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Recent content by eMalc

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    D&D 5E Dealing with a trouble player and a major blow up

    I've had similar problems in the past, though nowhere near as bad so at least in some capacity I can understand you. I DMed a game where 1 player rarely, if ever joined in the roleplaying, which isn't necessarily a bad thing - all players are different and I acknowledge some like to just be...
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    D&D 5E What's your favorite race/class combination?

    Halfling Wild Sorcerer. "Awww look at the cute little pers- OH GOD WHY ARE MY KNEECAPS ON FIRE"
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    Ranger companion as weapon

    Few ideas off the top of my head, no idea if they'd be particularly overpowering or weak from first thoughts (Also unsure if these have been covered as the Ranger is the least I've read up on): Buff the animal's damage by 1 damage dice every tier, also improve their hit points and defenses...
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    Unearthed Arcana Waterborne Adventures: New from Unearthed Arcana

    Easy way to tone down Panache on the Swashbuckler is to require that the Swashbuckler spend a bonus action each round to keep their opponent effectively dominated (fluff wise they have to focus on their opponent and focus on flourishes/what they're going to say to force their opponent to focus...
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    D&D 5E Limiting the Number of Weapon Proficiencies by Class

    Thematically, I always go with the thought that adventurers are the exceptional people among the norm. As such learning to use weapons generally comes faster to them than a common mook. Also the whole years of training before starting off on their adventure kind of lends to knowing many weapons...
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    Multipathing - or Intraclass Multiclassing

    I like the idea of Multipathing, it definitely adds a bigger degree of customisation. The only thing I would really suggest though is to limit the player's choice to 2 or 3 paths of the same class, depending on how many paths that class offers. A single character could get far more powerful and...
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    Please evaluate- Ultimate Concentration

    I don't have high level play experience to speak from, but to me it would be balanced if you simply gave advantage to all concentration checks rather than complete protection.
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    Homebrew Feats in need of evaluation

    I like Metamagic Training, it definitely needs the +1 Int/Wis/Con though. Arcane Marksman seems pretty cool (I missed the playtest so I don't know how the Arcane Archer feat worked). I don't understand why you want to remove almost all component needs from it though - it seems like a lot of...
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    D&D 5E So.... hide?

    I'm with everyone that doesn't see the issue here: How can you have an issue of realism with the Halfling Rogue having a decent ability to hide, yet not have any issue with Casters being able to alter reality? As a Rogue player in a small party, I find the hiding both a useful tool and a...
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    Cosmic Sorcerer Bloodline

    Absolutely love this idea too. It does seem slightly weak at current though. My own suggestions: For the phases, I would remove the need for concentration and allow the sorcerer to change between them using a bonus action or reaction. Also Phase of the Sun feels a bit weak compared to the other...
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    D&D 5E Maximum Manageable Number of Players

    Prefer 4 players, mostly handle 6 players, have handled 8 players before. I normally play with fairly boisterous groups so anything above 6 can turn into either a shouting match between the players or the constant jokes & interruptions get in the way of the game itself.
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    Do you have $6666? Rob Schwalb Launches Shadow of the Demon Lord!

    Had a listen to the podcast @Stacie GmrGrl posted, between that and the rules updates I'm swayed, will be backing it when I get home tonight.
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    Do you have $6666? Rob Schwalb Launches Shadow of the Demon Lord!

    I want to back it myself, but $66 is a lot to ask for a 120 softcover book as you all say. The description also makes me wonder just how indepth the actual system is and how indepth character progression is. They're both described in excitingly paced paragraphs but from what I understand of...
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    D&D 5E What awesome thing happened in your game recently?

    In the last session I played in, the party was fighting off this huge kraken as it attempted to destroy a frontier town. My character, the rogue, teamed up with the barbarian to load a ballista and shoot at the creature. In order to get a better shot at it we needed to move the ballista however...
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    Beefing up mounted combat for 5e

    I don't have the PHB on me so I'm unsure if Lances are even in the game, but if they are should riders with Spears/Lances receive a further damage bonus when charging on horseback? Or atleast something that shows the rider is straight up slamming their weapon into the opponent rather than timing...
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