Adv: The God Forge (judge renau1g)


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ScorpiusRisk

First Post
Kama'zer takes the charge of the wolf and growls right back in its face. Swinging hard at it with her new Githyanki sword, she unleashes its power as she strikes the wolf, tearing a hole between planes and knocking the creature through before the hole closes behind it. With a quick command, she moves Ts'siri and Montroya to better positions before shifting herself to flank the remaining wolf between her and Ts'siri. Sadly, all the extra effort she puts into her strike is wasted as it goes horribly wide of the mark.

[sblock=Actions/Stat block]Start= 39/51 hps

Standard= Steel Monsoon at Wolf 5 (1d20+13=28, 2d8+6=9) Hit AC 28 for lousy 9 damage and shift Ts'iri to G8, and Montroya to H11.

Free= Foe Banishing from Githyanki Silver Sword daily power [Wolf 5 banished to demiplane, disappears/can't take actions (save ends)]

**Wow. . .that's an awesome sword.**

Move= Shift to G10 (flanking Wolf 6)

Action Point/Standard Action= Wolf Pack Tactics at Wolf 6 with +2 to hit from flanking CA (1d20+13+2=16, 1d8+6=14) Darnit! Natural 1 on the AP attack roll for a miss. Decline the granted shift so that Ts'iri still has flanking.

Minor=

End= 39/51 hps
[/sblock]

Callen launches a magic missile at the nearest dire wolf, the small missile slamming into it.

[sblock=ooc]apologies for the lack of posting. Trying to play catch up on a lot of projects. With Callen's sheet finally finished he's good to go, just need approvals before you award XP :)

Actions:
Standard: mm vs. 3 (1d20+11=28, 2d4+7=10) Hit
[/sblock]

------------------------------------------

Initiative!

Round 1

19 - Mri'Thas - @J9 - 38/38 - Acted
19 - Soldier - @J6 - 57/57 - Acted
22 - Jams - @J8 - Acted
19 - Enemies - AC 19, R 17 - Acted
Dire Wolf 1 - @I5 - -8 hp, Marked
Dire Wolf 2 - @K5 - -10 hp
Dire Wolf 3 - @N11 - -10 hp
Dire Wolf 4 - @M12
Dire Wolf 5 - @F11 - 9 hp, banished to a demiplane (save ends)
Dire Wolf 6 - @G9
16 - Kama'zer - @G10 - 39/51 - Acted
13 - Montroya - @H11 - 36/36 -
12 - Jarel-Karn - @M11 - 43/50 - Prone -
8 - Callen - @K10 - 45/45 - Acted
8 - Ts'iri - @G8 - 40/51 -

Round 2

19 - Mri'Thas -
19 - Soldier -

[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.

The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.

Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock]

[sblock=Map]
hillPCs3.png
[/sblock]
 

Velmont

First Post
Jarel-karn doesn't get impress by the first attack. He has handle more difficult opponents. He quickly stands up and let's his inner storm ride him. He slash at the wolf in lower position, taking advantage of his height. As he hits, an arc of ligthning strikes the other wolf, both being badly burned.

[SBLOCK=OOC]Move: Stands up
Minor: Promise Storm
Standard: Ligthning Clash (Wolf3 vs AC, Wolf4 vs Refl) (1d20+12=20, 2d8+8=20, 1d20+11=27, 1d8+1d6+8=19) If the first attack miss, the second attack won't happen. So most likely, either W3 get 20 damages and W4 get 19, or none get any.[/SBLOCK]
 

ScorpiusRisk

First Post
[sblock=ooc]As far as the Dire Wolves size are concerned. . . Bruce Lee once said, "Showing off is the fool's idea of glory."[/sblock]

Montroya raises his rod at the wolves. He felt a certain kinship for them somehow, but they were a threat to their safety. Looking to the sky, the deva calls upon Apoli's Light. His implement glows and Callen, moves away from the wolves threatening Jarel-Karn, feeling comfort from the warming rays. The glow transfers around to the wolf near Jarel-Karn, threatening harm if it does not relent.

