• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. arnon

    Alchemical Silver

    I'm having an argument with a friend about Alchemical Silver, and i'd like some help from the sages around here... His claim is that is can be applied to a weapon (kinda like a template), so he can take his +3 rapier and pay 90 gp and consider it from then on to be alchemicaly silvered. I argue...
  2. arnon

    Cloak of Mage Armor

    A friend is playing a Wizard and is constantly on the look to creating magical items. He asked me a question: Can you create a "Cloak of Mage Armor" (or whatever you want to call it)? So that creating such an item, according to the formulas for creating magic items in the SRD will cost 2000 gp...
  3. arnon

    Melelyn's Journal [a Ptolus Campaign Journal] - Updated: Feb. 6

    This storyhour is of a Ptolus campaign I was a part of for about 6 month before I had to move to another city and leave the group defenseless without my might bard. The Journal was first posted up in our very own campaign wiki and later I submitted it, chapter by chapter, to Delver's Square...
  4. arnon

    Sorcery and Shadow

    Magic in Midnight is rare and powerful and illegal. In the Midnight campaign setting, practitioners of magic are a hunted breed, unless said practitioner is “working” for the dark god Izrador. Sorcery and Shadow is a sourcebook expanding upon the magic in the Midnight setting, both mechanically...
  5. arnon

    Steel and Shadow

    In the Midnight campaign setting where the dark god Izrador has conquered the lands of Eredane, one of the greatest “switches” players have to contend with is that the possession of arms and armor is punishable by enslavement, death, or whatever other imaginative punishment the orc or legate can...
  6. arnon

    Star and Shadow

    In the Midnight campaign setting, the Sarcosan people are considered to be the most influential of human cultures. They were the last race to come to Eredane and brought with them refined steel, astrology, horses, and more. They united the humans of the continent. And yet, it was from their...
  7. arnon

    Hammer and Shadow

    Ever since the box set Fury of Shadow, detailing the forest of the elves of Erethor in the Midnight campaign setting, the fans of Midnight have fantasized about a similar product that would focus on the dwarves of the Kaladruns. This did not come, but a product about the dwarves was produced...
  8. arnon

    Heart of Shadow

    This supplement to the Midnight campaign setting turns our attention to the place were all the suffering of Eredane comes from; the place where the Shadow’s essence is strongest, where resistance is nonexistent, and where odrendor, the chosen of Izrador, the orcs, come from: the land beyond the...
  9. arnon

    City of Shadow

    In the Midnight campaign setting, the dark god Izrador has conquered the lands of man. Upon the wreckage of one of the greatest cities of Eredane, the scholarly city of Highwall, Izrador had his minions erect his own dark capital, and the great tower of Theros Obsidia. A constant reminder to...
  10. arnon

    Under the Shadow

    Under the Shadow is another supplement for the excellent dark fantasy setting Midnight (by FFG), where the Dark God Izrador, the only God on the world, has finally managed to conquer most of the known lands with his forces and slowly crushes every last bit of resistance out of those people who...
  11. arnon

    Forge of Shadow

    Forge of Shadow is a supplement for the excellent Midnight setting about a small, yet very important, city: Steel Hill (or Cruach Emyn). The main purpose of the book is to describe the city of Steel Hill, but in doing so the authors also give us dozens of possible adventures ideas. Art: The...
  12. arnon

    Fury of Shadow

    Fury of Shadow is part of the Midnight line, a campaign setting detailing a war-torn land where evil has won, and the dark god Izrador reigns supreme. The forces of Izrador have crushed the land of man, where pockets of resistance still exist, and are now waging war on two main fronts: the...
  13. arnon

    Adding Midnight Products

    Hi, (Hoping this is the correct way and place to do this): I have reviews for some Midnight (by FFG, Fantasy Flight Games) products i would like to post: Fury of Shadow, Forge of Shadow, and Under the Shadow. These three should be under a Midnight heading with Heart of Shadow which is...
  14. arnon

    Tiered Barbarian

    Disclaimer: I built this class to be played in Midnight (the excellent setting by FFG) and inspired by the new classes they presented in the Midnight book (mainly Defender and Wildlander) i wanted to create a barbarian that had a choice as to his development... this is the result. Inspiration...
  15. arnon

    Bardic Knowledge feat...

    I'm currently playing the variant Bard from CBoEM, and am planing to go the way of the Song Mage (same book). But i wouldn't want my Bardic Knowledge to suffer if i can help it. Anyone know of a feat (or perhaps create one) that will allow these two classes to stack for Bardic Knowledge? I've...
  16. arnon

    Deck plans for ships

    As I'm preparing to run a Skull & Bones (pirates) campaign I've been searching for deck plans for ships (schooners, sloops, etc.). Anyone know of a good place, be it either an Internet site or perhaps a pdf product? Thanks a bunch, arnon
  17. arnon

    Hook Hand

    I'm going to run a Skull & Bones campaign shortly and one of my characters starts of with a Hook Hand (due to him taking the "Old Salt" fortune). He asked me if he might use the hook as a weapon. This of course will be with all due penalties for TWF with the hook considered a light weapon doing...
  18. arnon

    No AoO...?

    I'm about to run a short Skull & Bones (swashbuckling pirates) campaign, and I've been thinking that to make the fights more "swashbuckling-y", partially removing AoO will be the way to go. By partially i mean that shooting\casting spells\going through your pockets during melee still provokes...
  19. arnon

    House Rules for upcoming Skull & Bones game

    It's still some months ahead, but i'm going to run a (short?) Skull & Bones game. I'm working on some house rules and this is what i've got so far. (needless to say, any comments are welcomed) :) 1. Feats: Characters gain a new Feat at every odd character level (1st, 3rd, 5th, etc.), as...
  20. arnon

    Skulls & Bones - Short campaign Ho!!

    In about 3-4 month I'll be running a short (4-5 sessions) campaign using Skulls & Bones. 1. Anyone got a good piraty adventure to recommend? I don't mind starting them above first level, but i rather have them between 1st-4th level somewhere... 2. I'm thinking of not allowing any spellcasting...
Top