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  1. M

    Martial Exploits - Trip, Disarm, and Sunder

    My theory on "Disarmed" should be that it is a condition, as well, and that it should encompass something like "deals minimum weapon [W] damage". So, 1d12+6 turns into 7, with no variance up to 18. Treat all damage as sort of the reverse of brutal: treat all weapon damage dice as though you...
  2. M

    What to do with a crappy PP power?

    I agree... If the question is about balance, then I guess you'll have to hash it out. But if it's about "what else can I do?", I think the answer is also 'hash it out' -- with your DM. If the power needs a different flavor for your character, and you can work it out, great. I think there's...
  3. M

    Bound Items - A new category of magical items

    Wow... I absolutely love this. It's the degree to which I've wanted to see items for a while... rich and dense, but with a lot of options, too. Making feats pave the way for it really gives it a clever chance. Question -- if the bonded item already recharges a daily power at a milestone...
  4. M

    How to balance lower level characters

    I saw a concept that, since you'll eventually end up with 4 different daily powers for use (3 if you don't count the Par/Epic path powers), you can give a first-level character 4 uses of their daily power (or 3) -- but only once per encounter. I thought about the same concept applying at level...
  5. M

    D&D 4E 4e conversion of White Plume's hot mud room

    One way you could remove the "I only took 1 point of damage" is to up the minimum damage. If the damage range is 5-15 or so (1d10+4) -- or you could simply make it a static range of 5, and +5 per 5 that the fail occurs on. Don't make it too simple, but don't make the penalties far too complex...
  6. M

    D&D 4E 4e conversion of White Plume's hot mud room

    I've just taken into consideration Pbartender's words, and I think I've come to this brilliant conclusion. A trap is something that can damage you. (actual hurt points) A skill challenge is something that might exhaust or tire you. (potential healing surge) An obstacle is something that simply...
  7. M

    So, a PC wants to be a blind fighter...

    EP always has some great ideas. Here's something I random-stormed. Difficult terrain costs +1 additional space to travel through (so, 3 spaces rather than 2 for standard difficult terrain). Trap terrain deals an additional +1d6 (per tier?) damage, due to not being certain how it's going to...
  8. M

    So, a PC wants to be a blind fighter...

    EP always has some great ideas. Here's something I random-stormed. Difficult terrain costs +1 additional space to travel through (so, 3 spaces rather than 2 for standard difficult terrain). Trap terrain deals an additional +1d6 (per tier?) damage, due to not being certain how it's going to...
  9. M

    [NSFW] Defensive Powers

    I think that might be part of my motivations. I fear for DMs who might end up 'stuck in a rut' of always having their monsters defeated, or never having a player-character vulnerability to exploit... And, occasionally, I feel like DND 4E is something like a game of "Generals", where you stand...
  10. M

    Using Tarot in DND

    Don't forget that court cards count for 16 out of 78, as well -- you never know when you will encounter one of them. Since all the minor arcana count as the 4 elements, you might want to create one effect based on each element -- perhaps Earth or Fire decreases your Armor rating by the rank of...
  11. M

    D&D 4E 4E Oldschool

    I actually like the concept presented initially in this thread. To populate an area with two dozen 'commoner' creatures and maybe a few 'elite commoners' (also known as your standard creature with a combat role), and mixing the rest up with minions... It would provide a more organic feeling to...
  12. M

    [NSFW] Defensive Powers

    Been a week or two since I've been on the forum. Sorry about the Thread Necromancy. What, did my idea cause a total burn out? Nobody else replied. I think that the vulnerability is something that would have to clearly be expressed and used by the player and the DM together -- the DM would...
  13. M

    [NSFW] Defensive Powers

    Roll, With Punches When an enemy hits you with a melee attack, you may allow that enemy to push you 1 space (up to 1 per tier?). If your enemy does, you may make a melee basic attack against that enemy as a free action. Cinematic Opportunity When an enemy hits you with a melee attack, you may...
  14. M

    D&D 4E New 4e RPG to Fix 4e Problems (and Add Technology!)

    Once upon a time, before you developed 'Pilot' out, there was a skill entitled 'Ride'. In d20 Modern, I think it became 'Drive', but Pilot is much more effective. Navigate? (Implies naval maneuvering, but may count, as well.) I think you might have the most effective word for 'take control...
  15. M

    Let's Seek Inspiration in Jung

    As I recall, Joseph Campbell's research deals with the concept of the 'Monomyth' -- a central, monolithic myth-story form that re-tells and weaves a plot among characters, and has been used successfully in telling stories such as Star Wars. I find its plot flow to be effective at guiding...
  16. M

    An Alternative to DEATH

    I just stumbled onto your thread, good Sir, and I think I understand your plight. Many times, in combat, players go down for the count. To be specific, count the number of turns you haven't done anything because you're unconscious. Maybe your Ranger character decided he would waltz into the...
  17. M

    Can a DM have a PC

    I recognize the sort of importance or desire to 'lead' or 'suggest' through an N/PC played well, and think that there are pitfalls to it. After all, you're already supposed to be doing EVERYTHING, where the sin are you going to find the time and energy to fight your self? But, I concede that...
  18. M

    Signature power for animated objects?

    "Slam Shut" or just a nick name for 'suddenly go rigid' -- "Hardness" is a 3E term I can go with. Imagine it just calls upon a little bit of energy and defends itself a little. Hardness Encounter - Immediate Interrupt Gain resist 5 weapon until end of ~'s next turn. (Small object or smaller.)...
  19. M

    Bec de Corbin and other Blunt Polearms

    They seem pretty baseline for military weapons. With Superior, meaning you have to take a feat for one of them, you gain the ability to increase the proficiency bonus, or as suggested, up the die size. I'd go for the high crit, superior, 1d8, +3 one. Alternatively, try brutal 1.
  20. M

    WW D&D Day playing....

    There's a thread on WotC boards in "What's a DM to Do?" and somewhere here on ENWorld by "smeelbo" -- and somewhere in the thread, he found someone who had done their best to errata all the pre-gen characters, and posted up fixed sheets for anyone to download. Apparently, all of the characters...
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