[Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79)

Tenchuu

First Post
RUJAH
"I won't let you hurt anyone else!" he shouted, slamming his warhammer into the Wyrmguard.

[sblock=Action Block, Mini-Stats]
Shift, Tempest Assault vs Wyrmguard hit

[sblock=Action Block]
Move: Shift to O30
Standard: Tempest Assault vs Wyrmguard

[/sblock][/sblock]
 

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H.M.Gimlord

Explorer
Mirvin hops off of the desk on which he had jumped, and unleashes a bolt of psychic energy down the hall at the flame-engulfed scout, "Curssssse you!" he yells, "Out of my head!" The kobold sends back a bolt of his own, but Mervin's companions are in the way. Rujah takes the brunt of the blow, and nearly goes down.

The scout in the room with the group squirms to trigger the dart trap that sends quarrels into Fenwick and Mervin, but pays a hefty price. both of his adjacent foes rain blows upon him. The thing that eventually stands on the triggering latch resembles more of something scraped off the road from under a carriage than a kobod.

The slinker in the doorway, screams, "Enough gamesssss!" it knocks the feet out from under Gensai and scampers into the room. The blow doesn't hurt the ronin much, but nevertheless, it has brought him to the floor once more. Even from his prone position, though, he manages to clip the reptilian as it passes. Compounded with a quick reaction from Fenwick, the kobold arrives at his destination bloodied, but alive.

Mervin and Fenwick begin to feel the dart-poison working through their veins.[sblock=Mervin's Actions]Minor: Sustain Flaming Sphere
Move: to Q28
Standard: Phantom Bolt
Target: Wyrmguard Scout 2 (@P34)
Attack: 1d20+10=21 vs. Will for 1d8+9=12 damage

Any creature that starts its turn next to the flaming sphere takes 1d4+9=11 damage or 13 damage if bloodied.
[/sblock][sblock=Mechanics]Wyrmguard Scout 2:
Free: Take 13 fire damage
Move: to O40
Standard: Dragon Clash
Target1: Rujah
Attack1: 1d20+12=24 vs. Fort Hit!
Target2: Riardon
Attack2: 1d20+12=18 vs. Fort Miss!
For 3d6+5=16 lightning damage


Minor: Shift out of sight
Stealth: 1d20+11=29
Wyrmguard Scout 2 is hidden

Wyrmguard Scout 1:
Dragon Clash Not Recharged:
Move: to N30
Rujah OA: 1d20+9=25 vs. AC for 1d10+5=6 damage
Riardon OA: 1d20+13=25 vs. AC for 1d8+10=16 damage
Standard: Dagger
Target: Riardon
Attack: 1d20+16=31 vs. AC for 2d4+3=9 damage


Kobold Horde 1:

Overwhelm Surge Recharge: 1d6=6
Standard: Overwhelm Surge
Target: Gensai
Attack: 1d20+11=18 vs. Fort for 1d8+6=13 damage and Gensai is knocked prone
Minor: Swarm the Fallen
Target: Gensai
Attack: 1d20+15+2(CA)=20 vs. AC+1 Miss!
Move: to P30
Gensai's OA: 1d20+13-2=30 vs. AC for 1d8+6=9 damage
Fenwick OA: 1d20+10=25 vs. AC for 1d12+7=14 damage

Poison Wall Dart Trap
Target1: Gensai
Attack1: 1d20+11=12 vs. AC+1 Miss!
Target2: Mervin
Attack2: 1d20+11=30 vs. AC Hit!
Target3: Fenwick
Attack3: 1d20+11=29 vs. AC Hit!
Target4: Rujah
Attack4: 1d20+11=14 vs. AC Miss!
For 1d8+2=9 damage and 10 ongoing poison damage

[/sblock][sblock=Status]
Ruajah: O30 15/62 HP 10/12 HS 1AP Bloodied Prone
Gensai: R30 51(61)/62 HP 10/11 HS 1AP Regen 10 Prone
Riardon: N31 25/54 HP Bloodied 6/8 HS 0AP
Fenwick: Q30 35/55 HP 11/11 HS 0AP Ongoing 10 poison damage
Mervin: Q28 2/40 HP 8/8 HS 0AP Bloodied Ongoing 10 poison damage

Kobold Horde: 1 P30 12/84 Bloodied Marked by Gensai's AoS, Wyrmguard 1's Ward
Wyrmguard Scout 1: N30 20/75 Bloodied Wyrmguard 2's Ward
Wyrmguard Scout 2: Hidden 14/75 Bloodied

Kobold Horde: 2 O3 <-6/84 Dead
Kobold Horde: 3 Q31 -7/84 Dead
Ironstone Gargoyle 1: Dead
Ironstone Gargoyle 2: Dead
Runespiral Demon Dead
Troll: N28-O29 -5/100 Dead
[/sblock][sblock=Map]
ShearsLibrary19-1.png
[/sblock][sblock=Enemies]
WyrmguardScout.png



KoboldHorde.png



PoisonDartTrap-3.png
[/sblock]
GM: I rolled OAs for you, but you may decline if you wish not to recharge the Wyrmguard Scouts' Dragon Clash abilities. It's up to you on a case-by-case basis.

As always, IAs and Error Corrections will ensue :erm:.
 
Last edited:

BenBrown

First Post
OOC: In my last post I shifted to Q30. That means I wouldn't have been able to OA the scout, but would have been able to OA the horde. Last round was confusing with all of the retcons, so you probably missed that
 

Walking Dad

First Post
Riardon

Riardon steps forward, his arcing radiant blade sadly only scratching the scout. "Withstand the poison Mervin. Bring the sphere in in. Rujah, step next to me!"

[sblock=OOC]

free: change damage to radiant
move: shift to O 31
standard: Sunblade burst (scout, horde, damage) (1d20+10=22, 1d20+10=15, 1d8=4)
Very bad. If I had hit the horde it would be dead :(
minor: Rousing Words on Mervin, he can spent to HS.

@BenBrown , @evilbob , @Tenchuu
I suggest that Rujah shifts to P31 before Mervin acts(, but after Fenwicks attack, to give them flanking bonus) and Mervin moves the sphere to O29. Should kill the horde and maybe the scout. He can follow up with a standard action to attack the scout again, if needed.
-----

When you spend an AP, you get a +1 on attacks.

[sblock=Mini stat block]
Riardon d'Caelis
Perception: 19 Insight: 14 Low-light Vision
AC 22 Fortitude 19 Reflex 19 Will 17
Initiative: +3
Hit Points: 17 / 54 Bloodied: 27
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 0 Second Wind: 1
Healing Surge:13 Surges per day: 5 / 8
At-Will Powers: Directing Strike, Intuitive Strike
Encounter Powers: Inspiring Word 0/2, Battlefront Shift, Arcane Mutterings, Chilling Cloud, Warlords Favor, Steel Monsoon, Feystep, Rousing Words, Amulet of Life
Daily Powers: Calculated Assault, Stand the Fallen, Sunblade Burst

Condition: bloodied

[/sblock][/sblock]
 
Last edited:



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