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Guest 11456
Guest
In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. You were each held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.
Condemned, you face at best a life of shackles and servitude in the salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you are going to Branderscar to face the final judgment. In three days, the executioner will arrive and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.
You have all been chained together in a filthy cart dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall of the cart above by manacles. You know that you are on your way to Branderscar prison. An odd occurence happened when you were being put inside the cart. Originally Cass was to be on the left. But a strange woman spoke to the captain of the guards. The next thing you know Cass is moved to the right side.
[sblock=Sense Motive DC 25*]The captain seems to be under the effect of some enchantment.[/sblock]
OOC: *No need to show rolls in a case like this. Just make a Sense Motive roll on your own. If your total is 25 or more then your character knows what is in the sblock.
Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and get out of the cart, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom. For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?
You find that you are all in this predicament together. You may be villains, criminals and outcasts, but you are united in a common cause. You each wish you were somewhere else. Unless there is something tying you to another PC you know nothing about the others. So, introductions might be helpful at this point.
There are six of you. Nelleon, Niles and Cass are on the right side of the cart (in that order from front to back). There are three more on the left side of the cart. You estimate that it will be at least another hour before you arrive at your destination. It is now sometime close to midnight by your estimate.
Players & Characters
Deuce Traveler: Lord Nelleon Mallicor, the human anti-paladin guilty of dueling unto death
Scott DeWar: Niles LeGosche, the human wizard guilty of arson
CanadienneBacon: Cass Anders, the human oracle guilty of murder
Condemned, you face at best a life of shackles and servitude in the salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you are going to Branderscar to face the final judgment. In three days, the executioner will arrive and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.
You have all been chained together in a filthy cart dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall of the cart above by manacles. You know that you are on your way to Branderscar prison. An odd occurence happened when you were being put inside the cart. Originally Cass was to be on the left. But a strange woman spoke to the captain of the guards. The next thing you know Cass is moved to the right side.
[sblock=Sense Motive DC 25*]The captain seems to be under the effect of some enchantment.[/sblock]
OOC: *No need to show rolls in a case like this. Just make a Sense Motive roll on your own. If your total is 25 or more then your character knows what is in the sblock.
Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and get out of the cart, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom. For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?
You find that you are all in this predicament together. You may be villains, criminals and outcasts, but you are united in a common cause. You each wish you were somewhere else. Unless there is something tying you to another PC you know nothing about the others. So, introductions might be helpful at this point.
There are six of you. Nelleon, Niles and Cass are on the right side of the cart (in that order from front to back). There are three more on the left side of the cart. You estimate that it will be at least another hour before you arrive at your destination. It is now sometime close to midnight by your estimate.
Players & Characters
Deuce Traveler: Lord Nelleon Mallicor, the human anti-paladin guilty of dueling unto death
Scott DeWar: Niles LeGosche, the human wizard guilty of arson
CanadienneBacon: Cass Anders, the human oracle guilty of murder
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