Recent content by redrover

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    Compiled info on upcoming classes & races

    As long as we are speculating on the new classes, I’d like to toss in a “W”: the Witch-Doctor. A long time ago (1e MM), nonhuman races had tribal subleader types who were either shamans or witch-doctors. The former had cleric spells and the latter had a mix of wizard and cleric...
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    House Rule Help

    Since you are giving the points for role-play, you might consider working out a method to spend the points on role-play. Instead of giving mechanical benefits, let the players help write the story. Let them buy small additions to a scene, create relationships with NPCs, add flavor...
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    comments on some house rules

    Some general comments: Equality: When I run the numbers, the apprentice still wins. Arcane training equals the warrior’s entire level bonus, which leaves the Int modifiers and a +1 for level for the apprentice. My take is the apprentice will still be up by +3-4 when the smoke clears...
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    Feat-a-day design challenge

    Spell Mobility: Good point. Thanks for the answer. :) Staff Sweep: It took me awhile to find the Constitution reference—it’s in the Weapon Group table, PH p77. Aha. Staff wizards turned up under “Implement Mastery”, the staff of defense option PH p 77. OK. I see where this is coming...
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    Signature Spell

    The OP configuration is not what I’m looking for in a feat of this type. First, I support the player’s ability to select a signature spell at any time during an adventuring career. {Players are not always ready to choose a signature effect at 1st level -- especially new players -- and I...
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    The Fist of Tiamat

    Link is dead -- has this been moved?
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    A new fighter at-will for marking multiple targets

    Found this a bit late, but thought I would add 2 cents. I like the concept fine, and it does fill a niche. That said, I also agree with Perko: 1[W] seems too much for an at-will power with the given effect, though at this time it seems about right to me for an Encounter power...
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    New Race for Review - Risi (giant-kin)

    Hi, finally got over here. Risi: Might be useful to see a write-up of these as a monster race, too. Weight: What you're looking for may be the square-cube law. Since you're scaling up height about 1.5 * human normal, this would scale your weight up about 3.4 * human normal (that is, 1.5 * 1.5...
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    New Race for Review - Minotaur (civilized)

    Just another quick update or two: 1. Stumbled across Knaack's Reaver's of the Blood Sea, another minotaur book (Chaos Wars #4). Currently reviewing this and Kaz. 2. The name "Asterion" has been used in several fictional treatments of the Theseus story as the name of the original...
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    D&D 4E Razorvine 4e

    Looks OK to me.
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    Feat-a-day design challenge

    Hi, back again! Spell Mobility: Why did you choose Wisdom for this instead of Intelligence? :confused: Staff Sweep: Why does Constitution drive this? Why is the attribute requirement so high? Why don’t you require staff proficiency? :confused::confused: I would probably...
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    How do we make economics that do not limit character concepts?

    darkrose50: Great post. Here goes: Note: One may upgrade a magical item by paying the difference in values between the levels. I like this all right, provided it requires an appropriate ritual and access to a crafter with the ability to create items at the target level (or, as you noted below...
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    How do we make economics that do not limit character concepts?

    Interesting thread. I’d like to throw out a discussion kernel and see where it goes. THOUGHT I: Perhaps a universal system based on gold/XP is not the way to go, given what Paul Strack said. The traditional complicating factor, even when 1 gp equalled 1 XP, was that the problem...
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    D&D 4E Razorvine 4e

    Thanks very much for taking the time to write a detailed reply. Your post cleared up a number of things for me. Scalable: Fair enough. Of course restraint is an effect, I did catch that. Can’t wait to see your treatment of higher level hazards, too. (Upper tier razorvine variations...
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