[sblock=Actions]
Standard: Offering of Justice on wolf 4. No attack roll. If the wolf attacks before the end of it's next turn it takes: 15 radiant damage. If it doesn't attack it gains 5 temp hp. offering of justice on wolf (2d10+5=15)
Free: Slide Callen to K9[/sblock]

Jarel-karn doesn't get impressed by the first attack. He has handled more difficult opponents. He quickly stands up and let's his inner storm ride him. He slash at the wolf in lower position, taking advantage of his height. As he hits, an arc of lightning strikes the other wolf, both being badly burned.

[SBLOCK=OOC]Move: Stands up
Minor: Promise Storm
Standard: Ligthning Clash (Wolf3 vs AC, Wolf4 vs Refl) (1d20+12=20, 2d8+8=20, 1d20+11=27, 1d8+1d6+8=19) If the first attack miss, the second attack won't happen. So most likely, either W3 get 20 damages and W4 get 19, or none get any. **Hits [/SBLOCK]

------------------------------------------

Initiative!

Round 1

19 - Mri'Thas - @J9 - 38/38 - Acted
19 - Soldier - @J6 - 57/57 - Acted
22 - Jams - @J8 - Acted
19 - Enemies - AC 19, R 17 - Acted
Dire Wolf 1 - @I5 - -8 hp, Marked
Dire Wolf 2 - @K5 - -10 hp
Dire Wolf 3 - @N11 - -30 hp
Dire Wolf 4 - @M12 - -19 hp - if the wolf attacks before the end of it's next turn it takes: 15 radiant damage. If it doesn't attack it gains 5 temp hp.
Dire Wolf 5 - @F11 - -9 hp, banished to a demiplane (save ends)
Dire Wolf 6 - @G9
16 - Kama'zer - @G10 - 39/51 - Acted
13 - Montroya - @H11 - 36/36 - Acted
12 - Jarel-Karn - @M11 - 43/50 - Acted
8 - Callen - @K9 - 45/45 - Acted
8 - Ts'iri - @G8 - 40/51 -

Round 2

19 - Mri'Thas -
19 - Soldier -

[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.

The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.

Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock]

[sblock=Map]
hillPCs4.png
[/sblock]
 

elecgraystone

First Post
Ts'iri says "You bastard!" Ts'iri looks down at her wound. "You'll pay for that!" The wolf is covered in a silvery glow before she stabs it.

[sblock=OCC]
Minor Action: Curse Wolf 6
Standard Action: Eldritch Strike Wolf 6

1d20+11=17, 1d4+5=9, 1d6=1

Forgot flank, so my 17 turns into a 19 for a hit (just). 10 damage to Wolf 6
[sblock=stat block]
Initiative: +4, Passive Perception: 11, Passive Insight: 17
AC: 21/19, Fort: 17, Reflex: 18, Will: 17 - Speed: 6
HP: 40/51, Bloodied: 25, Surge Value: 12, Surges left:10/10
Action Points: 1

Powers:
1/1 Second wind
1/1 Vampiric Embrace
2/2 Scorching Burst
1/1 Telekinetic Leap
1/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience
1/1 Tyrannical Threat

Darkleaf armor (+2 AC vs first attack)[/sblock][/sblock]
 
Last edited:

Ozymandias79

First Post
Soldier sweeps with his axe at both giant canines but he only hits one of them, that's the one he hit before, then he takes a step back

[sblock=Action Details]
Standard Action:Sweeping blow@DW1&DW2(hits ac 30 & 15 for 9 damage, and both DWs are marked this time)
Move Action:shift 1 square south
Minor Action:N/A
[/sblock]

[sblock=Soldier stat Line]Soldier- Male Warforged Fighter 4
Passive Perception: 14, Passive Insight: 14
AC:23, Fort:18, Reflex:15, Will:15 -- Speed:6
HP:57/57, THP:8, Bloodied:28, Surge Value:14, Surges left:13/13
Initiative +3, Action Points: 1, Second Wind: not used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Sweeping Blow(used), Warforged Resolve, Lasting Threat, Boundless Endurance
[/sblock]
 

Voda Vosa

First Post
Mri'Thas decides to help Soldier out. Pronouncing thundering words of power, he unleashes a sphere of lightning towards the wolf assaulting his mechanical companion.

