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    Lycanthrope PC Races

    Done here, with the caveat that lycanthropy counts as multiclass feats, including initiate/acolyte/adept powers. That solves the issue of power level, since power replacement feats grant a power equivalent in magnitude to a standard class-based power, which can be quite strong. If you want to...
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    Halving Hitpoints

    It most certainly weakens monsters. However, you can always halve PC hit points to make up for it.
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    Combat very swingy

    Swinginess of combat is a function of the average importance of each attack. The more attacks it takes to put someone down, the less random the outcome will be. With the exception of a few dailies, a 4e fight is unlikely to be turned around by the outcome of a single roll.
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    Note to Self - Do NOT use an 'All Soldiers' encounter again....

    Except for the massive lack of non-AC attackers. The Ranger, Paladin, Fighter, and Warlord are all pretty much pure AC attackers (in theory, they could have some non-AC encounter powers). The Rogue and Cleric, depending on build, might also be AC attackers (depends on pick of at-will powers)...
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    Note to Self - Do NOT use an 'All Soldiers' encounter again....

    Using the DMG rules for monster design, a soldier has an AC of level+16 and level*8 hit points, a brute has an AC of level+12 and level*10 hit points. As PCs tend to have attack bonuses floating around level+6, that's about a 55% hit chance vs same-level soldier, vs 75% vs same-level brute, but...
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    Kruthik Hivemind: What were they thinking?

    You can actually go a lot over that and still have a functional encounter; in particular, you can fairly safely use brutes that are many levels above the party, seeing as a level +4 brute has the same attack bonus and AC as a same-level soldier. The main problem is that a really high level...
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    Insubstantial seems very, very boring

    +5 all defenses isn't any stronger than half damage from all attacks; in fact, it's weaker. A first level PC is likely to be at least +4 vs special defenses, +6 vs AC. First level PC vs first level monster is typically 50-70% on attacks vs AC, 60% or so on attacks vs other defenses. +5 all...
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    Insubstantial seems very, very boring

    A maybe more interesting way of doing insubstantial (which would require adjusting monster stats) is to run it this way: Insubstantial: an insubstantial opponent can evade attacks by letting the attack phase through it. A creature that becomes insubstantial gains a +5 bonus to all defenses, and...
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    D&D 4E Are rules lawyers having less fun in 4e?

    Rules lawyers who lawyer for the heck of it are generally fond of new game systems, because where there are new rules, there are new options for lawyering. Rules lawyers who lawyer for powergaming purposes may or may not like new systems; it depends on the GM (if the GM went and patched the...
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    Dragonborn class choices

    Dragonborn make good strength clerics, fighters, paladins, melee rangers, warlords, and feylocks. In other classes, they are playable but unexceptional.
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    paladin divine challenge at the end of a turn?

    Not a good example; switching targets with a power is not the same. In general, every time you take the action required to activate a power, you have created a new power instance. When you take an action to sustain a power, or any other action specified under the power which lets you do...
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    paladin divine challenge at the end of a turn?

    Sure, but that's not what DC says.
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    paladin divine challenge at the end of a turn?

    First of all, that's an explicitly stated condition of the power. Secondly, "died since your last turn" is a current status.
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    Teleportation Circles

    While it's true that no cost is given for a teleportation circle, there's also no cost given for the temple/guildhouse/whatever the teleportation circle is installed in. Basic 4e doesn't do architecture.
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    paladin divine challenge at the end of a turn?

    Powers are not retroactive. Actions that occur before the power was activated are meaningless.
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    How much damage are effects worth?

    Level-dependent. If I have a choice between doing 40 damage to a level 1 standard monster and stunning it, I'll take the 40 damage (and it will die). If I have a choice between doing 40 damage to Orcus and stunning him for a round, it's likely that stunning is the more valuable choice.
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    paladin divine challenge at the end of a turn?

    If you use divine challenge at the end of your turn, the mark will fail (due to not engaging) unless you are already adjacent to the target you marked. This is true even if you attacked that target previously during the same turn.
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    Forced movement and immobilized targets

    Currently, other than the 'restrained' condition, or the existence of a wall that forbids movement, you can't actually stop a push/pull/slide. This is fairly nonsensical for a number of immobilizing powers, but sense doesn't always enter into the picture. I would say the following effects really...
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    New errata posted, stealth changes official

    Would be a lot more useful if there were any level 1 potions. As it is, there are no potions lower than level 5, and thus no point to brew potion before level 5.
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    D&D 4E [4E] Wizard Spells!

    The key question is whether a brick house has a special effect on witches wearing enchanted footwear.
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