Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).


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covaithe

Explorer
OOC: I suppose we should deal with healing and such at least. Q had 2 inspiring words left at the end of that fight. Q doesn't need one himself, just spending a surge gets him to full, which he will do. Feel free to use them yourself if you want.



[sblock=Quagmire]Quagmire Weaselcrust- Male Hobgoblin Warlord/Battlelord of Kord 12
Passive Perception: 15, Passive Insight: 15
AC:28, Fort:26, Reflex:23, Will:26 -- Speed:5
HP:82/82, Bloodied:41, Surge Value:20, Surges left:8/9
Action Points: 1, Second Wind: not used
MBA +18 vs. AC, 1d8+7 damage
Powers
Rousing Assault, Commander's strike, Body of the Shark, Throwing shield
Inspiring Word x3 [ ][ ][ ], Hammer and Anvil, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition, Tactical Orders, Tempest of Triumph,
Bastion of Defense, Stand the Fallen, Stand Tough, Knock Them Down, Blood-tested Inspiration, Soul of the Shark, Dwarven Chainmail, Gauntlets of Ogre Power, Throwing Shield, Diamond Cincture

Conditions:

Notes:
  • When I spend an AP, I can make a basic attack as a free action, and Allies who can see and hear me gain +1 to attack and damage rolls until start of my next turn.
  • Allies within 10 who can see and hear Quagmire gain +2 initiative
  • Allies who spend an AP within sight of me regain 13 HP and can make a saving throw at +5
  • When I hit an enemy with withering longsword, they take a cumulative -1 to AC (save ends)
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nerdytenor

First Post
OOC: No healing needed for Dorn. Updated stat block below (included 5tmp hp start of fight)


[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13

Immediate Reactions:
If hit would bloody Dorn, use Narrow Escape to take 1/2 damage and teleport away

Current Effects:
resist 10 psychic, ignore 10 psychic resistance
Enemies need 1 extra square of movement to move adjacent to Dorn

Passive Perception 15, Passive Insight 15
AC 26, Fort 24, Reflex 24, Will 27 (base defenses)
HP +5TMP 87/93 Bloodied 46 Surge Value 23, Surges 6/7
Speed 7, Initiative +14
Action Points: 1

Notes
Daily Wild Soul: psychic
Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet)
Dorn has CA on surprise round and against enemies with lower init 1st round
Dorn uses the raw d20 (no mods) for all even/odd effects
Dorn scores a crit on 19 or 20
Dorn gets CA against enemies that are being flanked by his allies
When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT
When using a close arcane attack power, Dorn can choose a square within 2 as the origin

Encounter Resources
Primordial Storm
Demon-Soul Bolts
Bedeviling Burst
Spark Form
Furious Assault (no action)
Lightning Shift (move)
Variable Resistance (minor)
Narrow Escape
Periapt of Cascading Health (minor)
Half-Orc Resilience (no action)
Second Wind
Use Action Point

Daily Resources
Chromatic Orb
Moon and the Stars
Winds of Change
Demonic Wrath (minor)
Gambit Armor (minor)
Luckblade Dagger
Deep Shroud (minor)
Diamond Cincture (minor)
Antipathy Gloves (std)
Soul of the Bat (minor)

2x potion of healing
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Iron Sky

Procedurally Generated
OOC: Was that a milestone or was it our first fight of the day? I forget.

Don't need any healing, only down 8 hp. Get 10 THP from Eager Heroes' Tattoo.


[sblock=Actions]Immediate Actions(in order of priority):
*If Sir Exsixten is bloodiedReactive Surge + Amulet of Life: Sir Exsixten spends two healing surges, gaining 10THP+66HP
*If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include himCombat Challenge: MBA against that enemy
*If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an MBA against the attacker.

[sblock=Sir Exsixten's Statblock] Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
HP:10+108/116, Bloodied:58, Surge Value:33, Surges left:9/14
Initiative +6, Action Points: 0?

