Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).

Luinnar

First Post
[sblock=Draconic]"Uncle Jaz, stop antagonizing Dorn. Do you even know how many people he's killed?"[/sblock]
[sblock=Draconic]How was I suppose to know he was half-orc? All soft-skins look the same to me! Uncle Jax says.[/sblock]

As Sir ExSixTen starts to leave Brenn spots one of the tapestries moving slightly, like if a faint breeze is blowing from somewhere behind it. It seems like it is hiding a secret passage!
 

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Luinnar

First Post
Andras finds that the room beyond appears to be all but empty. Before he looks away a glitter catches his eye, and focusing on one of the the corners he spots a large pile of gold.

GM: Will the party enter the room?
 


Iron Sky

Procedurally Generated
When he is notified of the room, Sir Exsixten halts. A ROOM FULL OF UNGUARDED GOLD WITHOUT HAVING TO KILL ANYTHING GUARDING IT? Sir Exsixten says, marching in. THERE COULDN'T POSSIBLY BE ANYTHING THAT COULD GO WRONG HERE.

[sblock=Sir Exsixten's Statblock] Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
HP:5+103/116, Bloodied:58, Surge Value:33, Surges left:14/14
Initiative +6, Action Points: 1

Powers
: Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Charge, Daring Shot, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fail's save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy[/sblock]
 


Luinnar

First Post
The party enters the room and finds it too has crypts lining the south wall. However they are empty, lids melted open and their contents missing. A huge pile of gold and other assorted treasure sits in one corner. As Jax rushes forward to claim it he spots that something is wrong. Looking closely he sees that the gold is mixed in with animal bones and is surrounded by a translucent goop. It seems like the treasure is inside a gelatinous cube!

[sblock=Combatants]
Gelatinous Cube:
HP:476/476
AC: 29, Fort: 28, Reflex: 26, Will: 26
Immune Gaze, Resist 5 Acid
[/sblock]

[sblock=Terrain]
The crypts are difficult terrain.

Creatures may be pushed into the hole and must save or fall through.
[/sblock]

[sblock=Perception=30 (minor action, rolled)]
Glancing at the treasure chests on the west wall you notice eyes looking back at you through lid's slit. It seems like those chests are home to mimics!
[/sblock]

GM: Doing things differently for this combat. Only Jax and Brenn spotted the cube (I rolled Andra's check earlier), so they get to go first, then cube, party and so on.

When you have the time pathfinderq1 please update your sblock with your status for your level. You can always update your sheet with the Paragon Path and new items and powers later :)

Also, I have no idea why the names are yellowish on the map :erm:
 

Attachments

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Dekana

Explorer
"Alright, cube! Put your arms in the air and drop those coins! Now!" Jax's threat doesn't get much of a response, so he charges into melee range of the ooze. He swipes at it with his dagger, leaving a barely-visible line in the side of the cube. A few coins do jiggle free, so Jax considers the attack a wild success. He then retreats back a few paces, not willing stay in close combat without support from Sir Exsixten.

[sblock=Jax actions / stats]Minor: Perception 18. (1d20+13=18) As a reminder, Jax has +2 to defenses vs traps. ;)

Move: walk to D4.

Standard: Running Slash. CA comes from first strike. I'll move to D2, attack and then move back to C7. It hits Reflex 31 for 40 cold damage, the cube is slowed TENT Jax, and it is vulnerable 5 cold TENT Jax. (1d20+23=31; 1d4+15+2+2=20; 3d8+4=20)


PC:Jax (Dekana) - L4W Wiki- Male Kobold, 13 Rogue / Daggermaster
Passive Perception: 23, Passive Insight: 22
AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7
HP:88/89, Bloodied:44, Surge Value:22, Surges left:9/9
Initiative +14
Action Points: 1 (encounter)

Conditions

Powers
MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)
RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike
Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood

Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)
[/sblock]
 
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pathfinderq1

First Post
Brenn scanned the room quickly, looking for any other hidden threats. He tried to take aim at the cube, but its transparent form seemed to waver, and he fired his arrow into the wall instead.

[sblock= OOC]
>Pretty much a wasted round- no sense wasting Elven accuracy on an RBA

>Minor: Perception check, 1d20+21= 25 (fail)
>Standard: Clever Shot RBA at cube, 1d20+20 (vs. AC)= 25, miss; rolls Roll Lookup
>Minor: shift aspect to Dancing Serpent
>Free (end of turn): shift to H 15
>With improved Clever shot feature, slide cube 1 even on a miss- slide 1 'down' (if it can be slid)
[/sblock]

[sblock= Stats at 11]
Brenn Blackfeather
Elf Ranger 11 (e-Hunter)/Peerless hunter PP
Initiative +13/Passive Perception 31/Passive Insight 20; Low-light vision; cannot be surprised
HP 76 (76)/Bloodied 38/Surge value 19/Per day= 7 (0 used)
AC 25/FORT 22/REF 26/WILL 24 (attacks from more than 5 square range take a -2)
Resist 5 necrotic, 5 poison; Vulnerable 5 platinum
Speed 7 (Wild Step, Forest walk)/Size medium/Saves normal
STR 13 (+1)/DEX 22 (+6)/WIS 20 (+5)
CON 14 (+2)/INT 11 (+0)/CHA 10 (-1)
Melee basic: Short sword, +10 (AC), 1d6+2 damage
Ranged basic: +3 Force longbow +20 (AC), 1d10+16 force damage, range 20/40
Skills: Acrobatics +13; Athletics +13; Dungeoneering +15; Endurance +12; Nature +17 (knowledge/monster checks +22); Perception +31; Stealth +18; Thievery +11 (+13 tools)
Powers:
Aimed shot (at will)(improved)
Clever shot (at will)(improved)
Rapid shot (at will)(improved)
Aspect of the dancing serpent (at will/Stance)(active)
Aspect of the seeking falcon (at will/Stance)
Aspect of the Lurking Spider (at will/Stance)
Form of the raven (at-will/boon)
Disruptive shot (Encounter, x4)
Reactive shift (Encounter)
Weave through the fray (Encounter)
Invigorating stride (Encounter/utility)
Elven accuracy (Encounter)
Grappling spirits (Encounter)
Safe passage (Daily/utility)
Inevitable shot (Daily)
Soul of the raven (Daily/boon)
Deathcut armor (Daily/item)
Force longbow (Daily/item)
>Action points: 1 left (of 1)
>Second wind: not used

http://l4w.wikia.com/wiki/PC:Numu_Nukoni_(pathfinderq1)
[/sblock]
 

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