shadowguidex said:
As long as the consequences for failure are felt by the group in a real tangible way, I don't see any problem with difficult challenges that may result in failure. DMs just have to avoid having no consequences for failure, or having the adventure grind to a halt because of failure. As long as the DM straddles those two extremes, then failure isn't a bas thing, and can even advance the storyline well in many cases.
I am not sure I like this.
If we play all skill challenges directly by RAW, we will fail about 80% of the time, more or less (see the other skill challenge threads for the math behind that assumption).
Not very heroic. Not at all.
Imagine if combat results went like that:
OK, guys, the kobolds have beaten you. You're all unconscious and they leave you for dead, after taking a few of your weapons.
OK, your second battle results in you all being unconscious again, robbed of your coin as this second group of kobolds scurries off into the forest to brag of their victory.
OK, for the third time, you've been clobbered into unconsciousness by some kobolds. Come on, guys, you really need to win a battle sometime.
OK, unconscious again. Somewhere out there in the kobold lair, there are four groups of kobolds, sitting around a campfire, regaling each other with their descriptions of their victory over some adventuring group - and they're all bragging about beating you!
OK, yay, you guys finally won a fight, putting you at 1 victory and 4 defeats. Feeling heroic yet?
Yeah, skill challenges don't have the usually dire consequences that combat has, but still, walking around, trying to catch fleeing bad guys, put out fires, sway the hearts of noblemen, etc., and failing 4 times out of 5, can't leave a very heroic self-image, even if you always achieve partial success when you fail.