A Teacher for Laynie: Mystery at the Academy (Part 2)


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Bront

The man with the probe
OOC: Ugh, I am fairly sure I won't be able to take her with on the adventures, which is why I keep trying to talk her out of this :(
 

Rystil Arden

First Post
(OOC: Yeah, figured it was pretty obvious that they could craft. I'll give her the CWI feat, then. As to XP, I'll start her with the same amount over 6000 that you have over 10000, since that seems to make sense. You can cut down on that a bit and have her craft some simple low-level Wondrous items with some of your new money)
 


Bront

The man with the probe
OOC: Yup, sounds like a plan.

"Look, Laynie, I love you. But I can't be with you forever, but you know I won't leave you alone for long. I promise. This isn't like Doggie, or your Parents. I'll be coming back, I promise. Lex and I will just need a little time alone, ok? You can stay here, or you can come with and meet the freefolk, I'll let you choose, but I can't take you with, as much as I'd like to. I will come back for you, I promise."

"I tell you what, how about I get you a pony, so you can go out with Truman and Lex whenever you like and ride around, ok?"
 

Rystil Arden

First Post
"But Vanitri! You're going somewhere dangerous--I know it! And you might never return, and then I'll be all alone again...I love you, Vanitri--Why can't I come with you? I promise I'll be good and I'll do whatever you say as long as you let me stay with you."
 

Bront

The man with the probe
"I can't put you in danger too, and there may be some danger in my travels. But I promise to return to you little one. I promise."
 

Rystil Arden

First Post
"But I won't be in danger. I'll be safe because you'll be there, and I know you'll keep me safe. Besides, I survived on my own for like six years in the wilderness--I'll be safe with you, no matter what. Vanitri, if you love me, you'll let me come with you and choose my own destiny. I don't want to be stuck all alone to live in fear for years of what might be when I can come along and protect you, no matter what."
 

Bront

The man with the probe
Code:
[B]Name:[/B] Vanitri Duskrider
[B]Class:[/B] Gypsy (Rogue 2/Ranger 3/Horizon Walker 1)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Mongrel

[B]Str:[/B] 13 +1 (5p.)     [B]Level:[/B] 6        [B]XP:[/B] 15,225 / 21,000
[B]Dex:[/B] 16 +3 (8p.)     [B]BAB:[/B] +5         [B]HP:[/B] 40 (2d6+4d8+6)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] 0
[B]Int:[/B] 16 +3 (6p.)     [B]Speed:[/B] 30'      [B]Rogue LV:[/B] 2
[B]Wis:[/B] 12 +1 (2p.)     [B]Init:[/B] +3        [B]Ranger LV:[/B] 3
[B]Cha:[/B] 15 +2 (5p.)     [B]ACP:[/B] 0          [B]H.Walker LV:[/B] 1

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +3    +0    +0    +0    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15
[B]Special:[/B] Dodge +1 vs 1 Opponent, +4 dodge bonus vs some AoO

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +1          +6
[B]Ref:[/B]                       6    +3          +9
[B]Will:[/B]                      1    +1          +2

[B]Weapon               	   Attack   Damage     Critical[/B]
Rapier MW  (TWF)             	+9(7)    1d6+1      18-20x2
Short Sword (TWF)            	+8(6)    1d6+1(0)   19-20x2
Dagger (thrown)         	+8(8)    1d4+1      19-20x2
MW Comp Longbow (+1 Str) (110')	  +8     1d8+1       20x3
Unarmed                 	  +8     1d3+1 NL    20x2

[B]Languages:[/B] Common, Halfling, Sylvan, Goblin, Draconic

[B]Abilities:[/B]
Human Racial Abilities
- +1 SP per Level
- Bonus Feat: Mobility
Rogue Class Abilities
- Trapfinding
- +1d6 Sneak attack damage
- Evasion
Ranger Class Abilities
- Bonus Feat: Track
- Wild Empathy 2 lv + 2 Cha = +4
- Favored Enemy: Magical Beasts +2
-- bonus on Bluff, Listen, Sense Motive, Spot, and Survival check
-- bonus on weapon damage rolls
- Combat Style: Two Weapon Fighting
Horizon Walker Abilities
- Terrain Mastery: [url=http://www.enworld.org/showpost.php?p=3084182&postcount=643]Arcane[/url]
-- +1 insight bonus to attacks and damage against arcane creatures
-- Detect Magic, Read Magic, and Prestidigitation once per day.
-- KN: Arcana and Spellcraft are Horizon Walker class skills.
Feat Abilities
- Dodge +1 vs 1 Opponent
- +4 dodge bonus vs some AoO
- Track
- Fight with -4/-4 or -2/-2 with light weapon in off hand
- Use Dexterity for "Finesse" weapons
- Light armor Max Dex increased by +1, and either -1 to the ACP, or +1 AC if ACP is already 0


[B]Feats:[/B] Dodge, Mobility, Track, Two Weapon Fighting, Weapon Finesse, Endurance, Light Armor Optimization

