Immoralkickass
Adventurer
Base Rogue is really solid, but the subclasses have some duds. Some of the notable ones are:
Fast Hands (Thief) - Who the hell do those stuff in combat? Suggestion: Gain advantage on all Sleight of Hand checks
Second-story work (Thief) - Incredibly lame feature, probably worse than Champion Fighter's version. Suggestion: Gain advantage on all Acrobatics check.
Infiltration Expertise (Assassin) - What is this nonsense? 7 days to create a new identity that can't even be an existing identity, yet people are guaranteed to believe it. Why would they not be suspicious of a person they have not met before? Its no surprise most players claim this feature to be the hardest to use, mainly due to the ridiculous prep time. Most adventure modules simply don't have downtime that long for this to even be considered. In homebrew campaigns, well 7 days is a long time, lots of things may change during 7 days. This is the closest you'd get to emulating Agent 47's shenanigans, while also making your party members bored to death with your solo espionage stuff. Suggestion: reduce prep time to one long rest.
Imposter (Assassin) - With proficiency in Disguise Kit at Lv3, if you still don't have the Actor feat, what have you been doing? This feature comes too late at Lv13. Also, you have to be a real creep to constantly observe a person for 3 hours. Who's counting? Not me. Just let the Rogue mimic him already.
Fast Hands (Thief) - Who the hell do those stuff in combat? Suggestion: Gain advantage on all Sleight of Hand checks
Second-story work (Thief) - Incredibly lame feature, probably worse than Champion Fighter's version. Suggestion: Gain advantage on all Acrobatics check.
Infiltration Expertise (Assassin) - What is this nonsense? 7 days to create a new identity that can't even be an existing identity, yet people are guaranteed to believe it. Why would they not be suspicious of a person they have not met before? Its no surprise most players claim this feature to be the hardest to use, mainly due to the ridiculous prep time. Most adventure modules simply don't have downtime that long for this to even be considered. In homebrew campaigns, well 7 days is a long time, lots of things may change during 7 days. This is the closest you'd get to emulating Agent 47's shenanigans, while also making your party members bored to death with your solo espionage stuff. Suggestion: reduce prep time to one long rest.
Imposter (Assassin) - With proficiency in Disguise Kit at Lv3, if you still don't have the Actor feat, what have you been doing? This feature comes too late at Lv13. Also, you have to be a real creep to constantly observe a person for 3 hours. Who's counting? Not me. Just let the Rogue mimic him already.
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