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    Acrobatic Stunt to "somersault over an opponent?"

    I know. The meaning didn't change at all. Still, when you attribute quotes to people, it's generally better to quote something they actually said. It's probably verging on Grammar Nazi territory for me to get hung up on this, but misquotes are a weird sore spot of mine.
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    Acrobatic Stunt to "somersault over an opponent?"

    You probably shouldn't put quotes on that, since the only use of that phrase in this thread is your own. But yes. If the OP requires that the character jump up, do a somersault, and land behind the opponent, then a higher DC could be reasonable. On the other hand, if doing a handspring off...
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    Acrobatic Stunt to "somersault over an opponent?"

    I don't think skills and defenses are intended to be compared against each other. They scale at different rates. The hard DC for challenges goes from 15 to 33, an 18 point difference between level one and level thirty. Reflex goes from 13 to 42, a 29 point difference. (That's according to...
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    D&D 4E 4e Constitution - what a waste of time !

    8 int isn't comic relief. Compared to the average person, you only have a -1 penalty. Your friends might notice eventually, but it's not something that'll be immediately obvious to strangers or anything like that. Besides, it might represent lack of formal education rather than being a total...
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    Elven Accuracy + attack twice powers

    Does that mean twin strike works like this? step 1: "I use twin strike" step 2: "I attack these two kobolds; the minion and the big one with the spear" step 3: "I roll a 15 against this one and a 6 against this one" step 4: "First one hits, second misses" step 5: "This kobold takes 12 damage...
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    Elven Accuracy + attack twice powers

    #2 is probably more accurate to what is intended, but it's consistently slower than #1 and it probably doesn't make much of a difference most of the time. I'd say don't sweat it and go with #1, except maybe in specific circumstances where it really matters. Incidentally, when does the ranger...
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    Skill Challenge: removing debris

    It's still worth thinking about the failure condition. Otherwise it's just labor, and you can handle that by saying "you clear away the rubble for a few hours, and have a hole big enough for the dragonborn to squeeze through". As a demo, it would still teach the rules, but it might not click...
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    Acrobatic Stunt to "somersault over an opponent?"

    If you use the post-errata chart, it's a lot easier. DC 15. I wouldn't compare it to the jump rules, though. While it is a jump, the player's goal is probably just to move or shift through an opponent's square and there isn't much reason to raise the DC beyond what you would charge for the...
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    Defenders require bad AI from monsters

    I wish people would stop saying this when their point hasn't actually been proven. What WalterKovacs said was at best mildly supportive and at worst actively disruptive to your point, which seems to be that a monster should be highly aware that the game mechanics favor the heroes despite...
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    Do automatic hit abilities kill minions?

    If it won't make a difference the vast majority of the time, is it worth the additional record keeping required to track temp hit points for a swarm of minions? (I ask from a devil's advocate point of view. I've been considering giving all minions temp hp equal to their level, although I'm not...
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    Defenders require bad AI from monsters

    It seemed reasonable given where the conversation was coming from: As far as I'm concerned, those two quote excerpts form the foundation for this thread. But, you know, I'm getting the feeling that your issue isn't actually about defenders any more, and maybe even that it never was.
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    Do automatic hit abilities kill minions?

    That is actually a cool idea, if only for the sheer goofiness of it.
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    Defenders require bad AI from monsters

    This is exactly my take on it. Monsters don't have to make tactically perfect decisions. They just have to be clever enough (yet also foolish enough) to seem plausible to the players. 'Suicidal lemmings' is just as inappropriate a style as 'omniscient hive mind'. For for getting...
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    Battlerager: Experiences?

    To avoid further threadcrapping on my part, I've forked the defender discussion over this way.
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    Defenders require bad AI from monsters

    Forked from: Battlerager: Experiences? For the same reason that the PCs don't immediately flee the battle the moment they get marked by some monster. They have a vested interest in winning and think that it's still possible, or even likely, despite momentary setback. Besides, the defender...
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    Multiclass question

    Yes. There are some extra multiclass feats in martial power and will presumably be others in future books, but they are along the same lines as the feats in the PHB. Picking a class is now serious business.
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    Battlerager: Experiences?

    The key to being a good defender is to give enemies a basic choice: waste attacks against me, or try to attack my buddies and be punished horribly for it. That way, no matter what the DM does, you win. No sense relying on the DM doing something dumb when you have the tools required to win even...
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    Do automatic hit abilities kill minions?

    The rules are inconsistent, and it's hard to tell what's a rule and what's an off-hand reference to how a rule usually works. The section on temp hit points, for example, (PHB, page 293-294) seems to strongly lean towards minions benefiting from temp hit points since they act as "a layer of...
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    Invisibility + Fighter's Mark = ??

    I'd go ahead and let the mark work. The fighter might not be up to anything right now, but that's mostly because it's someone else's turn. The invisible creature could reasonably still be distracted by actions performed on the fighter's last turn, which is probably how that creature was marked.
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    sliding rules

    The PHB doesn't really say for sure, but I'm guessing b with the clarification that they don't exactly stack (and become slide 4) so much as are treated as two entirely separate effects. This would mean that if you have any abilities that say something to the effect of "whenever you slide an...
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