• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Strahd's "RttToEE" - [OOC]

HolyMan

Thy wounds are healed!
I also just realized that i never chose Korbryn's 6th level feats. I should probably get on that.

Opps! :p To excited about reaching that level after 3 years of playing. If I remember correctly (and I only do 30% of the time) this adventure was to take characters from level 4-11. If thats right alot of playing left to do. :lol:

Don't worry SVZ the group I ran only made it to the "front door" of the second part. And I wasn't reading to far ahead so most of what happens after I know nothing of. But it will be kool if somethings jog my memory like the blue dragon in the moathouse. I remember painting up a kool model for that encounter and the fight last all of 4 rounds. :-S

HM

EDIT: And I have not picked spells for the day-- Opps for me too.
 
Last edited:

log in or register to remove this ad

Rhun

First Post
Opps! :p To excited about reaching that level after 3 years of playing. If I remember correctly (and I only do 30% of the time) this adventure was to take characters from level 4-11. If thats right alot of playing left to do. :lol:

Well, I was trying to decide if I am going to take the dwarven defender prestige class, or do something else with Korbryn. I think that is why I didn't choose feats.

Hey Strahd, which books are we allowed to use for this game again?
 

HolyMan

Thy wounds are healed!
I have edited in my combat stats and spells for the day in my last post in the IC.

I thought I may have goofed taking Heightened Spell as most of my spells do not give saves, but I will keep it so as to raise the DC of my fireballs once I reach level 9 (DC20) I think that will make it a potent atack.

HM
 




HolyMan

Thy wounds are healed!
Fixed here's what my skills area looks like now

Code:
Skill Points: 60 (2 + INT mod/level)      Max Ranks: 9/4.5
Skills                   Ranks Mod  Misc ACP  Total
Appraise[Int]             0    +4              +4 
Balance[Dex]              0    +3              +3
Bluff[Cha]                0    +0              +0
Climb[Str]                0    +0              +0
Concentration[Con]        9    +1              +10
CraftInt]                 0    +0              +0
Decipher Script[Int]      5    +4              +9
Diplomacy[Cha]            0    +0              +0            
Disguise[Cha]             0    +0              +0           
Escape Artist[Dex]        0    +0              +0
Forgery[Int]              0    +4              +4
Gather Information[Cha]   0    +0    +2        +0
Handle Animal[Cha]        0    +0              +0
HealWis]                  0    +3              +3
Hide[Dex]                 0    +2              +2        
Intimidate[Cha]           0    +0              +0
Jump[Str]                 0    +0              +0
Knowledge(Architecture    0    +4              +4 
and engineering)
Knowledge(Dungeoneering)  0    +4              +4  
Knowledge(Geography)      0    +4              +4
Knowledge(History)        0    +4              +4
Knowledge(Arcana)         8    +4              +12
Knowledge(The Planes)     5    +4              +9
Knowledge(Religion)       9    +4              +13
Knowledge(Local)          5    +4              +9
Knowledge(Nobility        0    +4              +4
and Royalty)
Listen[Wis]               0    +1              +1
Move Silently[Dex]        0    +3              +3
Open Locks[Dex]           0    +3              +3           
Perform[Cha]              0    +0              +0
Profession[Wis]           0    +1              +1
Ride[Dex]                 0    +3              +3
Search[Int]               0    +4              +4
Sleight of Hand[Dex]      0    +3              +3 
Spot[Wis]                 0    +1              +1
Sense Motive[Wis]         0    +1              +1
Spellcraft[Int]           5    +4   +2         +11
Survival[Wis]             0    +1  (+2)        +1(+3 survive in other planes)
Swim[Str]                 0    +1              +1
Use Magic Device[Cha]     0    +0  (+4)        +0(+4 scrolls only)
Use Rope[Dex]             0    +3              +3

Figured i cover all the bases and not miss a skill :p

HM
 


HolyMan

Thy wounds are healed!
Sorry stonegod your post has me a little confused. You said you threw the dagger at the "orc", and I do believe you mean the illusion (of the dark priest) but just making sure.

My character sees the dagger pass through the illusion and stick in the wall right.

And @ Rhun just from the pic I am intimidated no need for the +5 LOL

HM
 


Remove ads

Top