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Recent content by Slobber Monster

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    Greater Invis & Sneak Attack

    So price of launcher + 8,000 gp for +2 weapon bonus = ignore all miss chances for any opponent you can perceive. Did I get it?
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    Mounted Archer

    I think a fun build which I have put together as an NPC opponent is Druid 5 / Ranger 2 / Beastmaster n. By 9th level the character is riding around on a Megaraptor animal companion with Longstrider boosting its speed to 70 ft. The archery and supplemental attack magic isn't especially strong...
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    Your experiences with Creeping Doom

    OK, looking at the SRD some more has just confused me: I believe this means that it can attack multiple smaller opponents - it moves into all of their spaces at once. It can also explicitely attack large creatures by moving into their spaces, but can it move partially into their spaces? I'm...
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    Your experiences with Creeping Doom

    If the Wizard is flying (likely) then he's not even a valid target. Would you rather have your Wizard caught in a Creeping Doom or a Black Tentacles from a 13th level caster? That's a DC 15 Fort save to avoid nausea (assuming Augment Summoning) and a 10+2d6 Concetration check to cast anything...
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    Ray of Stupidity?

    That's pretty out of wack, especially if you compare it to Feeblemind - a 5th level spell which sets Int and Cha to 1. Any spell that lowers intelligence has to be carefully balanced by its potential to instantly turn animals into vegetables. It either needs a short duration and repeated saves...
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    Bestow Curse

    Stolen from various movies and books: The target is incapable of knowingly telling a lie. When presented with a direct question they must succed on a Will save against the curse's original DC to remain silent. A failed save causes them to uncontrollably blurt out a true answer to the question...
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    When can you draw a weapon as part of a regular move?

    I would say by RAW a regular move is ...a "Move", which is a type of move action. So no to 5' steps, charges, or standing up (all move actions which are not the "Move" move action), and yes to tumbling and jumping (both done as part of normal movement). I would take the "regular" part of...
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    Your experience with 9th-level druid spells?

    I've written about this before, but I'll reiterate - this spell can be taken seriously as a 9th level spell so long as none of its description is merely glossed over as flavor text. Relevant parts bolded: The part bolded in the second paragraph gives an idea of how much time the caster is...
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    Sea Hag vs 2nd level party

    Yes, that's right. A typical Level 2 human fighter would have a +5 Fort and a +0 Will save, So versus the DC 13 evil eye the fighter has a 60% chance to be dazed and a 35% chance after that to die, for a total 21% chance to die. I don't consider that a particularly fair thing to just spring on...
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    Removing spellcasting from dragons...

    Which is why I advised dropping the CR.
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    The more I read the rules...

    I just ran into the trampling mount problem while statting up some rhinoceros riding orcs. Since a rhino doesn't have hoof attacks, technically it can't do any damage on a trample no matter how small the opposing creature. Even a rhino advanced to huge size can't do it. Yet the huge-sized...
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    Removing spellcasting from dragons...

    If I were inclined to redesign dragons I would probably give them at will or always on SLA's that matched up with what is currently their caster level. These would mostly be non-combat abilities usefull for adventure design so I would shift down the CR by 1 or 2. Off the top of my head: 3.5...
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    David Noonan on D&D Complexity

    I try to mostly give dragons spells that are used outside of combat - divinations and abjurations. That way their spellcasting becomes more an aspect of scenario design, allowing them to focus on biting and breathing in game. Typical choices are Scrying, Nondetection, Arcane Eye, Arcane Lock...
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    48-point buy

    Probably not that ridiculous. Obviously you'll have no problem with equal CR opponents. A half celestial, which has a +4 LA with the standard heroic array would have scores along the lines of 19 17 16 16 14 12. So that probably means you should be fighting opponents with an average EL 2-3...
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    Disable device - making it "more fun-er-er"

    That's right - guess I should have been clearer on that one. Maybe stone blocks will fall from the ceiling or maybe poison gas will fill this chamber and the one next to it. So without knowing for sure, where should the other PC's wait while the rogue tries to disable it? Should the rogue bother...
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