Strahd_Von_Zarovich
First Post
It's OK, I own player's handbook II.
And don't worry, I'll take care of him, enjoy.
And don't worry, I'll take care of him, enjoy.
Voadam said:Quick rules question. Miltiades has an everburning torch, essentially a rod with continual flame on it. Continual flame counters and dispels equal or lower level darkness spells and darkness spells counter and dispel equal or lower level light spells. I'm not sure exactly how this happens. Does the everburning torch dispel every darkness spell it comes in contact with? Will the enchantment go away if it comes into contact with a darkness effect? Does a darkness effect have to instead be used as a targeted dispel that automatically works? If it must be targetted what happens when the torch and a darkness effect overlap?
It generally does not dispel it, but temporarily cancels out darkness (though not 3rd level or higher darkness spells).Strahd_Von_Zarovich said:Everburning Torch does NOT dispel darkness as far as I know.
It is like a simple regular torch except:
1) The fire burns for ever and the stick never consume.
2) It is a magical fire, producing light only and cannot burn things, thus if you pass your
hand or flammable substance above it, nothing happens
Strahd_Von_Zarovich said:Everburning Torch does NOT dispel darkness as far as I know.
It is like a simple regular torch except:
1) The fire burns for ever and the stick never consume.
2) It is a magical fire, producing light only and cannot burn things, thus if you pass your
hand or flammable substance above it, nothing happens
Everburning Torch
This otherwise normal torch has a continual flame spell cast upon it. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius.
Continual Flame
Evocation [Light]
Level: Clr 3, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Effect: Magical, heatless flame
Duration: Permanent
Saving Throw: None
Spell Resistance: No
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Material Component
You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame.