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Recent content by dervish

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    D&D 5E D&D Next Ability Scores

    I'm for dynamic, capped ability scores with one giganic caveat: I'm against ability scores affecting basic combat capabilities. I believe that high-level fantasy superheroes should be able to move mountains, hear a cat breathing behind a locked door across the street, and read and memorize the...
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    Awfully Alarmed About Armour

    Make heavy armor grant constitution to AC. Remove constitution from all hit point calculations to keep it balanced. Simple fix, and it makes it possible to play a low con character and not feel terrible about it.
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    D&D 5E My D&D Next Wishlist: Bring back XP for GP!

    Experience for gold found really depends on whether you consider the gold as the goal or as a means to an end. As both 3e and 4e have had gold as a method of character advancement through upgrading items, having gold grant experience in those systems wouldn't make much sense. However, in a...
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    D&D 5E Poll on the Reaper: is damage on missed melee attack roll believable and balanced?

    I have no problem with neither the believability nor the balance of the feature. I do however have a slight problem with the book-keeping associated with writing down monster hp by tiny amounts. Especially when dealing with area-affecting effects. The Reaper feat is interesting in that it's...
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    Battlefield archer question?

    Presuming that the interpretation of the ability that allows multiple quarries to be designated as a single action is correct, it would mean that all the quarries to be designated have to be equidistant from the ranger. This seems a rather clunky and frankly rather stupid mechanic. "At a time"...
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    I think my character is broken. :-(

    The attack bonus for a rogue using a dagger will seems somewhat obscene, but the tradeoff is damage potential (compared to for example a rapier) and that you will often be targetting AC, which is higher than other defenses. That said, a well played rogue will most likely outdo most anyone in the...
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    Forced Movement & verticals

    In the grell example, note that you by the RAW can't push creatures somewhere they couldn't walk. So forced movement is pretty useless against flying creatures. Then again, the RAW in general hates flying creatures so much that it left many issues up in the air.
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    D&D 4E New 4e DM in need of help!

    Combat in 4th edition isn't supposed to pose any real risk to the PCs. At least not most of the time. Its purpose is simply to simulate risk so that the players can feel high and mighty when they defeat the oh-so-dangerous encounter. While the numerical risk of the PCs failing in a battle is...
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    Aura effects and continuing damage

    When a similiar issue came up (about the order in which things happening at the start of your turn take place), I sent a question to custserv. They told me that the acting creature got to choose in which order the "start of your turn" effects applied, so technically a warlock using Eyebite could...
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    Epic Faerun Article

    Don't think it's that bad actually. You're still limited to the number of action points you have, though I could agree that the number of ways to get them are increasing rapidly (thinking of the Violet Solitaire from AV). It's a nice ability, sure, but nothing completely game wrecking.
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    Warlock's Curse of Gloves of Piercing Frost

    As the effect of the gloves lasts until the end of the encounter, presumably the effect would apply also to the damage the target recieves when the warlock is sustaining the power. a) Note that the warlock can't sustain the power in the round he cast it. But yes, the sustaining of the power...
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    swordmage preview - reliable powers with effects?

    Shut your eyes and take a swing at the enemy with your fist. Can't be much more certain to miss. -5 for total concealment, effective -6 compared to your magical weapon, and no proficiency bonus should do the trick. If it doesn't, you can always lie down... That said, the design of the power is...
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    Rain of Steel and Ranger's Quarry Feature

    From the errata for PHB: Rain of Steel does have the weapon descriptor and the damage it deals is rolled, so you would add bonuses from magical weapons as well as feat bonuses such as weapon focus to the damage it deals.
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    Rain of Steel and Ranger's Quarry Feature

    No, Hunter's Quarry only allows you to apply the bonus damage to a hit.
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    Ice Rays question

    I'll just chime in with the other people here. The "one attack per target" part is what implies that it is just that: One attack per target. Look at Twin Strike for an example of the opposite. Twin Strike instead says "two attacks", so they can be directed at the same target.
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