Falkus
Explorer
Here's Durvin's character sheet. First one I've made for fourth, let me know if I missed anything.
[sblock]
Alignment: Lawful-Good
Ability scores
Strength: 16
Constitution: 14
Dexterity: 8
Intelligence: 10
Wisdom: 14
Charisma: 16
Hit points: 29
Bloodied: 14
Surges: 7
Surges/day: 12
Initiative: -1
Speed: 5
Defenses:
Armor class: 21
Fortitude: 13
Reflex: 13
Will: 14
Skills:
Diplomacy: +8
Endurance: +11
Insight: +7
Religion: +5
Equipment:
Dwarven Plate +1
Heavy shield
Warhammer
Standard adventurer’s kit
Holy symbol
5 bottles of ale
Fine clothing
19 gp
Racial Abilities:
Cast iron stomach: +5 bonus to saves against poison
Dwarven Resilience: Use second wind as a minor action
Dwarf Weapon Proficiency: Proficiency with throwing hammer and warhammer
Encumbered Speed: Move at normal speed even with armor penalty or heavy load
Stand your ground: When forced to move, can reduce movement by one square
Class Abilities:
Channel Divinity
Divine Challenge
Lay on Hands
Feats:
Dwarven Weapon Training
Prayers:
Channel Divinity: Divine Mettle (encounter, divine, minor, close burst 10, one creature in burst): Target makes a saving throwing with a +3 bonus)
Channel Divinity: Divine Strength (encounter, divine, minor, personal, add +3 damage to next attack this turn)
Divine Challenge (At will, divine, radiant, minor, close burst 5, one creature in burst): Mark the target, remains marked until power used again. Target takes -2 penalty to attack any target other than Durvin, and takes 6 points of radiant damage. Must engage target on Durvin’s turn, or mark ends).
Lay on hands (at will, divine, healing, minor, melee touch): Spend a healing surge, but instead the target heals as if it had spent one. Can be used twice a day.
Holy Strike (at will, divine, radiant, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 radiant damage (1d10+7 if target is marked)
Enfeebling Strike (at will, divine, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 damage, and target gets -2 to attack until the end of Durvin's next turn.
Radiant Smite (Encounter, divine, fear, weapon, standard action, melee weapon, +5 vs AC): 2d10+7 damage
On Pain of Death (Daily, divine, implement, standard action, ranged 5, +3 vs will): 3d8+3 damage (target takes 1d8 damage after making an attack, save ends) Miss: Target takes 1d4 damage after making any attacks (save ends)
[/sblock]
[sblock]
Alignment: Lawful-Good
Ability scores
Strength: 16
Constitution: 14
Dexterity: 8
Intelligence: 10
Wisdom: 14
Charisma: 16
Hit points: 29
Bloodied: 14
Surges: 7
Surges/day: 12
Initiative: -1
Speed: 5
Defenses:
Armor class: 21
Fortitude: 13
Reflex: 13
Will: 14
Skills:
Diplomacy: +8
Endurance: +11
Insight: +7
Religion: +5
Equipment:
Dwarven Plate +1
Heavy shield
Warhammer
Standard adventurer’s kit
Holy symbol
5 bottles of ale
Fine clothing
19 gp
Racial Abilities:
Cast iron stomach: +5 bonus to saves against poison
Dwarven Resilience: Use second wind as a minor action
Dwarf Weapon Proficiency: Proficiency with throwing hammer and warhammer
Encumbered Speed: Move at normal speed even with armor penalty or heavy load
Stand your ground: When forced to move, can reduce movement by one square
Class Abilities:
Channel Divinity
Divine Challenge
Lay on Hands
Feats:
Dwarven Weapon Training
Prayers:
Channel Divinity: Divine Mettle (encounter, divine, minor, close burst 10, one creature in burst): Target makes a saving throwing with a +3 bonus)
Channel Divinity: Divine Strength (encounter, divine, minor, personal, add +3 damage to next attack this turn)
Divine Challenge (At will, divine, radiant, minor, close burst 5, one creature in burst): Mark the target, remains marked until power used again. Target takes -2 penalty to attack any target other than Durvin, and takes 6 points of radiant damage. Must engage target on Durvin’s turn, or mark ends).
Lay on hands (at will, divine, healing, minor, melee touch): Spend a healing surge, but instead the target heals as if it had spent one. Can be used twice a day.
Holy Strike (at will, divine, radiant, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 radiant damage (1d10+7 if target is marked)
Enfeebling Strike (at will, divine, weapon, standard action, melee weapon, +5 vs AC): 1d10+5 damage, and target gets -2 to attack until the end of Durvin's next turn.
Radiant Smite (Encounter, divine, fear, weapon, standard action, melee weapon, +5 vs AC): 2d10+7 damage
On Pain of Death (Daily, divine, implement, standard action, ranged 5, +3 vs will): 3d8+3 damage (target takes 1d8 damage after making an attack, save ends) Miss: Target takes 1d4 damage after making any attacks (save ends)
[/sblock]