Pathfinder 1E (A Game of Trust 2) Way of the Wicked [Alternate Beginnings]

G

Guest 11456

Guest
Several things happen in quick succession. The cart comes to an abrupt stop and the guards get out of the cart to investigate. It looks like the road has been blocked by a downed tree. Soon after Cass hears a whisper in his ear. The wind outside suddenly starts to pickup and howl loudly. The cart begins to shake slightly.

[sblock=Whisper]"You three will be joined by three others. Armides, Silhouette and Grumblejack. Ask for manor house. Now brace for impact and expect a bumpy ride."[/sblock]
 

log in or register to remove this ad

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
A look of methodological meticulous thought enters the wizard's eyes, "Here is a good distraction, what do you say, Cass?"
 

[section]Cass goes rigid. His head lolls to his left shoulder, and his one good eye clouds. In a flat baritone absent inflection, Cass intones, "There are two roads, most distant from each other; the one leading to the honorable house of freedom, the other the house of slavery, which mortals must shun. It is possible to travel the one through manliness and lovely accord; so lead your people to this path. The other they reach through hateful strife and cowardly destruction; so shun it most of all."

Cass's good eye snaps to, and the man turns his head to focus on Niles. "What? We-- . We have to find the manor house. Armides. Silhouette. Grumblejack. The manor house. Armides. Silhouette. Grumblejack.[/section]

[sblock=OOC]That was my attempt at prophecy. Hopefully, it was incomprehensible.[/sblock]
 
Last edited:

Deuce Traveler

Adventurer
"I am surrounded by madmen and mad times," Lord Nelleon mutters under his breath as his muscles tense and he braces himself. He has no idea who the whisper was referring to as he did not recognize and names, but he was hoping beyond hope that they would find a way to remove his bonds so he could at least act.
 

G

Guest 11456

Guest
The shaking of the cart becomes more and more intense until it is lifted into the air. You can hear the sounds of the guards yelling but that quickly fades. The metal and wood cage that you are in seems to be blocking most of the wind from the storm. After traveling in the air for what seems like an eternity, the cart lands. The landing is quite abrupt and jolting. Everyone make either a Fortitude or Reflex save (your choice) DC: 14. If you make it take only 4 damage. If you fail it take 9 points of damage. The cart is on its left side and it appears that the other three occupants took a greater amount of damage then you three. They were nearer the impact point.
 

[section]Cass grabs hold of the bars of cage as the cart lifts off the ground. When the cart slams back to earth, Cass's grip on the cage isn't quite enough. He lets go, and isn't quick enough to re-grab the bars, badly wrenching his shackled legs. "Fu--!" Looking around dazedly, Cass searches out first Benedict and then the guards.[/section]

[sblock=OOC]Reflex 13+2=15. I thought for sure Cass would fail that one. HP: 12/16. Perception 19+6=25. Where's Benedict? Where are the two guards?

If Benedict is loose or even partially loose, Cass will blast the snot out of him. If he can time it right, Cass will try to catch the guards, too. If Benedict is unconscious, and Cass can get to him, Cass will cast inflict light wounds for 4 pts of dmg, Will DC 15 for half. If Benedict is conscious, Cass will use his Extra Revelation to cast Fire Breath (Su), using a standard action to unleash a 15-foot cone of flame from Cass's mouth. This flame deals 1d4 points of fire damage per level, for a total of 4 points of fire damage to Benedict (and anyone else caught in the 15-ft cone). A Reflex save DC 15 will halve this damage.[/sblock]
 
Last edited:

Deuce Traveler

Adventurer
Nelleon has barely the time to curse when he feels the cart go airborne and braces himself as best he can by trying to hold his bonds taught. Luckily for him, his fortitude holds out and he only takes a bit of a bruising (-4 hps). When he gets his bearing and realizes the cart is on its side, the anti-paladin quickly makes his move and strains against the metal holding him. "Quickly, now may be our chance. The cart is damaged and so we may be able to break ourselves free!"
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[roll0]
A deep sigh is heard from Niles followed by a pained grunt. Bones pop and carlage snapped when the cart landed so it is easy to figure he took a serious amount of damage.

He looks at Cass with a dubious and weary eye as the prophecy is spoken and all he can do as ask, "Wh te nine hells er ya talkin 'out? *grunt*"
he spends great effort in standing, pauses with each action and then tries his chains halfheartedly. with each act, each move, bones creak and pop.

Niles is at 0 hp. one act per round, be it move or standard.
 
Last edited:

G

Guest 11456

Guest
Your bonds are still securely in place. The other three are definitely unconscious. There is no sign that the guards are anywhere nearby.
 
Last edited by a moderator:

Deuce Traveler

Adventurer
"No! I will not be trapped like some rat waiting for death to come," roars the large man called Nelleon. He strains once more against the bonds, attempting to rip them free from the wooden frames of the cart.
 

Remove ads

Top