[B]Skill Points:[/B] 73       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +3          +3
Balance                    3    +3    +2    +8
Bluff                      5    +2          +7
Climb                      0    +1          +1
Concentration              0    +1          +1
Decipher Script            2    +3          +5
Diplomacy                  5    +2    +4    +11
Disable Device             2    +3          +5
Disguise                   0    +2          +2
Escape Artist              0    +3          +3
Forgery                    0    +2          +2
Gather Information         4    +2          +6
Handle Animal              1    +1          +2
Heal                       1    +1          +2
Hide                       7    +3          +10
Intimidate                 0    +2          +2
Jump                       0    +1    +2    +3
Knowledge: Arcane          1    +3          +4
Knowledge: Dungeoneering   2    +3          +5
Knowledge: Local           2    +3          +5
Knowledge: Nature          5    +3    +2    +10
Knowledge: Geography       8    +3          +11
Language                   1
Listen                     3    +1          +4
Move Silently              6    +3          +9
Open Lock                  3    +3          +5
Perform: Dance             2    +2          +4
Ride                       1    +3          +4
Search                     3    +3          +6
Sense Motive               5    +1          +6
Sleight of Hand            3    +3          +6
Spellcraft                 1    +3          +4
Spot                       3    +1          +4
Survival                   5    +1   (+2)   +6(8)
Swim                       0    +1          +1
Tumble                     5    +3          +8
Use Magic Divice	   1    +2          +5
Use Rope                   0    +3          +3

[B]Equipment:               Cost  Weight[/B]
Mithril Chain Shirt    1100gp  12.5lb
Masterwork Rapier       320gp     2lb
Short Sword		 10gp     2lb
2 Daggers                 4gp     2lb
MW Comp Longbow (Str +1) 30gp     3lb
20 Arrows                 1gp     3lb
Necklace 		  ?gp	  -
-(+2 Int, Wis, Cha)

Backpack                  2gp     2lb
-Bedroll                   1sp     5lb
-25' Silk Rope             5gp   2.5lb
-Waterskin                 1gp     4lb
-2 day(s) Trail Rations    1gp     2lb
-Thieves Tools            30gp     1lb
-5 Candles                 5cp    
-Oil Flask                 1sp     1lb
-Hooded Lantern            7gp     2lb

Belt pouch                1gp    .5lb
-2 Pitons                  2sp     1lb
-5 Fishhooks               5cp    
-3 Chalk                   3cp    
-Flint & steel             1gp    

Light Warhorse		 150gp
-Stuff			See Horse Entry
[B]Total Weight:[/B]47lb      [B]Money:[/B] 1997gp 0sp 16cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                 50   100   150   150   750

[B]Age:[/B] 18
[B]Height:[/B] 5'9"
[B]Weight:[/B] 153lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Ruddy
[sblock=Rambler, Light Warhorse]
Rambler Warhorse, Light (Large Animal)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 17, Dex 13, Con 17, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Carrying Capacity:[/] Light load is up to 260 pounds; a medium load, 261–520 pounds; and a heavy load, 521–720 pounds, and can drag 3,600 pounds
Code:
[B]Equipment:              Cost  Weight[/B]
Riding Saddle  		10gp	25lb (Effective 0)
-20 Rations		10gp    20lb
[/sblock]
Appearance: If it weren’t for his trimmed goatee, Vanitri could easily be confused for a slightly bulky elf. His long flowing black hair drapes down two his shoulders, and is rarely pulled back. His long face is drawn and sharp, having a nearly elven quality to it. For a human, he is fairly lithe, and moves quite gracefully. His clothes are worn, but well cared for. His eyes often dart about, taking in his surroundings fully, but is warm smile and soft gaze can easily put anyone at ease.

Background: Vanitri does not remember his real parents. He might know them, he’s not sure, but he knows who his true family is. Raised in the Freefolk* gypsy caravan, he has roamed the country far and wide, and was raised as a care free spirit. Those of the caravan were his family, and the family cared for all its members. He learned skills to help the caravan, in entertainment, running games of “chance”, and even going as far as directly lightening the pockets of the outsiders as his caravan passed through towns. However, he learned to be sure to never take anything essential, as these outsiders needed to live as well. Often, Vanitri would share some of what he would acquire with those less fortunate in the towns he visited, knowing that perhaps he might be one of the less fortunate at another time and place. While with the Caravan, Vanitri met Rosalynn Siannode. He formed a close bond with her, often teasingly calling her his "li'l sis". He would often look out for her, making sure she wasn't bothered too much by outsiders who got the wrong idea. He found that it was quite easy to help her work a crowd, getting extra willing and not so willing donations for her dancing and singing performances.

