evilbob
Explorer
[sblock=ooc]Wow, not even my shield spell can help me on that one...
Just to clarify, even though everything looks like it's on fire, nothing mechanically is happening, correct? No ongoing damage, etc.[/sblock]
Horribly burnt and tired of being horribly burnt, Mervin quickly takes a step back and then summons a horde of tiny, winged samurai (who look a lot like Jin) who attack and taunt the tiny hell-creatures and their minion.
[sblock=ooc]move: shift to K30
standard: winged horde centered on J28; attacks minion, flameskull 2 & 1: 18 vs. will on minion (dead), 25 vs. will on flameskull 2, 20 vs. will on flameskull 1. flameskulls take 8 psychic damage and cannot make OAs until the end of Mervin's next turn. Holy crap, I cannot believe I actually hit all of these things. Seriously.
AP: standard: 2nd wind[/sblock]
Amazingly, the tiny Jins' taunts work and the hellish creatures are distracted with looks of pain as they try to bat them away. Their evil spawn is overwhelmed and bursts into pieces like his unfortunate comrades.
Surprised at his own success, Mervin encourages his companions to take advantage of the momentary lapse in the awareness of these creatures. He then concentrates on re-focusing his energy and raising his guard.
[sblock=tactics]Well, Mervin's daily is fire-based, but he can try to winged horde so we can avoid OAs, and if we get them bunched together and no one else is in the way, color spray (daze) or orbmaster's (prone). Those are really his best options. However, I have to roll 12s in order to hit with anything, and since my average is about 5, that's going to be tricky. If we just need raw damage I do have a vs. Fort attack, but it won't grant any useful statuses.[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 3
Initiative: +7, Passive Perception: 12, Passive Insight: 17, Senses: Normal
AC:19(21), Fort:13(15), Reflex:17(19), Will:15(17)
HP:13/31, Bloodied:15, Surge Value:7, Surges left:6/7
Action Points/Daily Item Uses/Milestones: 0/1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts
Flaming Sphere
Important Stuff:
Conditions:
Full sheet: L4W:CS:Mervin (evilbob) - L4W Wiki[/sblock]
Just to clarify, even though everything looks like it's on fire, nothing mechanically is happening, correct? No ongoing damage, etc.[/sblock]
Horribly burnt and tired of being horribly burnt, Mervin quickly takes a step back and then summons a horde of tiny, winged samurai (who look a lot like Jin) who attack and taunt the tiny hell-creatures and their minion.
[sblock=ooc]move: shift to K30
standard: winged horde centered on J28; attacks minion, flameskull 2 & 1: 18 vs. will on minion (dead), 25 vs. will on flameskull 2, 20 vs. will on flameskull 1. flameskulls take 8 psychic damage and cannot make OAs until the end of Mervin's next turn. Holy crap, I cannot believe I actually hit all of these things. Seriously.
AP: standard: 2nd wind[/sblock]
Amazingly, the tiny Jins' taunts work and the hellish creatures are distracted with looks of pain as they try to bat them away. Their evil spawn is overwhelmed and bursts into pieces like his unfortunate comrades.
Surprised at his own success, Mervin encourages his companions to take advantage of the momentary lapse in the awareness of these creatures. He then concentrates on re-focusing his energy and raising his guard.
[sblock=tactics]Well, Mervin's daily is fire-based, but he can try to winged horde so we can avoid OAs, and if we get them bunched together and no one else is in the way, color spray (daze) or orbmaster's (prone). Those are really his best options. However, I have to roll 12s in order to hit with anything, and since my average is about 5, that's going to be tricky. If we just need raw damage I do have a vs. Fort attack, but it won't grant any useful statuses.[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 3
Initiative: +7, Passive Perception: 12, Passive Insight: 17, Senses: Normal
AC:19(21), Fort:13(15), Reflex:17(19), Will:15(17)
HP:13/31, Bloodied:15, Surge Value:7, Surges left:6/7
Action Points/Daily Item Uses/Milestones: 0/1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Orb of Nimble Thoughts
Flaming Sphere
Important Stuff:
Conditions:
Full sheet: L4W:CS:Mervin (evilbob) - L4W Wiki[/sblock]