KahlessNestor
Adventurer
Plate armor or a horse are hardly as game breaking as a horde of zombies. ..
Okay so let's break this down:
1. I've already stated that I'm looking for ways to maximize efficiency at a table. Dice rolling apps pretty much solve the problem of rolling 16 d20s for at-advantage Skeleton Archers. .
I am not an admin - but I am relaying /paraphrasing the official response that has been said about minions since season 1.
Regarding Equipment: Bad analogy as equipment purchases should be tracked on your logsheet since there is a GP cost. It is only a slight adjustment to actually record the specific purchases in your notes section.
You are correct however, that I cannot actually verify anything written in the notes section without physical proof. Fortunately, equipment is verifiable simply by looking in the PHB (or the relevant adventure in the case of unusual equipment such as cold-weather gear).
This is an honor system, and it is very easy for a character to conveniently forget to update their undead on their logsheets. Even if they are diligent however, a DM still has no way of verifying the notes - and as such can ignore them or allow them as they see fit.
Note that I didn't say that you will always start an adventure with zero minions, only that a DM might ask this of you. The same also applies in respect to simulacrum and other similar spells. Heck, even Leomund's secret chest is subject to DM adjudication (as they have no way of verifying how long since you last cast the spell).
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however having one show up with 8+ additional 5 foot spaces of actions would even stress my open play patience.
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I can appreciate your openness to come looking for ways and means to reduce the real world time to accommodate your desired style, however as the thread has moved along, you seem to be looking more for validation to impose your style without restriction.
That's actually not true anymore since the latest ruling for CoS addendums. It's actually adds for an interesting method of tracking "time" based spells/effects.
The use of realtime for the Dark Gifts suddenly makes it very easy. Just look at the actual date when your character last recorded casting (and spending the GP just like you would for any other piece of equipment) of LSC, and check the realtime number of days. Poof, problem solved using an existing rule that's already been established by AL (and frankly has the added benefit of encouraging players to play more).
Your argument against comparing equipment vs. spell effects doesn't really make sense. The gold costs of the spells is literally in the PHB as well for any spell that consumes/requires an expensive component that can't be replaced by a focus/component pouch. Spend 300gp on a diamond for Raise Dead? Literally the same as spending 300gp on 6 health potions. Spend 1500gp on a ruby for a Simulacrum (time doesn't matter either which makes it even easier to track)? Track that too. If a DM kills one, just have the player note it on their AL Logsheet. Just like marking down reductions in AC to a player's armor from a Gelatinous Cube, etc.
And yeah, maybe, just maybe, having AL issue either some clarification or at least shift the conversation to the idea that letting players use Necromancy isn't inherently a bad thing.
I personally can't see that happening...
This is really a "kosher" discussion.
Sure people can eat pork but that they choose not to affects the "pork business" model. You can choose to sell pork but you can't make them buy it.
What happens when a party of real people roleplay that they don't want to play with a necromancer and skeletons?
Someone has to give. The admins and rules makers simply wont pick a side and if they do, it would be to ban the necromancy stuff. It just comes down to numbers.
I can "technically" have a paladin warlock that utterly hates undead show up at a table with you and kills your undead as soon as they're summoned. I wouldn't attack you and you couldn't attack me, per no PvP interaction is accepted. I could also get temps for killing your undead and insist that its all legal and not banned. It doesn't make for a mutually accommodating group, build playstyle....
Again, you to appear to be looking for validation as you want a statement (AL issue...) that it can't be restricted when the admins are clearly saying that it can be...
Lastly, I understand your predicament. I also have a necromancer style character I'm playing but I'm just being mindful of the others players when I sit down at a table and see if they can play with him....if not I'll pick something else. It just the taboo / kosher model.
The amendments document does set an interesting and creative precedent which could be adapted for spells such as this. However, unless the admins release a FAQ making this official - it would still be subject to table variation.
Its not the cost of these spells that is the issue. It is the things that happen to the minion after the spell is cast which are impossible to verify. As constructs, simulacrum cannot be healed by most healing spells, and specifically cannot regain expended spell slots. How can a DM verify how many HPs the simulacrum lost in a previous adventure? Unless they were physically present, they have no way of verifying anything the player writes on their logsheet regarding the simulacrum's current HPs and spell slots.
As such, they have no way of knowing whether the simulacrum is fresh, or whether it is in sore need of some expensive alchemical components in order to restore its HP.
The same applies in respect to animated undead (which are also difficult to heal). No entry on a logsheet can verify this information with 100% veracity, especially considering the fact that many players write very little on their logsheets as is.
Excuse me for interfering, but to me it seems he's not the one with a problem.You are inventing a problem where there is none.