During a raid on the caravan by some goblins, Vanitri managed to get the attention of a small squad attacking Rosalynn's wagon, and drew them off. He angered them enough with his taunts and games that they chased him for a few days, bringing him quite far from his caravan. Once he had finally had lost them, he knew the caravan had moved on without him. Seizing the opportunity, he has set out to wander the world on his own for a while, and make his way living true to his Freefolk "heritage". Vanitri is a wander at heart, and seeks to adventure and explore for the experience. Perhaps in his wandering he might find even more people he might be able to call family. (Possibly more pending)

Vanitri has made a name for himself in Earling in the Pits, and is a known enough to occasionaly be recognised. He is in good standing with Petra, and her Master, as well as Mountain and Tiny, a pair of gladiators in the Pits.

Vanitri is a lifetime member of the Orussus Library.

*The Freefolk are a specific gypsy caravan (or group of caravans) and close followers of Mongrel in spirit. More details on the Freefolk can be found here .

Vanitri investigated murders in Murder is the Pits.
[sblock=In the Pits]Vanitri has 1000 gold in the bank waiting but accessable to him. Possibly to buy his freedom.
He earned 325 exp and won 350 gold gambling, after defeating a team of halflings.
He earned 300 exp and won 914 gold, 2 silver, 5 copper gambling, after defeating giant centepedes in a beast fight.
He earned 450 exp for a fight with 2 murderers.
He has earned 500 exp for his time in the pits (finished 11/12/05)
All told, Vanitri earned 1575 exp and 2264gp 2sp 5cp
Aquired - wo bottles of wine, a nicely etched buckler (not masterwork, but pretty) and a gilded dagger (also normal construction but materials worth approx an extra 20 gold)

Weapons and Armor ordered through Petra for a 25% discount.
Sold/Bought:
Sold: Rapier (10), Leather (5), Buckler (7.5), Short Bow (15), Bottle of Wine (5)
Bought: Mithril Chain Shirt (825), Masterwork Composite Longbow (STR +1) (375), Masterwork Rapier (240), Short Sword (7.5), 2 Cure Light Wounds potions (100)
Given: 200 gp to Ironwolf, Rosalynne, and Michael.
Money: 65gp 9sp 11cp
Earned: 2264gp 2sp 5cp
Spent: 1547gp 5sp
Sold: 42gp 5sp
Gifts: 600gp
Left: 224gp 11sp 16cp
[/sblock]
Vanitri is currently looking for A Teacher for Laynie 2[sblock=Teacher]Vanitri purchased a lifetime membership to the Orussus library, that allows him to take 1 adult visitor and any children. (100 gold)
Paid for half of 40 rations (10 gold)
Vanitri negotiated for Rambler with 110 gold, a cure light wounds potion, and a guilded dagger.
Vanitri found a spell book "of the Opal Princess", some kind of magical assistance stave, and a magical necklace. Stave sold for 2000 gold, the Necklace is +2 to Int, Cha, and Wis.
Vanitri learned of his namesake, and possable ancestor(s), Duskrider of the freefolk, and Princess Elayna Lyrue the Second, Shield of the Azure Dawn, Defender of the Throne, and Grand Duchess of Azrania, Daughter of the Great Mage Queen Elayna Lyrue of Medibaria
Vanitri faught and conqoured his inner demons, shifting alignment to CG(With CN tendancies)
Vanitri earned entry into the Accademy of the Chromatic Order (and 2900 XP)
Vanitri prepared to set off to stop the Dark Lord and earned [url=http://www.enworld.org/showpost.php?p=3069231&postcount=365]1850
[/url]
Vanitri earned 5000 xp from the immediate aftermath of the Dark Lord battle.
Vanitri earned 4200[/sblock]
[Sblock=GM Credits]2 spent on 5/26/06 on 200 Gold.[/sblock]
[sblock=Advancement]L2 -> Ranger 1 HP: +7 (6+1) SP: +9 (6+2+1)
KN: Nature +2, Survival +2, Heal +1, Handle Animal +1, KN: Geography +1, Hide +1, Move Silently +1

L3 -> Ranger 2 HP: +7 (6+1) SP: +9 (6+2+1)
KN: Geography +4, Ride +1, KN: Nature +3, Hide +1
Feat: Weapon Finesse

L4 -> Rogue 2 HP: +5 (4+1) SP: +11 (8+2+1)
Bluff +2, Sense Motive +2, Use Magic Divice +2, Tumble +3, Gather Information +1, Decipher Script +2
Atribute: +1 Dex

L5 -> Ranger 3 HP: +7 (6+1) SP: +9 (6+2+1)
Hide +1, Move Silently +1, KN: Dungeoneering +2, KN: Geography +3, Search +1, Survival +1

L6 -> Horizon Walker 1 HP: +7 (6+1) SP: +7 (4+2+1)
KN: Arcane +1, Spellcraft +1, Survival +2, Speak: Draconic, Diplomacy +2
Special: Arcane Terrain Mastery
Feat: Light Armor Optimization
[/sblock]
Fixed :)
 
Last edited:

Rystil Arden

First Post
Wow--I think I can say confidentally that I've never seen a character with ranks in so many different skills :D I guess that multiclassing into several classes that give 6 and 8 SP will do that ;)
 

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