And that closes them off by vote unless every other active RPer comes in and starts saying adds them
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Before I launch into my own diatribes, I’ll offer a piece of assistance with this, as such a matter is poorly supported in the Core rules. Tome of Battle offered a class with a feature called Weapon Aptitude. It allowed a character to change their weapon-specific feats with an hour of practice with a new weapon. Not switching easily at the drop of a hat, but closer than anything else in the books.
I’ll look into that class from ToB :3
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High fantasy isn’t the issue. Going too far afield with your concept and mechanical execution is the problem.
… Yeah… ^_^;
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I’ll agree there, possibly just say he is simply immune to EP/RP, I just don’t want to give him immunities a human should not (hold person for example)
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The inability to be targeted with Enlarge Person is one of the balancing factors of the Goliath. Removing that restriction increases its power level significantly. Incidentally, Monkey Grip and anything resembling Powerful Build don’t stack
I never intended to take it along with powerful build, I was planning on taking it, along with the Jotunbrud feat, in place there of.He is supposed to be big; he is
not supposed to be Cloud.
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Congratulations on finding yet another stupidly-powerful feat. And this time, it’s even setting-specific!
As is fleet of foot (+10’ speed), never been an issue with fleet of foot so I’ve just been figuring it was all right to use them unless told otherwise at character creation.
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Yeah. And? Use your character creation points to start with a higher STR. A normal (non-hero) human’s STR is, at best, 13. A gnoll (your apparent measuring stick, for some reason) is STR 15. Both are easily surpassed with the points you have at your disposal. Quit trying to slide in things beyond the scope of the presented framework.
In this RP, the averages are higher than normal, all I meant to do was apply the Gnoll racial stat modifiers to the stats HM supplied for an average fighting man but I rushed andyeah…
Men at Arms:
medium humaniod (human)
Hit Dice: 1d8+5 (9 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 17 (+4 scalemail, +2 heavy wooden shield, +1 Dex), touch 11, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: +4 melee (1d8+2 martial weapon)
Full Attack: +4 melee (1d8+2 martial weapon)
Space/Reach: 5 ft./5 ft.
Special Attacks: none
Special Qualities: none
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8
Skills: Profession(guard) +3, Handle Animal +5, Intimidate +3
Feats: Toughness, Weapon Focus (varies for each)
Environment: any
Organization: group 10-50
Challenge Rating: 1/2
Treasure: none
Alignment: any
Advancement: by class
Meanwhile a stock CR ½ human warrior is 13 Str, 11 Dex, 12 Con, 10 Int, 9 Wis and 8 Cha, HM’s has a +5 net modifier advantage.
I did not pull them the gnoll stats out of my ass, but yeah I had to do something right then so I rushed and did not proof read it, thought it looked high, but oh well ^_^;
It should have been:
Str 19, Dex 13, Con 16, int 8, 12 Wis and 6 Cha
The Str is still high as heck, and we’re talking about a run of the mill Gnoll warrior, a named Gnoll could reach 22, 23 with two class levels
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Mechanically, sort of. He could be a face. But his personality was so incredibly grating that no one could stand him. There was the issue. And from the way you spoke, it seemed like there would be little to no character growth from beyond “spoiled brat having to face tough situations.”
I was mainly frustrated because I twisted his character into that :/
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Because of the mechanical workings of the character. You have methods to make your PC stronger than most people, but you refuse to be content with those methods. Instead, you search for ways to scrape out every little advantage and try to press new materials into the campaign.
If I simply wanted to make an overpowered/gimmicky character using Defensive throw, he would have maxed Str and Dex, he would have a heavy shield, a one handed trip weapon, or no weapon at all, and as heavy of armor as he could without breaking the armor’s Dex bonus cap, so that he could get off trip attempts left right and center to his Opponent. A high AC is key for getting the optimum use out of Defensive throw, at this point his AC won’t break 18 regardless of what happens, and that is with dodge. Also it gets worse with rage, but it could have been made stronger with frenzy, normal rage fits the character beter so that’s what he uses. There is also the issue of: its useless if the chosen opponent dos not take the bait or if he is swarmed. If can make for an exceptional dullest, but by large it’s not a one all be all.
The character’s ability to make trip attacks in general is powerful, as a strait human, the only thing that notes the character as an above average PC tripper would be Jotunbrud, but a character can get it and improved trip at level 1 without any house rule trades :/
Quick draw is handy for a tripper but it’s not needed either, you can drop your trip weapon and then draw a spare another one
Then we have Monkey grip… this feat is not all that and a bag of chips, an exotic weapon feat is generally better all-around if you’re ok with the loss of versatility, as you can get the same dice damage size increase, but also keep your to attack modifier intact, and the -2 is basically a loss of 2 feats, so when its used you’r basically getting -1 feats worth. Highly optimized when you can just take power attack and trade 2 attack for 4 damage, a great sword with monkey grip and you’re looking at an extra 1d6, or 3.5 damage, and you can turn it off whenever needed or power it up when you know you’re still going to hit.
The only advantage to it over Power attack is you can use it to increase the attack power of light weapons, but you can’t use it on offhand weapons so it’s a moot point, you just getting a light weapon with the damage of a 1 handed weapon and a -2 to attack that you can’t duel wield, meanwhile most weapons won’t get the +1d6 that a great sword dos.
It is a lack luster feat that is more fluffy then anything unless your already at large size or larger.
Then there is the added bonus of paying more for weapons and having them be real heavy, given my character is going to be using a good few, this is a real issue for my character, with normal weighted gear he is 16lb from his max light weight without something to augment his max weight…
I’ve got to admit tough, combat reflexes, improved trip, and a reach trip weapon is nice, with Jotunbrud it is very powerful as he can just trip things when they move in his extended AoOs, but again it’s something achievable by level 3 without extraordinary means.
Oh yeah, the 14 Int and 12 Cha is very optimized for a melee monster…
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Stereotypes exist for a reason. They can serve as an easy entry point and foundation. And it rather seems like you could use some exercise with mental discipline. It isn’t hard to ignore a possible clue. Other players in other games do it all them time.
I shall now quote super kami guru on a related subject not unrelated to exercise: “Oh ___! Natural light!”
But seriously, if the RP was more story light, possibly, but big and stupid comes in two basic flavors: smash everything and peaceful giant and I don’t really care to RP either for a prolonged period,
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Extra strong is completely possible without delving into LA races, SLAs, and Bloodlines. Work with the tools you have instead of trying to build a new toolbox.
Yep, in fact he will be dealing with lower level ones, and while its easier for him to use defensive throw on weaker enemies, if they have brains they swarm him while the one he is paying attention to just defends itself and it’s negated anyways :3
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Extra strong is completely possible without delving into LA races, SLAs, and Bloodlines. Work with the tools you have instead of trying to build a new toolbox.
But I like building things :3
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And now for something I should have asked HM about earlier!
Something that fits with the character and is not meta at all!
*Doomfuly gleeful face of joyness!*
Oh Holy Man!
Could I make a trade to increase the character’s affective size in regards to his carrying Capacity?
It would be equivalent to a 5 point increase in strength in this regard in case you were wondering :3
(I feel kind of stupid for not asking about this earlier since it fits so dang well and lets him show off raw brawn :/)
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Addonith!
Just noticed SS's post....
So, it is on!
Though making the character blind, mute or crippled is a similar crutch, Hmm, have not used my Drunken Cleric in a years.... well, since I did WoW... years and years really, time to figure out how to work with spells chosen at the dawn :3
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The gerbal is running, the wheel is flying backwards and we might end up with a pally or a healer instead.