BenBrown
First Post
"Fire not currently friend," shouts Fenwick. "Fire normally useful, but not when emanating from skulls." He moves up and smashes the skull that Riardon just hit, sending it reeling. "Fire... kill... argh! Grash klafhath brchth!ar...." he trails off into incoherence, foam flying from his lips as he strikes again, even harder than before. "Achhaarlgl!" he yells triumphantly.[sblock=actions]
Move: to K27
Standard: Shatterbone Strike vs. Flameskull in J28 (1d20+9=22, 2d12.minroll(3)+5=20)
Skull #2 started the round with 109 hp, took 8 from Mervin and 21 from Riardon. Another 20 puts it down to 60, and therefore Fenwick has bloodied it, and so in addition to the -3 to AC it gets until the end of the next turn from Shatterbone Strike, the next attack made against it by Fenwick or an ally gets +3 to attack and damage (yay thaneborn triumph!) so Fenwick will use his AP to try to get this over with sooner.
AP: Swift Panther Rage vs. Flameskull in J28 (1d20+9+3+1=28, 3d12.minroll(3)+5+3=30)[/sblock][sblock=Fenwick stat block]Fenwick Male Orc
Barbarian 4
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:17, Fort:18, Reflex:14, Will:15
HP:28/49, Bloodied:24, Surge Value:12, Surges left:10/11
Action Points: 0, Second Wind: unused
Powers:Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vault the Fallen, Shrug It Off, Shatterbone Strike Swift Panther Rage,
Vanguard Execution Axe
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack and damage rolls.
Conditions: Swift Panther Rage, +2 to move and can shift 2 squares as a move action.
[/sblock]
Move: to K27
Standard: Shatterbone Strike vs. Flameskull in J28 (1d20+9=22, 2d12.minroll(3)+5=20)
Skull #2 started the round with 109 hp, took 8 from Mervin and 21 from Riardon. Another 20 puts it down to 60, and therefore Fenwick has bloodied it, and so in addition to the -3 to AC it gets until the end of the next turn from Shatterbone Strike, the next attack made against it by Fenwick or an ally gets +3 to attack and damage (yay thaneborn triumph!) so Fenwick will use his AP to try to get this over with sooner.
AP: Swift Panther Rage vs. Flameskull in J28 (1d20+9+3+1=28, 3d12.minroll(3)+5+3=30)[/sblock][sblock=Fenwick stat block]Fenwick Male Orc
Barbarian 4
Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Low-light
AC:17, Fort:18, Reflex:14, Will:15
HP:28/49, Bloodied:24, Surge Value:12, Surges left:10/11
Action Points: 0, Second Wind: unused
Powers:Howling Strike, Howl of Fury, Warrior's Surge, Roar of Triumph,
Vanguard Execution Axe
Feral Might: When Fenwick bloodies an enemy, the next attack by him
or one of his allies against that enemy gains a +3 bonus to the attack and damage rolls.
Conditions: Swift Panther Rage, +2 to move and can shift 2 squares as a move action.
[/sblock]
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