Powers
: Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Inexorable Advance, Guardian's Charge, Daring Shout, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy[/sblock][/sblock]
 


Dekana

Explorer
OOC: Jax spends 1 surge to get to full health. He yelled at Dak a few posts ago.
[sblock=Jax stat block]PC:Jax (Dekana) - L4W Wiki- Male Kobold, 13 Rogue / Daggermaster
Passive Perception: 23, Passive Insight: 22
AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7
HP:89/89, Bloodied:44, Surge Value:22, Surges left:8/9
Initiative +14
Action Points: 1 (encounter)

Conditions

Powers
MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)
RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike
Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood

Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)
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Luinnar

First Post
"You murdered these poor folk and intend to, at best, strand us here." Andras spits on the deck, "Go to hell."
Oh my, this handsome man has a mouth on him. the female fire Genasi says smiling at Andras. Too bad I have to kill you, cutie.

YOU LOOK LIKE A SUITABLE ARCH-NEMESIS SIR, THOUGH I NEVER UNDERSTOOD WHAT SEMI-CIRCULAR DOOR LINTELS HAD TO DO WITH ULTIMATE, RECURRING FOES... MAYBE THAT'S NOT RIGHT EITHER AS NO FOE WHO FACES SIR EXSIXTEN IS ALLOWED A CHANCE TO RECUR.

THAT'S WHAT YOU THINK, GEARBRAIN. WHEN THE MOMENT IS RIGHT, I'LL RE-CUR YOU AND THERE'S NOTHING YOU'LL BE ABLE TO DO ABOUT IT, MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

<'MWAHA SCRIPT' DOES NOT SEEM TO BE RESPONDING, ABORT?>


I CAN EMPATHIZE WITH YOUR PLIGHT AS I WANTED TO PLAY ROBOTECH, THE GM SAID "NO, 4TH EDITION" SO I SAID, "HOW ABOUT MECHWARRIOR?" AND HE SAID "NO, 4TH EDITION" SO I SAID I'M GOING TO MAKE A GIANT ROBOT WHATEVER WE PLAY JUST TO SPITE YOU AND HE POUTED AND I MADE A GIANT ROBOT OF AWESOMENESS.
i blame star trek for the radical facial hair paint, warforged who is clean shaven. and perhaps they will add giant super robots to the next edition, we shall have a giant battle and destroy half of daunton in our supreme battle for world domination. the Warforged says.

Jax ignores Wellington entirely, along with the robots who continually break the fourth wall. He instead points at cousin Dak.

"Dak, are you mad? Get over here, quick! My band of killers is way stronger than the evil opposites you're with. I mean, we've killed three dragons! Three!!"
Yeep! Dak screeches. I'm sorry sorry sorry sorry sorry! B-but I needed the money! he cries.

I can't do this, I can't kill family! he says turning to Hastings.

*sigh* I'll double what I am giving you
the tiefling says.

Umm...OK! Dak says puling out a sling.

"Sorry, just tryin' ta make sure I understand ye. Ye'r threatening us?" He snorts, and shakes his head dismissively. "Guess you folks ain't been payin' attention. Why don't you an' Buffy here run on back t'yer daddy? Threaten t'give an interview with the Screamer if he don't raise yer allowance. Easier money than this gig, bub." He makes a shooing motion. "Just run along now, or we'll have to do this the easy way."
i am not a slayed vampire, but a warforged with a soul, and i'm no angel! the count says. except that one adventure when-

Enough of this. Hasting says. Kill them! he yells and the female Eladrin fires an arrow at Brenn who ducks just in time. I'll hold her off! Brenn yells, turning into a raven and flying off below deck, the Eladrin running after him.

Traitor! Uncle Jaz yells pulling out a new crossbow he found in the crypt. You are a traitor to the entire clan! Great, great, great Grandpa Dakkin would be very disappointed in you if we knew where he was! Die!

