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Adventure:Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

H.M.Gimlord

Explorer
[sblock=Theroc]Go ahead and retcon your actions according to the map above. If you just want it to stand as it is, please let me know, and I'll post an update tonight.[/sblock]
 

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H.M.Gimlord

Explorer
The dragon pays no attention to Mervin's fire, even though it does her no insignificant amount of damage,

Your friends are dead. Where is Wer Vhisar now that you need him?

She tries to ignore the fact that the channeler's last attack still has her seeing stars. Her jaws come down, biting a gash in the kobold's side, poison eating away at flesh.

"He issss already aware of your crimessssss, oh Daughter of Evil!" The kobold vermin steps back, feinting an attack in order to tactically reposition himself.

Flames from Mervin's sphere leap out a the channeler and the soldier next to him, "Cursssssssss you Wizzzsssard!" The cry is almost unison. Their demise is swift and brilliant. Colors of blue and green can be seen in the flames that char the kobolds to their bones. Nothing is left but ash.

Rujah crawls his way over the halfwall and brings his hammer up between the kobold's legs.

"Ssssssssssssssssssssss!" The kobold hisses as the pain invades every member of his body. The opportunity for retaliation, however, does not escape the dragonkin. He drives his sword deep into the prone warden's shoulder, and flees the scene, running to help his companion in a stubborn, albeit vain, attempt.

[sblock=Insight DC 10 (Rolled)]You are noticing that the dragon and the kobolds are speaking in common. It's as if they all want you to hear what they are saying.[/sblock][sblock=Actions]Dragon:
Takes 10 damage from the sphere
Standard: Bite
Target: Defender4
Attack: 1d20+15-2(AoS)=31 vs. AC for 1d10+6=14 damage
Effect: OG5 poison damage

I'm assuming Tenchuu is not using the interrupt to reduce damage.

Breath Weapon Recharge: 1d6=1 Fail
Flyby Attack Recharge: 1d6=4 Fail
Save vs. Dazed: 1d20=2 Fail


Defender3:
Standard: MBA
Target: Rujah
Attack: 1d20+13=26 vs. AC for 1d8+3=8 damage
None Shall Pass Recharge for Next Turn: 1d6=6
Minor: Shift to B24
Move: Run to F21

Defender4:
Takes 5 Poison Damage
Standard: MBA
Target: Dragon
Attack: 1d20+13+1(FTM)=25 Miss

Move: Shift to H16
Minor: Run to F15

None Shall Pass Recharge for Next Turn": 1d6=2 Fail

Save vs. Poison: 1d20=15

Defender5: Erupts in a ball of fire and dies screaming curses at Mervin!
Defender9: Erupts in a ball of fire and dies screaming curses at Mervin!

[/sblock][sblock=Status]Mervin: -E24 28/31 HP 1AP 6/7HS 0SW
Fenwick: A22 21/49 Bloodied HP 1AP 10/11HS 1SW
Riardon: -A21 43/49 HP 1AP 6/8HS 0SW
Gensai: C22 34/56 HP +3 THP 1AP 10/11HS 0SW Regen 5
Rujah: -A23 13/55 HP Bloodied 1AP 9/12 HS 0SW, Prone

Defender1: A22 -7/70 Dead
Defender2: B22 -5/70 Dead
Defender3: F21 23/70 Bloodied Marked by Rujah, NSP Recharged
Defender4: F15 16/70 Bloodied
Defender5: D17 -7/70 Dead
Defender6: C22 0/70 Dead
Defender7: C22 0/70 Dead
Defender8: C20 /70 Dead
Defender9 D16 -5/40 Dead
Channeler: C18 0/70 Dead
Adult Green Dragon: E16-F17 184/630 Bloodied 0AP Marked by Gensai, Dazed[/sblock] [sblock=Map]
TheForestRoadRound11.png
[/sblock][sblock=Enemies]9X
9X
Defender-1.png


Channeler.png


AdultGreenDragon.jpg
[/sblock]
 
Last edited:

Tenchuu

First Post
OOC: I put AoS on Defender 3 last turn, and I will use it to reduce the damage rujah takes to 0.

"You don't try to kill my masters, and then run away!" he yelled, chasing after the kobold. Trying to cut him off, he positioned himself a few steps ahead of the kobold, and Gensai let loose with another sword burst attack. However, the defender stood his ground, shrugging off the attack.

[sblock=Action Block, Mini-Stats]
Insight: 1d20+8=27

Regen, move, Swordburst vs Defender3 (Miss. Boo, wasted a good attack roll on that insight).

[sblock=Action Block]
Effect: 5 regen
Move: to D20
Minor: N/A
Standard: Swordburst vs Defender3 - F21

  • Target: Defender3
  • Attack: 1d20+9=15 -1=14 Miss
  • Damage: 1d6+6=0 Force Damage
[/sblock][sblock=Gensai Stat block]Ashikaga Gensai - Male Human Swordmage 5
Initiative: +2, Passive Perception: +12, Passive Insight: +18
Death Penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after reaching two milestones (0/2).

Defenses:

AC: 23, Fort: 16, Reflex: 18, Will: 15 -- Speed: 6

Vitality:
HP: 39/56, THP: 3/3 Bloodied: 28, Surge Value: 14, Surges left: 10/11
Regen 5
Action Points: 0/1, Second Wind: not used
Languages:
Common, Primordial

Basic Attacks
:
:bmelee: Basic Melee Attack: +12 vs AC - Fey Strike Katana 1d8+6
:ranged: Ranged Basic Attack: +12 vs AC - Fey Strike Katana 1d8+6 (1x Enc)

Powers:
At-Will:
Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte
Encounter: Sword of Sigils, Dimensional Vortex, Channeling Shield, Fey Strike Ranged Attack, Fireheart Tattoo AP
Daily: Frost Backlash, Swordmage Shielding Fire, Armor of Sudden Recovery, Fey Strike Teleport

Weapons:
1 Fey Strike Katana (Fey Strike Longsword +1 stats)

Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities.
[/sblock]
[/sblock]
 

evilbob

Explorer
As his companions move towards the closer remaining kobold, Mervin moves his sphere to incinerate the far one.

[sblock=ooc]minor: sustain sphere

move: move sphere to F14 (for damage see below roll)

standard: attack with sphere defender4 (see below roll)[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 3
Initiative: +7, Passive Perception: 12, Passive Insight: 17, Senses: Normal
AC:19, Fort:13, Reflex:17, Will:15
HP:28/31, Bloodied:15, Surge Value:7, Surges left:6/7
Action Points/Daily Item Uses/Milestones: 0/1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)

Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts

Flaming Sphere

Important Stuff:

Conditions:

Full sheet: PC:Mervin (evilbob) - L4W Wiki[/sblock]
 





Theroc

First Post
(Is there a method for Rujah to charge the defender who hit him and ran away? I can't remember the specifics of charging atm. I'll check after my nap though.)
 

evilbob

Explorer
[sblock=ooc]The charge mechanic is pretty simple: +1 to hit, you'd use a melee basic attack at the end of it, you can't do any actions after a charge.[/sblock]
 

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