As he steps up to the elemental ring itself, Nyar focuses on the flows of magical energy binding the elemental. He notices that the magic is somewhat weaker in many places, possibly due to the age of the vessel. This is a very old airship.
The magic is easily strong enough to contain a passive fire elemental, but an aggitated one is another story completely. Nyar thinks that he cannot actually do anything about the fading magic of the ship itself (i.e. a physical repair of the magic), instead he will need to go help the Captain try to control the elemental through the controls of the ship.
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That's one success in the challenge of stopping the ship from falling (and it was such a good result that it ended up giving Nyar an idea on how to continue). If the other PCs want to attempt something as well, they can. A PC does not have to help if the player cannot think of anything useful, but just let me know if that is what your PC is doing.
This is "round one" of the challenge.
Also, the new rules on Aid Another with skill challenges is that if you try to help and fail the Aid Another roll, you actually add a -1 penalty to the skill check of whomever you are aiding. DC for Aid Another is 13 for this group.
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