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    How come there are no masterwork weapons?

    I've been considering to houserule weapons made of magical materials that have minimal enhancement bonuses of +4 and +6. Incremental bonuses from the masterwork materials would be +1 since you always add an ability modifier to the attack roll (just like you add Dex or Int modifiers to AC with...
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    D&D 4E My 4e adaptation of Tabaxi

    Taba’Xi Average Height: 5’8”-6’4” Average Weight: 140-240 lb. Ability Scores: +2 Dexterity, +2 Strength Size: Medium Speed: 7 squares Vision: Lowlight Languages: Common, Elven Skill Bonuses: +2 Acrobatics, +2 Nature Catlike reflexes: At level 1, take Defensive Mobility or Improved Initiative...
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    New Armor and Weapons

    Working on new equipment options for my campaign. In keeping with 4e's minimalist approach, I did not include equipment that would need special rules (such as bolas, whips, et al.). Cloth Armor (light) Quilted Armor Bonus: +1 MEB: - Check: - Speed: - Price: 5 gp Weight: 10 lb...
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    Trading healing surges for extra power usage

    I'm working on a post-apocalyptic, steampunk setting where the PCs are genetically enhanced warriors tasked to help rebuild civilization. The enhancements allow the PCs to further tap into their physical/mental reserves; this translates mechanically to being able to spend healing surges to...
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    Helmets

    Helmets reduce the likelihood of Critical hits by providing a minor boost (+1 to +3) to your AC when your opponent rolls a natural 20 on an attack vs. AC (only). Most helmets require proficiency in certain types of armor to use effectively (example: plate armor for a full, visored helm). Races...
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    Heavy Armor penalizing Reflex defense

    I'm considering this house rule: Armor’s Speed Penalty also applies to the wearer’s Reflex defense. The rationale is that if armor can slow your movement speed (as opposed to fine motor coordination as represented by Check penalties), it makes sense that it would hamper your ability to jump...
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    New PC Race: Jotnar

    Name is derived from Jotun, which translates to Giant. The Jotnar are hybrid kin of giants the way Tieflings are to devils. Jotnar Average Height: 7’ 1˝ –7’ 5˝ Average Weight: 320–350 lb. Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Normal...
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    Witch-hunter (Divine Striker)

    Just for the record: I already thought of this shortly before I found out that the upcoming Warhammer MMO will have a WH class. This is all prototypical of course. Input greatly appreciated. Witch Hunter Role: Striker Power Source: Divine Key Abilities: Charisma, Dexterity Armor Training...
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    D&D 4E Converting Iron Heroes to 4E

    Just something to keep myself occupied until June. The most serious challenge I currently foresee is changing the clunky token system to the new Per Encounter/Per Day resource system. I'm currently retooling the Expanded Masteries. It goes like this: By default, all classes have a Feat...
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    Question about enc./daily powers

    Are all of them going to be 'single-use' or can you assign a single power to multiple slots like 3.5 spells and ToB maneuvers?
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    Theorized resource progression

    This is what I'm guessing the power resource count is going to be as you level up. Pardon me if this has already been discussed here. Numbers are arranged as 'at will/per enc./per day' Lvl 1: 2/1/1 Feat 2: 2/2/1 3: 2/2/1 Feat 4: 2/2/2 5: 3/2/2 6: 3/2/2 Feat 7: 3/3/2 8: 3/3/3 9: 3/3/3 Feat 10...
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    Scimitars and TWF

    Since the image of the dual scimitar-wielding swordsman is so ubiquitous in fantasy fiction, I think it's fair to rationalize that the weapon is balanced to accommodate TWF in spite of its size (i.e. scimitars can count as light weapons for the purpose of TWF). Sensible caveats would be to...
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    TWF option

    BALANCED TWO-WEAPON FIGHTING [FIGHTER BONUS] Prerequisite: Dex 15, Str 13, Two-weapon Fighting Benefit: You can use a 1-handed weapon in each hand without the standard penalty for not using a light weapon in your off-hand. I'm considering revising the penalties for TWF altogether. -10 for the...
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    Intent-based alignment magic?

    If I choose to remove Alignment selections for characters, how troublesome would it be to have alignment-based magic effect creatures by their situational intentions? For example, a Protection from Evil spell would deter attacks from assassins or anyone with cruel intent regardless if they are...
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    Attack roll-dependent damage

    A simple suggestion: By default, beating the target's AC causes damage equal to median of the possible results of the damage die plus any bonuses. Hence, a shortsword would do 3 points of HP damage instead of 1d6, longsword 4 instead of 1d8, etc. Beating the AC by 10 or more causes the maximum...
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    Changing Favored Class and tweaking the PH2 Knight

    First post. Hope it's in the right section. I'm making a draft of house rules for my own campaign and seeking advice. 1. In a metagame sense, is it safe to change the Elf's favored class from Wizard to Sorcerer? The only drawback I can foresee is forcing players to beef up what is generally...
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