[sblock=Actions]
Encounter power, Shock sphere on W1 and W2 19 and 8 to hit for 11 dmg. Likely miss 2 and hit 1[/sblock]
 

ScorpiusRisk

First Post
Ts'iri says "You bastard!" Ts'iri looks down at her wound. "You'll pay for that!" The wolf is covered in a silvery glow before she stabs it.

[sblock=OCC]
Minor Action: Curse Wolf 6
Standard Action: Eldritch Strike Wolf 6

1d20+11=17, 1d4+5=9, 1d6=1

Forgot flank, so my 17 turns into a 19 for a hit (just). 10 damage to Wolf 6
[/sblock]

Soldier sweeps with his axe at both giant canines but he only hits one of them, that's the one he hit before, then he takes a step back

[sblock=Action Details]
Standard Action:Sweeping blow@DW1&DW2(hits ac 30 & 15 for 9 damage, and both DWs are marked this time)
Move Action:shift 1 square south
Minor Action:N/A
[/sblock]

Mri'Thas decides to help Soldier out. Pronouncing thundering words of power, he unleashes a sphere of lightning towards the wolf assaulting his mechanical companion.

[sblock=Actions]
Encounter power, Shock sphere on W1 and W2 19 and 8 to hit for 11 dmg. Likely miss 2 and hit 1[/sblock][/QUOTE]

------------------------------------------

Initiative!

Round 1

19 - Mri'Thas - @J9 - 38/38 - Acted
19 - Soldier - @J6 - 57/57 - Acted
22 - Jams - @J8 - Acted
19 - Enemies - AC 19, R 17 - Acted
Dire Wolf 1 - @I5 - -17 hp, Marked
Dire Wolf 2 - @K5 - -10 hp, Marked
Dire Wolf 3 - @N11 - -30 hp
Dire Wolf 4 - @M12 - -19 hp - if the wolf attacks before the end of it's next turn it takes: 15 radiant damage. If it doesn't attack it gains 5 temp hp.
Dire Wolf 5 - @F11 - -9 hp, banished to a demiplane (save ends)
Dire Wolf 6 - @G9 - -10 hp - Cursed
16 - Kama'zer - @G10 - 39/51 - Acted
13 - Montroya - @H11 - 36/36 - Acted
12 - Jarel-Karn - @M11 - 43/50 - Acted
8 - Callen - @K9 - 45/45 - Acted
8 - Ts'iri - @G8 - 40/51 -

Round 2

19 - Mri'Thas -
19 - Soldier -

[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.

The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.

Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock]

[sblock=Map]
hillPCs4.png
[/sblock][/QUOTE]
 

ScorpiusRisk

First Post
Ts'iri says "You bastard!" Ts'iri looks down at her wound. "You'll pay for that!" The wolf is covered in a silvery glow before she stabs it.

[sblock=OCC]
Minor Action: Curse Wolf 6
Standard Action: Eldritch Strike Wolf 6

1d20+11=17, 1d4+5=9, 1d6=1

Forgot flank, so my 17 turns into a 19 for a hit (just). 10 damage to Wolf 6
[/sblock]

Soldier sweeps with his axe at both giant canines but he only hits one of them, that's the one he hit before, then he takes a step back

[sblock=Action Details]
Standard Action:Sweeping blow@DW1&DW2(hits ac 30 & 15 for 9 damage, and both DWs are marked this time)
Move Action:shift 1 square south
Minor Action:N/A
[/sblock]

Mri'Thas decides to help Soldier out. Pronouncing thundering words of power, he unleashes a sphere of lightning towards the wolf assaulting his mechanical companion.

