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    Person: Abra Palamedes- Arrowmage Guildmistress and Princess of Lonned Algej

    Race: Half-Elf Class: Tactician 12 Alignment: LN Age: 24 Stats: Str 11/Dex 16/Con 10/Int 16/Wis 12/Cha 15 [Dex 18 at 20th] HP: 57 [87 at 20th] AC: 16 [17 at 20th] Base Attack: +15/+10/+5 [24/19/14/9 at 20th] Saves: (Oops, forgot attribute mods) Fort: +7 [+9] Ref: +14 [+18] Will: +8 [+10]...
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    Doublethink- I might make it a feat, class goodie or special ability

    I need to put this into a class, but it looks like it'd work: ---------------------------------------------------- Doublethink (Ex if an ability or a goodie): You can rationalize conflicting beliefs, viewpoints and actions [even opposite ones] without missing a beat. This allows you: 1) A...
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    Variant for probability checks- Degrees of Success

    This is something I had in mind, mainly because 1) Combat isn't the only thing where you can have a "critical" success. 2) Some successes can be more critical than others. This is the idea: If a check was to beat the DC by 10, it would be a critical success. 15- Phenomenal 20- Legendary...
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    Muerto (converted from Grim Fandango)

    Muerto [Undead, Medium Outsider] Alignment: As in life Languages: As in life Ability scores: As in life, except Dex +2 and Str -2 Hit Dice: 1d12 (6 hp) DR: 10/special weaknesses, 20/bludgeoning Special Powers: Temporary Crossing, Free the Soul, Selective Invisibility Special Qualities: Undead...
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    Spell Variant- Spell Chains

    This was something I had in mind for my Skillshop d20 variant, but it may or may not even need that. Feats have prerequisites and progressions, so I had thought about the prospect of having spell progressions. They already have one prerequisite (Spell attribute 10+level, and some alignment...
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    Mary Sue: The Desecration- Mythos Parody RPG system

    BTW: If there is a better place to put entire, stand-alone systems, I have no problem with this thread being moved there. This is an RPG system I built from scratch, which parodies common narrative tropes, while having a rules system that's fairly open, and actually intertwined with narrative...
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    [Forked from the Dancey Thread] RPG Playstyle Alignments

    I cited a cruder version of this in the Dancey thread, and I figured it needed its own thread, so that it wouldn't disrupt the general concept of the thread it forked from. I see a philosophical lean not unlike D&D alignments here: First, we have Tactics vs. Immersion (Practical axis) Then...
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    Can you trigger a touch spell by slapping a guy (or poking him?)

    Also, can you trigger a quivering palm that way? Or does it count as an attack action, and therefore require some kind of spell-imbuing ability? I say it'd be a rather humiliating way of sorting out a baddie. Totally unexpected, and it'd make the foe look like a total pushover. However, I...
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    Shadowgate-like segment. My players don't have the right key.

    I was thinking of creating a segment based on the games "Shadowgate", "Uninvited", and "Deja Vu". I'm just wondering, if any of you are familiar with the three adventure games, where to judge the EL of such a segment, and how hard to set the saving throws and other survival chances. This...
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    Feeblemind variants

    Shakensoul Necromancy (Fear) [Mind-Affecting] Level: Sor/Wiz 7 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will negates; see text Spell Resistance: Yes This spell creates...
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    Monk Variant- Martial Artist

    Gains- All alignments available, Full attack progression, Intimidate as a class skill, can multiclass without being barred from further advancement as a Martial Artist, can progress as any alignment. Can attack with both fists as a full attack action without taking off-hand penalties. Dodge...
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    HP-less health mechanic

    After having witnessed some console games put this to use (Halo 2, Call of Duty 2, Gears of War), I decided it might work as a houserule variant for pen and paper RPGS, for those people who aren't exactly fond of hitpoints, or who want to depict damage in a purely story-relevant context (while...
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    Place: The Realm of Stagnetia

    This realm, part of an alternate version of Oerth, was once a thriving place, consisting of eight kingdoms, each devoted to a different ideal. It is alive with natural (and often supernatural) beauty, and the six kingdoms live relatively close to each other. It was a paradise of science...
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    Share Burden (Inspired by Cheiromancer)

    Share Burden Clr3 Conjuration (Healing) Casting Time: 1 round Components: V, S Range: Touch Area: Single target Duration: Instantaneous Save: Will negates (harmless) Spell Resistance: Yes (harmless) By using this spell, you take on one specific burden borne by any living creature. You may...
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    Scrying and Teleportation... Deus Ex Machina? ANYONE PLAYING UNDER ME STAY OUT!

    Forked from the "1 Constitution" thread. I'm running a DMPC who's a member of a clergy which has Travel as a domain. Also, the head of that clergy is level 15, and capable of some powerful divination and teleportation. 7 km further out, A fellow soldier has an entire leg in the grave, as the...
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    Cluebat and the Hand of Fate (Parodying a popular RPG and show cliche, one of many)

    I have added other touches, such as critical hits, critical fumbles and 1'd saves doing really interesting things that aren't intended by the functions of the weapons. Cluebat The Cluebat is a merciful greatclub +3. If a foe has been hit with it in combat, they must make a Will save (DC 10 +...
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    RPing being Wraith'd to 1 CON

    How do I do that right. An NPC cleric (Devin) was aiding in a war effort our PCs were involved in, and the enemy leader's wraith managed to get him down from 12 to 1 constitution in two swipes. He was also at -2 before, though he's at 5/5 HP now. How is the best way to RP someone who has been...
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    Epic Lulz

    Epic Lulz Type: ECMA Spellcraft DC: 101 Components: V, S Casting Time: 1 standard action Range: 320 ft. Area: Cone. Duration: 20 minutes Saving Throw: Will negates Spell Resistance: Yes Development: 909K gp, 19 days, 36,360 XP Factors: Compel (19)- Unreasonable Action (hideous laughter...
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    Giant Enemy Crab

    Giant Enemy Crab [Fiendish, Magical Beast, Amphibian, Huge] HD: 40 HP: 30d12+390 (599hp) BAB: +20/Grapple: +28 Attributes: Str40/Dex15/Con36/Int14/Wis20/Cha25 Attacks: Claw +38, 2d10+20 (x2), Rend +38, 4d10+30 (+20 HD, +20 str, -2 Size), (All threat ranges are 19-20/x3) AC: 31 (+1 haste, +2...
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    Sniper Prestige Class

    The sniper is a deadly accurate shot, who can pick anyone off from far away, and in hiding. This prestige class is high-powered, but lofty in its requirements. Prerequisites: Far Shot, Point Blank Shot, BAB +6, Hide 8, Move Silently 8 Attack Progression: Full Hit Die: d6 Good Saves: Ref...
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