[sblock=Combatants]
Hastings Wellington, Male Tiefling
HP 282; Bloodied 141
AC 29; Fortitude 26; Reflex 30; Will 29

Saving Throws
+2; Action Points 1

Dorm (The Destroyer) Wellington, Male Mul

HP 166; Bloodied 83
AC 29; Fortitude 25; Reflex 27; Will 26


Count TenSixEx, Male Warforged
HP 189; Bloodied 95
AC 32; Fortitude 32; Reflex 24; Will 24

Sardna, Female Firesoul Genasi
HP 143; Bloodied 72
AC 31; Fortitude 26; Reflex 27; Will 29

Cousin Dak, Male Kobold
HP 150; Bloodied 75
AC 31; Fortitude 26; Reflex 27; Will 29

Glugyug, Male Goblyn
HP 171; Bloodied 86
AC 30; Fortitude 29; Reflex 26; Will 28

Sir ExSixTen:116/116,
Dorn: 93/93
Jax:88/88
Andras:81/81
Quagmire: 82/82
Uncle Jaz: 91/91
[/sblock]

[sblock=Uncle Jaz (updated with more to hit and extra backstab usage)]
Uncle Jaz (Male Kobold Thief) Level 13 Elite Skirmisher Small
HP 91; Bloodied 46
AC
27; Fortitude 25; Reflex 29; Will 24
Speed
6
Saving Throws
+2; Action Points 1
Initiative
+17 Perception +19

Traits:
Sneak Attack

Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.

Masterful Action

When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.

Standard Actions:
(Note: Jaz does not have to reload his crossbow).
RBA: Custom Made Hand Crossbow • At-Will
Attack:
Ranged 5; +22 vs. AC
Hit:
1d8 + 8.

Standard Actions:
MBA: Dagger
Attack:
Melee 1; +18 vs. AC
Hit:
1d4

Move Actions:
Technical Trick • At-Will

Effect:
Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.

Trapmaker's Trick • At-Will

Effect:
No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.

Coward's Trick • At-Will

Effect:
No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.

Minor Actions

R Sneak in the Attack • Encounter
Effect:
Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.

Shifty • At-Will

Effect:
Jaz shifts 1 square.

Free Actions:

Backstab • Encounter

Effect:
Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.
Special: Jaz can use this twice per encounter.

Triggered Actions:

It's a Trap! • Encounter

Requirements:
An enemy hits Jaz with a melee attack.
Effect (Immediate Reaction):
Jaz shifts 5 squares and makes an RBA against the target.

Skills
Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20

Alignment:
unaligned Languages: Common, Draconic
[/sblock]
[sblock=Terrain]
The barrels, cannons, boxes etc. are difficult terrain.

The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check.

Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action.

The round wooden things is the mast, You can pass through but not end your turn in the square.
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TwoHeadsBarking

First Post
[sblock=hasn't happened yet]Andras draws a barbed arrow and fires it at the tiefling. The arrow twists into Hastings's calf, hampering his ability to defend him self. Grinning at his success, Andras turns to his friends, "Come on, let's take them out quickly!"

[sblock=Actions]
Standard: Relentless Wounding vs Hastings. Hits AC 35 for 27 damage. Until the end of the encounter, allies gain a +5 power bonus to attack rolls against him.
Move: Reorient the Axis, everyone can shift 5 squares.

If an ally within 5 is hit by an enemy by 1 or less, I'll use Insightful Warning, giving the ally a +2 power bonus to defenses against the attack and an MBA against the attacker.
[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord/Captain of Fortune 12
Initiative: +18 | Passive perception: 26 | Passive Insight: 26
AC: 27 | For: 29 | Ref: 26 | Will: 25
HP: 81/81 | Bloodied: 40 | Surge value: 20 | Surges: 9/9
Resist: 10 Fire
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +17 vs AC, 1d10+7 damage
Ranged Basic Attack: +18 vs AC, 1d10+10 damage
Powers: Paint the Bulls-Eye, Direct the Strike
Insightful Warning, Staggering Shot, On My Mark, Lady Luck Smiles, Disciplined Counter
Relentless Wounding, Create Opportunity, Coordinated Assault
Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis, Unintended Feint, Favored Fortune
Rebounding Longbow, Boots of the Fencing Master, Feytouched Armor, Boar Tusk Helm, Legacy Undying

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift five squares before or after the attack.

Conditions:

[/sblock][/sblock]
 
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