evilbob
Explorer
[sblock=ooc]Ok so we still have a swarm still in either S30 or T30, depending on whether or not the map or the status is correct. It's also bloodied, but I think Mervin is going to focus on the other two guys for now, since the last swarm is fairly well locked up. Let me know if you need ally-friendly burst damage down there, though. In the meantime, since Fenwick opened such a nice hole, I'll keep the two artillery guys from moving around much - especially since they bunched up together, at least on the map.[/sblock]
Seeing Fenwick splatter minuscule kobolds all over the wall brings a smile to Mervin's face. "That never gets old," he chuckles. "Oh, and since you cleared a path..." With a flick of his hand, the flaming sphere goes bounding down the hallway toward the ranged attackers. For good measure, Mervin conjures another tiny ball of fire and flings it after the sphere right at one of the angry kobolds. The first one dodges it completely, but the tiny ball bounces off the wall and the second kobold gets hit smack in the face where it promptly explodes, knocking him to the ground. The entire area is set alight, although it's hard to notice with the raging ball of fire sitting right there as well.
[sblock=ooc]minor: sustain sphere
move: move sphere to O33; anything starting its turn next to the sphere takes 12 fire damage
standard: Orbmaster's Incendiary Detonation on O34 vs O34, P34: 19 vs. ref (miss), CRIT for 15 + 7 crit damage = 22 force damage on P34 and it is also PRONE.
Also, enemies entering or starting turns in area from O33-P35 take 2 fire damage.
In sum: both O34 and P34 will take 14 damage on the start of their turns unless something moves them, and P34 is prone.[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 5
Initiative: +8, Passive Perception: 13, Passive Insight: 18, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:18
HP:18/40, Bloodied:20, Surge Value:10, Surges left:7/8
Action Points/Milestones: 0/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts
Flaming Sphere
Stinking Cloud
Irrefutable armor
Important Stuff:
Conditions:
Full sheet: PC:Mervin (evilbob) - L4W Wiki[/sblock]
Seeing Fenwick splatter minuscule kobolds all over the wall brings a smile to Mervin's face. "That never gets old," he chuckles. "Oh, and since you cleared a path..." With a flick of his hand, the flaming sphere goes bounding down the hallway toward the ranged attackers. For good measure, Mervin conjures another tiny ball of fire and flings it after the sphere right at one of the angry kobolds. The first one dodges it completely, but the tiny ball bounces off the wall and the second kobold gets hit smack in the face where it promptly explodes, knocking him to the ground. The entire area is set alight, although it's hard to notice with the raging ball of fire sitting right there as well.
[sblock=ooc]minor: sustain sphere
move: move sphere to O33; anything starting its turn next to the sphere takes 12 fire damage
standard: Orbmaster's Incendiary Detonation on O34 vs O34, P34: 19 vs. ref (miss), CRIT for 15 + 7 crit damage = 22 force damage on P34 and it is also PRONE.
Also, enemies entering or starting turns in area from O33-P35 take 2 fire damage.
In sum: both O34 and P34 will take 14 damage on the start of their turns unless something moves them, and P34 is prone.[/sblock]
[sblock=Mervin ministats]Mervin Male Human Wizard 5
Initiative: +8, Passive Perception: 13, Passive Insight: 18, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:18
HP:18/40, Bloodied:20, Surge Value:10, Surges left:7/8
Action Points/Milestones: 0/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Shield
Staff of Defense
Second Wind
Stinking Cloud
Important Stuff:
Conditions:
Full sheet: PC:Mervin (evilbob) - L4W Wiki[/sblock]