Liiros Tivaniel
Liiros releases Torrent as soon as she seems to have regained her senses. Then he sees Hollister burn away the mist to reveal their foes! Liiros cries out
"You have been warned!" and begins to step around Torrent to go after one of the unusual humanoids......but finds his motions unusually sluggish, and cannot fathom why.....some witchcraft or another, surely!
Still, the elven knight trudges forward to smack one of the approaching foes with his shield, but it is an agonizingly slow assault now.......
"Cuuurrrssse.....yyoouuu....!" he mutters.
[sblock=ooc]Rolled an 11 for my Will save against Slow, but I'll use my Zealous Surge for the day to re-roll that save.
1d20+3=11
Re-roll is a 15 and still fails. -_- I really need to find a way to bolster my Will saves appreciably.....
1d20+3=15
By this point, Liiros' maneuvers would've cycled back, so...... Granted maneuvers are #2, 3, and 1, Crusader's Strike, Mountain Hammer, and Bonecrusher.
1d5=2, 1d5=3, 1d5=2, 1d5=1, 1d5=5, 1d5=5
Liiros takes a 5-foot step towards whatever foe he can reach.....if any.......there's no current map posted so I have no idea where the enemies are positioned. Since he's Slowed, Liiros will initiate Mountain Hammer with a shield bash.
1d20+7=15, 1d4+1+2d6=7
.........A 15 to-hit, for 7 damage. Why is Liiros utterly incompetent even when I switch dicerollers? -_- Also, I forgot to factor in Slow's -1 penalty on the roll, so it's actually a 14 to-hit.....
In any case, keep Iron Guard's Glare in mind if any monsters attack Liiros' allies while Liiros threatens them in melee......not that it's likely to matter with Liiros slowed down.
Liiros' Status:
Current Effects: Slow
HP 39 / 39, Nonlethal 0
AC 16 after shield bash, Touch 10, Flat-Footed 15 after shield bash
Active Stance: Iron Guard's Glare
Granted Maneuvers: Bonecrusher, Crusader's Strike, Mountain Hammer EXPENDED
Ready Maneuvers: Bonecrusher (1), Crusader's Strike (2), Mountain Hammer (3), Shield Block (4), Stone Bones (5)
* Maneuvers are numbered alphabetically for rolling granted inspiration
Other Stuff: Low-Light Vision, immune to magical sleep effects, +2 on saves against Enchantment effects, Furious Counterstrike (1-9: +1; 10-14: +2), Steely Resolve 10, Indomitable Soul, Zealous Surge 1/day USED, Extra Granted Maneuver, Vital Recovery (8 HP) 1/encounter[/sblock]