Oh my, this handsome man has a mouth on him. the female fire Genasi says smiling at Andras.
Too bad I have to kill you, cutie.
i blame star trek for the radical facial hair paint, warforged who is clean shaven. and perhaps they will add giant super robots to the next edition, we shall have a giant battle and destroy half of daunton in our supreme battle for world domination. the Warforged says.
Yeep! Dak screeches.
I'm sorry sorry sorry sorry sorry! B-but I needed the money! he cries.
I can't do this, I can't kill family! he says turning to Hastings.
*sigh* I'll double what I am giving you the tiefling says.
Umm...OK! Dak says puling out a sling.
i am not a slayed vampire, but a warforged with a soul, and i'm no angel! the count says.
except that one adventure when-
Enough of this. Hasting says.
Kill them! he yells and the female Eladrin fires an arrow at Brenn who ducks just in time.
I'll hold her off! Brenn yells, turning into a raven and flying off below deck, the Eladrin running after him.
Traitor! Uncle Jaz yells pulling out a new crossbow he found in the crypt.
You are a traitor to the entire clan! Great, great, great Grandpa Dakkin would be very disappointed in you if we knew where he was! Die!
[sblock=actions]
Hastings:
When hit by Jax:
Infernal Wraith: Jax takes
21 fire damage.
Minor: Cruel Taunt burst 5 south vs Quagmire.
31 vs will hit Quagmire is pulled 1 square north and grants CA to Hastings EONT.
rolls
Standard: Charge Quagmire 34 vs AC 30 damage + 12 sneak attack damage.
Minor: Low slash 31 vs AC 19 damage.
AP Standard:Rapier vs Quagmire miss and Hastings shifts 1 square north.
saved vs ongoing
Dorm the Destroyer:
Standard: Maximized fireball area 1 U14
rolls
Jaz: 31 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends)
Jax: 31 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends)
Sir ExSixTen: miss
Dorn: 34 vs ref hit for 22 fire damage and 10 ongoing fire damage (save ends)
Glugyug:
Minor: Inspiring word Hasting heals
82 hp
Move:S15
Standard:Sweeping assault vs Uncle Jaz, makes two attacks.
rolls
34 vs AC hit for 22 damage
27 vs AC miss because of Dorn's aura.
Count
Minor: Form of Bat
Move: Fly to W17 around OA.
Free: Change back
Count TenSixEx:
Standard
ominator's Strike vs Andras
Sir ExSixTen: Guardian's Counter switches places.: vs Sir ExSixTen
29 vs AC 22 damage Count TenSixEx gains 10 THP
Sir ExSixTen's MBA
hit for 22 damage Count is marked and Sir gets 5 THP.
[/sblock]
[sblock=Combatants]
Hastings Wellington, Male Tiefling, 18 ongoing damage (save ends), and vulnerability 5 cold TENT Jax, slowed TENT Jax, Grants CA and +5 to damage rolls against SONT Quagmire,
HP163/282; Bloodied 141
AC 29; Fortitude 26; Reflex 30; Will 29
Saving Throws +2; Action Points 1
Dorm (The Destroyer) Wellington, Male Mul
HP 166; Bloodied 83
AC 29; Fortitude 25; Reflex 27; Will 26
Count TenSixEx, Male Warforged
HP 155/189; Bloodied 95
AC 32; Fortitude 32; Reflex 24; Will 24
Sardna, Female Firesoul Genasi
HP 143; Bloodied 72
AC 31; Fortitude 26; Reflex 27; Will 29
Cousin Dak, Male Kobold
HP 150; Bloodied 75
AC 31; Fortitude 26; Reflex 27; Will 29
Glugyug, Male Goblyn
HP 171; Bloodied 86
AC 30; Fortitude 29; Reflex 26; Will 28
Sir ExSixTen:
116/116,
Dorn:
93/93,
Dorn's square and all adjacent are heavily obscured, melee and ranged attacks from more than one square away take a -5, and adjacent melee and ranged take -2
Jax:88/88
Andras:81/81
Quagmire: 82/82, +2 to defenses SONT.
Uncle Jaz: 91/91
[/sblock]
[sblock=Uncle Jaz (updated with more to hit and extra backstab usage)]
Uncle Jaz (Male Kobold Thief) Level 13 Elite Skirmisher Small
HP 91; Bloodied 46
AC 27; Fortitude 25; Reflex 29; Will 24
Speed 6
Saving Throws +2; Action Points 1
Initiative +17 Perception +19
Traits:
Sneak Attack
Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.
Masterful Action
When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.
Standard Actions: (Note: Jaz does not have to reload his crossbow).
RBA: Custom Made Hand Crossbow • At-Will
Attack: Ranged 5; +22 vs. AC
Hit: 1d8 + 8.
Standard Actions:
MBA: Dagger
Attack: Melee 1; +18 vs. AC
Hit: 1d4
Move Actions:
Technical Trick • At-Will
Effect: Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.
Trapmaker's Trick • At-Will
Effect: No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.
Coward's Trick • At-Will
Effect: No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.
Minor Actions
R Sneak in the Attack • Encounter
Effect: Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.
Shifty • At-Will
Effect: Jaz shifts 1 square.
Free Actions:
Backstab • Encounter
Effect: Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.
Special: Jaz can use this twice per encounter.
Triggered Actions:
It's a Trap! • Encounter
Requirements: An enemy hits Jaz with a melee attack.
Effect (Immediate Reaction): Jaz shifts 5 squares and makes an RBA against the target.
Skills Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20
Alignment: unaligned Languages: Common, Draconic
[/sblock]
[sblock=Terrain]
The barrels, cannons, boxes etc. are difficult terrain.
The party is currently on the upper level, they can go down the stairs or just off the bannister to reach the lower level. Climbing up to the upper level without using the stairs requires a DC 18 athletics check.
Characters can be pushed off in the water but get a save. You can use ropes on the ship to climb back up out of the water, this requires no check but takes a full move action.
The round wooden things is the mast, You can pass through but not end your turn in the square.
[/sblock]