[LPF] Return to Boar's Ridge

Voda Vosa

First Post
Muzdum_zpsaaea3a42.jpg


Frowning his populated eyebrows, the dwarf presses onward towards the room, with his guard up. The grotesque adorns didn't help to build trust in the dwarf.

(advancing to V 33)
[sblock=Muzdum Blackrock]

Full sheet

Combat info:
Initiative: +4 (+2 in tunnels)
Speed: 20'
Defences
HP: 39/39 , AC: 22 (+4 vs giants)
AC touch 12, FF 18
Fort: +6 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear)
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +6 CMD: 18 (+4 vs Bull rush/trips on solid ground)

Attacks
In hand Dwarven Waraxe: Attack: +6 Damage: 1d10+3, Crit: 20/x3,
Throwing Axe: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4.

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes: additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)
[/sblock]
 

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Aura

Explorer
Tamarie the Songweaver
Turning from the other set of double doors, Tamarie summarizes, "I don't see any magics on either the open or the closed doors. However, I have no idea what the spell that hurt Yosephus looked like before it went off, either."

The magical song weaver looks like she is about to step into the room when she sees Devlin glaring upward. Stepping up, she takes the torch from the sconce and offers it to him, putting it within easy reach. She looks at him, but says doesn't elaborate.

[sblock=Action]Move to Q-32. Take torch from sconce and hold it out so that it can be easily taken by Devlin.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 5/7 (Darvus,Yosephus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded)(left), Torch(right)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus moves into the room as he had said he would and activates his halo to help shed light on their surroundings.

[sblock=Position]Moving to T-34.[/sblock][sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 13/19
CMB: +1 CMD: 11

Fort: +5 Reflex: +1 Will: +7
Perception: +3 Sense Motive: +10
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 5/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith, Cure Light Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 
Last edited by a moderator:

perrinmiller

Adventurer
Devlin did not notice any traps on the doors from his cursory glance over them.

Moving deeper into the bed chamber you saw a flickering candle on a table providing some extra illumination to the dim room. It had hardly burned down very far, clear evidence the room was likely occupied within the last quarter hour.

Hanging the wall was some grotesque sculpture like ornaments made from bones, likely human or humanoid.

[sblock=Map]Notes:
1. You are on the second floor, the black areas are unexplored on your level.
2. You can see the roof of the first floor in some places
3. North the left side of the map, 1sq=5ft
RtBREnc2Map00D_zps8ee4819f.jpg
[/sblock][sblock=Combat Information]
Party Status:
20/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
13/19 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
17/17 HP ~ AC 16 ~ Devlin ~ bomb in hand
..7/7..HP ~ AC 16 ~ Tamarie ~ MA 568r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 0/4
* Devlin: Bombs 0/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 2/7, Spells 1st 1/4
Conditions in effect:
[/sblock] [sblock=GM Note]Minimum DC on trapfinding is DC20, if you don’t make that at least, assume you detect nothing.[/sblock]
 

Halivar

First Post
Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


Darvus keeps an eye out by the door, confident that the dwarf can cover the room while he guards the rear. He calls into the room, "Is there a way down?"

[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 20/20
CMB: +6 CMD: 17
Fort: +7 Reflex: +4 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 1/1

Current Weapon in Hand: Falchion (+6, x2, 2d4+6) [Power Attack +4, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
The little halfling scooting off to his next task faster than Tamarie can keep up with, she sighs softly and heads through the door. "I'll have the torch if you want it later, Devlin," she explains, carrying a combination of natural and magical light with her as she begins to examine what the others have already seen.

The grotesque decorations on the opposite wall get the song weaver's attention. "What the," Tamarie begins, her voice trailing off. She looks at it, with a puzzled look on her face. "Is that of arcane origin... or divine... or neither. Not sure." Continuing in a much lower voice, "Shouldn't have quit the academy."

[sblock=Actions]Move action: Move to U-33. Carrying a loaded crossbow in one hand and a lit torch in the other.

Tamarie is trying to see if the grotesque decor is anything more than just disgusting, in terms of arcane or divine significance. Threw down both an Aracana (result 8) and Religion (result 9, untrained, max DC 10) check. Didn't do so well:
Kn Arcane and Kn Religion on grotesque decor: 1D20+5 = [3]+5 = 8
1D20+1 = [8]+1 = 9
[/sblock]

[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 5/7 (Darvus,Yosephus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded, left hand), torch(lit, right hand)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons, torch(lit)
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus moves into the right closet and begins doing a thorough search of the area.

