Mirvin hops off of the desk on which he had jumped, and unleashes a bolt of psychic energy down the hall at the flame-engulfed scout,
"Curssssse you!" he yells,
"Out of my head!" The kobold sends back a bolt of his own, but Mervin's companions are in the way. Rujah takes the brunt of the blow, and nearly goes down.
The scout in the room with the group squirms to trigger the dart trap that sends quarrels into Fenwick and Mervin, but pays a hefty price. both of his adjacent foes rain blows upon him. The thing that eventually stands on the triggering latch resembles more of something scraped off the road from under a carriage than a kobod.
The slinker in the doorway, screams,
"Enough gamesssss!" it knocks the feet out from under Gensai and scampers into the room. The blow doesn't hurt the ronin much, but nevertheless, it has brought him to the floor once more. Even from his prone position, though, he manages to clip the reptilian as it passes. Compounded with a quick reaction from Fenwick, the kobold arrives at his destination bloodied, but alive.
Mervin and Fenwick begin to feel the dart-poison working through their veins.[sblock=Mervin's Actions]Minor: Sustain Flaming Sphere
Move: to Q28
Standard: Phantom Bolt
Target: Wyrmguard Scout 2 (@P34)
Attack:
1d20+10=21 vs. Will for 1d8+9=12 damage
Any creature that starts its turn next to the flaming sphere takes
1d4+9=11 damage or
13 damage if bloodied.
[/sblock][sblock=Mechanics]
Wyrmguard Scout 2:
Free: Take 13 fire damage
Move: to O40
Standard: Dragon Clash
Target1: Rujah
Attack1: 1d20+12=24 vs. Fort Hit!
Target2: Riardon
Attack2: 1d20+12=18 vs. Fort Miss!
For 3d6+5=16 lightning damage
Minor: Shift out of sight
Stealth:
1d20+11=29
Wyrmguard Scout 2 is hidden
Wyrmguard Scout 1:
Dragon Clash Not Recharged:
Move: to N30
Rujah OA:
1d20+9=25 vs. AC for 1d10+5=6 damage
Riardon OA:
1d20+13=25 vs. AC for 1d8+10=16 damage
Standard: Dagger
Target: Riardon
Attack:
1d20+16=31 vs. AC for 2d4+3=9 damage
Kobold Horde 1:
Overwhelm Surge Recharge:
1d6=6
Standard: Overwhelm Surge
Target: Gensai
Attack:
1d20+11=18 vs. Fort for 1d8+6=13 damage and Gensai is knocked prone
Minor: Swarm the Fallen
Target: Gensai
Attack:
1d20+15+2(CA)=20 vs. AC+1 Miss!
Move: to P30
Gensai's OA:
1d20+13-2=30 vs. AC for 1d8+6=9 damage
Fenwick OA:
1d20+10=25 vs. AC for 1d12+7=14 damage
Poison Wall Dart Trap
Target1: Gensai
Attack1: 1d20+11=12 vs. AC+1 Miss!
Target2: Mervin
Attack2: 1d20+11=30 vs. AC Hit!
Target3: Fenwick
Attack3: 1d20+11=29 vs. AC Hit!
Target4: Rujah
Attack4: 1d20+11=14 vs. AC Miss!
For 1d8+2=9 damage and 10 ongoing poison damage
[/sblock][sblock=Status]
Ruajah:
O30 15/62 HP 10/12 HS 1AP
Bloodied Prone
Gensai:
R30 51(61)/62 HP 10/11 HS 1AP Regen 10 Prone
Riardon:
N31 25/54 HP Bloodied 6/8 HS 0AP
Fenwick:
Q30 35/55 HP 11/11 HS 0AP Ongoing 10 poison damage
Mervin:
Q28 2/40 HP 8/8 HS 0AP
Bloodied Ongoing 10 poison damage
Kobold Horde: 1
P30 12/84 Bloodied Marked by Gensai's AoS, Wyrmguard 1's Ward
Wyrmguard Scout 1:
N30 20/75 Bloodied Wyrmguard 2's Ward
Wyrmguard Scout 2:
Hidden 14/75 Bloodied
Kobold Horde: 2 O3 <-6/84 Dead
Kobold Horde: 3 Q31 -7/84 Dead
Ironstone Gargoyle 1: Dead
Ironstone Gargoyle 2: Dead
Runespiral Demon Dead
Troll: N28-O29 -5/100 Dead
[/sblock][sblock=Map]
[/sblock][sblock=Enemies]
[/sblock]
GM: | I rolled OAs for you, but you may decline if you wish not to recharge the Wyrmguard Scouts' Dragon Clash abilities. It's up to you on a case-by-case basis.
As always, IAs and Error Corrections will ensue . | |