or whatever.
Whereas I will, if not shed a tear, at least almost certainly stick with SWSE, which can use D&D monsters simply by flipping the defenses. Because hey, a half-dragon ettin zombie, whether it's actually a half-dragon and an ettin or not, can fill a ROLE different from a "Large Zombie."
gothmaugCC said:
P.S. Templates DO make sense for some creatures (including zombies), but they add a level of complexity to the game that I dont think needs to be there for zombies and skeletons.
How complex is the zombie template... when there are sample humanoid Small, Medium and Large zombies that are basically going to be exactly like what you're talking about? It provided the exact same thing - but it ALSO allowed for wyvern zombies, to name one example, that made great mounts for mid-level necromancers.
gothmaugCC said:
P.P.S. What I hate about templates is template stacking. By the Time Monster manual 5 rolled around, I basically got sick and tired of seeing monsters with 2 or 3 templates stacked on. Great..I mean how often DOES a dragon breed with an ettin who happened to be infernal, and then die and get raised as a zombie?

Waaay to may templates for a mindless monster who shambles along looking for brains.
So? Don't use infernal zombie half-dragon ettins if you don't like them.
To me, that sounds a lot like a Resident Evil tyrant-type 'upgraded zombie,' and would make an awesome boss monster. The template system allowed me to make said boss monster within the rules, and did not force you or anyone else to do so. REMOVING the template system FORCES me to go outside the rules, or hope they randomly chance across the upgraded zombie type I want.