[sblock=Position & Action]Moving to T-31 and taking 20 on a perception check for a 23.[/sblock][sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 13/19
CMB: +1 CMD: 11

Fort: +5 Reflex: +1 Will: +7
Perception: +3 Sense Motive: +10
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 5/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith, Cure Light Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 

perrinmiller

Adventurer
Tamarie did not recognize anything of significance about the grotesque wall decorations.

Yosephus had only begun his search and had yet to find anything when the doors Darvus and Devlin were guarding burst open. The room beyond was some sort of living and gathering area with a table to eat from.

Kobold4_zps6a2e9a75.png

Getting the drop on your rear guard a half dozen kobold warriors swarmed out!

The carried light crossbows and maces, wearing leather armor.

A few fired crossbows and then closed in. Others drew maces and moved to surround the two on rear guard duty. Devlin evaded a crossbow bolt and a mace. Darvus took a crossbow bolt, but managed to deflect the other warrior's mace. The wound barely broke teh skin, his armor stopping the worst of it.

The last two kobolds moved on past, firing crossbow bolts at the aasimar and the sorceress. But took flesh wounds from the small bolts.

OOC: Combat: Round 1 – Everyone is up
[sblock=Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBREnc2Map01_zps3499607b.jpg
[/sblock][sblock=Combat Information]Everyone is aware
K1 & K3 missed Devlin
K2 hit Darvus 4 dmg
K4 missed Darvus
K5 hit Yosephus 6 dmg
K6 hit Tamarie 5 dmg

Initiative:
Kobolds
You Guys

Party Status:
16/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
07/19 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
17/17 HP ~ AC 16 ~ Devlin ~ bomb in hand
07/12 HP ~ AC 16 ~ Tamarie ~ MA 566r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 0/4
* Devlin: Bombs 0/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 2/7, Spells 1st 1/5
Conditions in effect: None

Enemy Status:
K1 [AC15, Touch 12, CMD11]: 11/11hp;
K2 [AC15, Touch 12, CMD11]: 11/11hp;
K3 [AC15, Touch 12, CMD11]: 11/11hp;
K4 [AC15, Touch 12, CMD11]: 11/11hp;
K5 [AC15, Touch 12, CMD11]: 11/11hp;
K6 [AC15, Touch 12, CMD11]: 11/11hp;
[/sblock] [sblock=GM Note]Tamarie needs to level up ASAP. Assumed real HP are 12.[/sblock]
 

Halivar

First Post
Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


From his current vantage point, Darvus is unable to see the dire straits Yosephus and Tamarie are in. Instead he focuses on getting to Devlin's aid, but his way has been cut off! Darvus brings his falchion to bear on the kobolds facing him as he swings in a wide arc, chopping down the vile creatures in a spray of blood and gore.

[sblock=Rolls]
Cleaving w/ Power Attack: 1D20+5 = [12]+5 = 17

Power attack damage: 2D4+9 = [3, 4]+9 = 16

2nd Cleave w/ Power Attack: 1D20+5 = [13]+5 = 18

2nd Cleave w/ Power Attack Damage: 2D4+9 = [1, 2]+9 = 12

[/sblock]
[sblock=OOC]I had to switch to CoyoteCode, as Invisible Castle won't even bring up rolls by character for me anymore. CoyoteCode seems to be working really well, so I will stick with that for the duration.[/sblock]
[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 16/20
CMB: +6 CMD: 17
Fort: +7 Reflex: +4 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 1/1

Current Weapon in Hand: Falchion (+6, x2, 2d4+6) [Power Attack +5, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 
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Aura

Explorer
Tamarie the Songweaver
Wincing in pain from the kobold's crossbow shot, the songweaver stepped away from the onrushing reptilians and dropped the lit torch onto the flagstone floor behind her. Bringing her crossbow to her shoulder, Tamarie fired a bolt in return. However, the small, fast moving enemy easily side-stepped her attack, and the bolt clattered noisily in the opposite chamber. "Muzdum, monsters!" she warned as she worked on reloading her weapon.

[sblock=Combat actions]No action: Step to V-34
Free action: Drop torch into W-33
Standard action: Attack K-5 with Light Crossbow (miss)
Move action: Reload Light Crossbow

Round 1 Lt Crossbow attack on K5: 1D20+2 = [11]+2 = 13
1D8 = [2] = 2


Notes:
(1) There is a red thing in the square Tamarie is moving to. No idea what it is, I'll just have to take my chances.
(2) Working on level-up, assumed +1 BAB for crossbow attack.
(3) The floors seem stone, but if they are flammable Tamarie won't drop the torch/get to attack.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/12
CMB: +1 CMD: 13

Fort: +1 Reflex: +2 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/5
Heavenly Fire remaining: 5/7 (Darvus,Yosephus)
Bolts remaining: 18/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 
Last edited:

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