[sblock=Actions]
Encounter power, Shock sphere on W1 and W2 19 and 8 to hit for 11 dmg. Likely miss 2 and hit 1 *Yup[/sblock]

Jams reloads quickly, taking another shot at the wolves. The bolt goes whizzing by one of the wolves and suddenly the beasts hairs stands on end. At least it seemed that way for in mere seconds the hairs seemed much large than should be possible, but the fangs and eyes with it. The wolves sprang to the size of horses.

The lead wolf moves further up the hill, getting dangerously close to Ts'iri and jams. He snaps at Soldier but tastes nothing but shield. His ally attempts to rip the forged apart as well but soldier keeps him back with a swing of his axe.

The lead wolf on Jarel-Karn moves further up the hill, snaps at Jarel-Karn, but tastes air. His partner has more lucks, ripping at the warrior and knocking him prone again.

Behind Kama'zer a wolf shimmers back into existence, much larger than before. The distraction is enough to let the remaining wolf shift out from being flanked and enlarge as well. He strikes at the gith wizard, knocking him to the ground.

[sblock=ooc]Jams Reloads. Attack vs 1 17, Miss.

Wolf 1 increases in size. Shifts to H6/I7. Attacks Soldier. 20 vs AC, Miss.

Wolf 2 increases in size. Attack Soldier. 15 misses.

Wolf 3 increases in size. Shifts to M9/N10. Attacks Jarel-karn. 18 vs AC, Miss

Wolf 4 increases in size. Attacks Jarel-Karn. 29 vs AC, 12[url] damage. Jarel-Karn is prone. Wolf takes 15 radiant damage.

Wolf 5 makes a save. [URL="http://invisiblecastle.com/roller/view/2395167/"]11
Is back in this plane of existence. Apparently increased in size.

Wolf 6 shifts to H9. Increases in size. Attacks Mithras. Crits, 12 damage. Knocks prone. [/sblock]

------------------------------------------

Initiative!

Round 2

19 - Mri'Thas - @J9 - 26/38 - Prone - Acted
19 - Soldier - @J7 - 57/57 - Acted
22 - Jams - @J8 - Acted
19 - Enemies - AC 19, R 17 - Acted
Dire Wolf 1 - @H6/I7 - 39/67 hp, Marked
Dire Wolf 2 - @J5/K6 - 57/67 hp, Marked
Dire Wolf 3 - @M9/N10 - 37/67 hp
Dire Wolf 4 - @M12/N13 - 33/67 hp - Bloodied
Dire Wolf 5 - @F11/G12 - 58/67 hp
Dire Wolf 6 - @G9 - 57/67 hp - Cursed
16 - Kama'zer - @G10 - 39/51 -
13 - Montroya - @H11 - 36/36 -
12 - Jarel-Karn - @M11 - 31/50 - Prone
8 - Callen - @K9 - 45/45 -
8 - Ts'iri - @G8 - 40/51 -

Round 3

19 - Mri'Thas -
19 - Soldier -

[sblock=Reading the Map]Brown circles are tree trunks. These Block LoS/LoE and can be used as cover.

The green line separates elevation. Attacking from a higher elevation grants you a +1 to the attack roll.

Grey is an outcropping of rocks. All grey squares count as difficult terrain. You cannot move from a grass square to a rock square over an elevation line, without making an athletics check. You cannot move from a rocks square to a grass square over an elevation line without making an acrobatics check. You cannot make melee attacks without reach, between a grass square and a rock sqaure, that is separated by the elevation line.[/sblock]

[sblock=Map]
hillPCs5.png
[/sblock]
 
Last edited:

Velmont

First Post
"Now, you start to really annoy me." The Genasi stands up and strike at the bloodied Dire Wolf. He make a serious wounds but it still stands up. "You'll... go... down!" As he tells the words, he strikes again, slicing through the throat and killing the beast. He then turn around a look at the other Dire wolf, marking the beast. "You are next!"

[SBLOCK=OOC]Move: Stand Up
Standard:Booming Blade vs. DW3 (1d20+11=27, 2d8+8=16)
Action Points: Booming Blade vs DW3 (1d20+12=31, 2d8+11=24)
Minor: Mark Wolf 4[/SBLOCK]
 

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