[LPF] Return to Boar's Ridge

perrinmiller

Adventurer
When the cleric touched the door, gripping the metal handle to press down on the level that would unlatch the catch to open it there was crackling pop! Sizzling energy traveled through Yosepheus’s hand and burned his flesh.

He jerked his hand away in pain before the door could be opened.

[sblock=Map]Notes:
1. You are on the second floor, the black areas are unexplored on your level.
2. You can see the roof of the first floor in some places
3. North the left side of the map, 1sq=5ft
RtBREnc2Map00A_zpsa65cea7c.jpg
[/sblock][sblock=Combat Information]Yosephus set off trap, took 7 electrical damage. Everyone received 160XP.

Party Status:
20/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
12/19 HP ~ AC 17 ~ Yosephus ~
39/39 HP ~ AC 22 ~ Muzdum ~
17/17 HP ~ AC 16 ~ Devlin ~ bomb in hand
..7/7..HP ~ AC 16 ~ Tamarie ~ MA 575r ~ Dagger in hand

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 0/4
* Devlin: Bombs 0/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 1/7, Spells 1st 1/4
Conditions in effect:
[/sblock][sblock=GM Note]As we move forward, please provide grid coordinates when you move. The latest map only has where I think you all might be standing when I took over. ;)[/sblock]
 

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Aura

Explorer
Tamarie the Songweaver
"Yosephus!" Tamarie exclaimes, a look of concern on her face as she starts to step in his direction. She notices the odd smell in the air from the electrical discharge and pauses momentairly...

[sblock=Action]None yet. I'm not sure if I have action available again (others have not yet gone), so I thought I'd throw a little IC in as well as clarifying the intent of my last action.

Previous Action Clarification: I was trying to communicate that Tamarie was holding her crossbow with her left hand, casting Light (BTW: Duration = 10 minutes) with her right hand, then touching the pommel of her dagger while still in it's scabbard, producing a light source about waist high. Is that ok?

PS: I assumed no movement as part of that action, although I wasn't clear in stating I was staying in the same square--sorry about that.[/sblock]

[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 6/7 (Darvus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus quickly pulls back his hand and shakes it as if the action would help the pain. He then turns to the others. "I think I will allow someone else a chance to open doors." He backs away from the door and glance over to the others expectantly.

[sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 19/19
CMB: +1 CMD: 11

Fort: +5 Reflex: +1 Will: +7
Perception: +3 Sense Motive: +10
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 5/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith, Cure Light Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: OFF
Incorruptible: 1/1[/sblock]
 
Last edited by a moderator:

Aura

Explorer
Tamarie the Songweaver
Moving up to Yosephus, Tamarie's cloak falls revealing her long, dark locks. In the shade between buildings, the light catches her just right, betraying an almost feral appearance as her amber eyes connect with the injured man. "Here, let me see that," she begins, chanting a clear song in Celestial as she traces out symbols of Amenthia and Cortesia in the air. Despite the abbreviated and disjointed prose, her hand erupts into flame and she reaches out to take Yosephus' hand, the fire arcing between them even before contact. After passing over his body in a temporary aura, it abates. "There, does that feel better?" she asks, observing his hand to be still quite injured.

[sblock=Actions]OK, I'm assuming it's reasonable to include action with my post now. Move to P33, speak, Cast Heavenly Fire on Yosephus:Heavenly Fire on Yosephus: 1D4 = [1] = 1
Wooo 1 point. Maybe it feels a little better![/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 5/7 (Darvus,Yosephus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

Voda Vosa

First Post
OOC: Reporting in from vacations, will try to fix up a ministat block and an avatar. Somehow, however, I'm not able to attack avatars embedded in the post anymore...
 

Voda Vosa

First Post
[sblock=ministat block?] How's this for a ministat block?

Combat info:
Initiative: +4 (+2 in tunnels)
Speed: 20'
Defences
HP: 39 , AC: 22 (+4 vs giants)
AC touch 12, FF 18
Fort: +6 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear)
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +6 CMD: 18 (+4 vs Bull rush/trips on solid ground)

Attacks
Dwarven Waraxe: Attack: +6 Damage: 1d10+3, Crit: 20/x3,
Throwing Axe: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4.

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes: additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)
[/sblock]
 

perrinmiller

Adventurer
[sblock=GM Note]
OOC: Reporting in from vacations, will try to fix up a ministat block and an avatar. Somehow, however, I'm not able to attack avatars embedded in the post anymore...
Welcome back. :)

Here is the link to use the BBCode: [url]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Muzdum_zpsaaea3a42.jpg[/url]
I just put him in my LPF folder of pictures for you to use.

[QUOTE="Voda Vosa, post: 6494024, member: 51271"]How's this for a ministat block? [/QUOTE]Actually, if you use Donall as a template from our Resurrection game, you would be exactly what I am looking for. Mostly it is to track the dynamic stuff that can change. From a GM perspective, all I need is the following:

Link to the character sheet
ACs & CMD
Saves
HP Total & then Current HP
Weapon in hand
Spells & Abilities Uses Remaining
Conditions in effect

The link to the sheet allows quick reference for over 50% of the things you put in your version. Some GMs like Initiative and Senses included.
[MENTION=6775111]resrick[/MENTION] & [MENTION=9327]Halivar[/MENTION]; are you still with us?[/sblock]
 

Voda Vosa

First Post
Muzdum_zpsaaea3a42.jpg


"Don'tcha tell me we ain't got no trapper wit us!"
protests the dwarf, spitting to his right, and cursing his fate.

[sblock=Muzdum Blackrock]

Full sheet

Combat info:
Initiative: +4 (+2 in tunnels)
Speed: 20'
Defences
HP: 39/39 , AC: 22 (+4 vs giants)
AC touch 12, FF 18
Fort: +6 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear)
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +6 CMD: 18 (+4 vs Bull rush/trips on solid ground)

Attacks
In hand Dwarven Waraxe: Attack: +6 Damage: 1d10+3, Crit: 20/x3,
Throwing Axe: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4.

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes: additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
"Hokay, then, I won't tell you," Tamarie begins in her typical melodic voice. Shifting mid-sentence to Muzdum's gruff style, she finishes with, "we ain't got no trapper wit us." Flashing a smile that could be described as sardonic, she thinks a moment, biting her lip.

"More seriously," she reverts back to her own style, "I could maybe see a magical trap, depending on the type. Maybe."


[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12

Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/4
Heavenly Fire remaining: 5/7 (Darvus,Yosephus)
Bolts remaining: 19/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

Halivar

First Post
[sblock=OOC]Yes! I'm still here! I'm currently neck deep in tax season (work for a tax prep), so I don't get much free time. A couple times a week I do get off work before bed time, so I will read up and update ASAP.[/sblock]
 

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