[sblock=OOC]Hello. I'm back. BTW: I didn't forget the map, I just set up the combat scenario as a teaser. Didn't have the time to put the map together.
So... Here is everything with the map...[/sblock]The tiny, flaming buggers slide easily between Riardon's feet and find a position against the wall, eyes burning like braziers,
"Hehehehe." They cackle in high-pitched unison like annoying twins who like to do the same thing all the time.[sblock=Fenwick]Since Fenwick is already in the room, and the room is rather small (as you will see from the map), charging is not an option. Sorry.[/sblock][sblock=Jin]Since there was no map, though, I'll let Jin retcon (and even re-roll) his attack if he wants to.... But no CA here. Fair trade?[/sblock][sblock=Status]Fenwick: J28 49/49 HP 11/11 HS 1 AP
Jin: J27
32/32 HP 6/6 HS 1 AP
Riardon: K28
49/49 HP 8/8 HS 1 AP
Mervin: K29
31/31 HP 7/7 HS 1 AP
Flameskull 1: K27
128/128
Flameskull 2: K27
128/128 (Not a typo. They're in the same square)
I took the liberty of placing you in the most likely locations.
To make things easier for Jin and Fenwick, I moved them to K27 as a "surprise action". If you want to get technical, I can put them back in the chest and laugh as Fenwick and Jin jump on the bed to get a whack at them
.
Also. Keep in mind that you have not had an extended rest yet, but you have had a short rest.
I'm also too lazy to track how many surges you each spent in the basement, so I'm going to assume that you won't expend all of them during this battle.
I have an apology to make to WD, for promising him an extended rest after this. That was back when I thought you would win the skill challenge without the need to inspect this room until the next day.[/sblock][sblock=Map]
[/sblock][sblock=Terrain]OK. All squares with furniture are difficult terrain (mostly affecting the ability to shift). Since the flameskulls are tiny and medium creatures can't stuff into a single space unless one is prone, this is going to be fun and loaded with OAs.[/sblock][sblock=Enemies]
X2[/sblock]