OOC:
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[MENTION=1642]BenBrown[/MENTION]: Since Iron Defender 3 is dead by the time Fewnick gets to him, I'll assume Fenwick moves safely to attack Iron Defender 4 with VtF and then shifts to attack Iron Defender 2.
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TikChik, badly wounded rounds the corner to care for his wounds. Though he finds hiding difficult, his closest enemy is no longer concerned with pursuit as it turns to give chase to Sheng.
A large axe falls from the floor above, and lands behind Fenwick with an extremely loud
'Clang'!
GM: | Stang lands at E15! (See Map) | |
[sblock=Stang's Stats]
[sblock=Picture of Stang]
[/sblock]Around the pommel is a dwarven script[sblock=Script]
[sblock=If you can read Dwarven]Translation: When it is my turn, I will show you my power.[/sblock]
[/sblock][/sblock]The clatter is audible from anywhere on the island. It almost sounds like a thunderclap when it hits the rock.
Fenwick barely has time to react. The archer within the lighthouse, having lost his target to the stairs, picks a new one. His arrow strikes the orc in the back.
Taking advantage of the distraction, one of the iron dogs tears into the orc's leg as he turns to face the archer.
As if this is a cue to those above, the archers let loose a rain of arrows that finally bring Fenwick down. With three arrows in his back, and bleeding badly from his leg, the shock is just to much. The barbarian howls and collapses. Breathing, but still.
Riardon is so distracted by his friend's distress that the remaining ferrous hound finds an opportunity to strike, but misses. More arrows, however, come down, one finding a home in the healer's arm.
Sheng flies up the stairs, but cannot escape the lighthouse's mechanical guardian. The mechanical beast follows the mage up the stairs at a run.
GM: | [MENTION=85539]Tenchuu[/MENTION], [MENTION=51271]Voda Vosa[/MENTION]: Combat has now begun on the second floor, so I've moved your status to the "Second Floor" spoiler.[/GM[sblock=Hankel's and TikChik's Actions]Hankel:
Free: Save vs. Death 1d20=17 Success!
TikChik:
Move: -B,29
Stealth: 1d20+11=15
Standard: Second Wind
[/sblock][sblock=Enemy ActionsSkeleton Archer 6:
Standard: Longbow
Target: Sheng
Attack: 1d20+13=23 vs. AC for 1d10+8=11 damage
Iron Defender 1:
Move: to B18
Standard: Charge to -A,16 second floor
Target: Fenwick
Attack: 1d20+16+1(Charge)=37(Crit!) vs. AC for 14 damage
Iron Defender 2:
Standard: Bite
Target: Fenwick
Attack: 1d20+16=22 vs. AC for 1d8+6=13 damage
Iron Defender 4:
Standard: Bite
Target: Riardon
Attack:1d20+16=18 vs. AC Miss
Skeleton Archer 1:
Standard: Longbow
Target: Riardon
Attack: 1d20+13=24 vs. AC Miss
Skeleton Archer 2:
Standard: Longbow
Target: Fenwick
Attack: 1d20+13=24 vs. AC for 1d10+8=16 damage
Skeleton Archer 3:
Standard: Longbow
Target: Riardon
Attack: 1d20+13=33 vs. AC for 1d10+8=16 damage
Skeleton Archer 4:
Standard: Longbow
Target: Fenwick
Attack: 1d20+13=35 vs. AC for 1d10+8=15 damage
Skeleton Archer 5:
Standard: Longbow
Target: Riardon
Attack: 1d20+13=19 vs. AC Miss
[/sblock][sblock=Status]Riardon: H18 37/64HP 1AP 7HS
TikChik: D27 27/70HP 0AP 6HS Bloodied +2 to all defenses
Fenwick: E16 -9/73HP 0AP 7HS Unconscious
Hankel: F24 -1/32 Unconscious
Skeleton Archer 1: C19 On battlement above76/76 Cover
Skeleton Archer 2: C20 On battlement above76/76 Cover
Skeleton Archer 3: C21 On battlement above76/76 Cover
Skeleton Archer 4: C22 On battlement above76/76 Cover
Skeleton Archer 5: C24 On battlement above76/76 Cover
Skeleton Archer 6: B18 51/76
Skeleton Soldier: I17Dead
Skeleton Soldier: I19Dead
Skeleton Soldier: H19 Dead
Skeleton Soldier: K18 Dead
Iron Defender 2: G18 69/115HP
Iron Defender 3: G17 -13/115HP Dead
Iron Defender 4: G19 26/115HP Bloodied[/sblock][sblock=Map][/sblock][sblock=Terrain]The well is of an unknown depth (until someone looks in). It can be climbed with an extra square of movement, but moving out of its square requires a DC 20 Acrobatics check or the creature must save vs. falling into the well.
The bone piles and rubble areas are difficult terrain.[/sblock][sblock=Hankel's Stats][/sblock][sblock=Enemy Stats]X5
4X
4X
[/sblock][sblock=The Second Floor]The blade falls from the arrow slit, and lands precisely below the window
OOC:
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1,2,3
4,5,6
Position = 1d6=2 (no bounce)
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The barrel proves too unwieldy for Gensai to push without sheathing his blades, but upon doing so, he finds the going rather easy. The ronin makes his way down the hall past a stairway from which the noise of battle below seems to be growing louder. As he rounds the barrel through a doorway at the far end of the corridor, several things happen all at once.
From behind, Gensai hears a hideous shriek, and a ghastly skeleton appears, seemingly out of thin air, pulling the life from his body with its touch.
Even while the blademaster feels his life force draining from his body, Sheng flies up the stairway behind the skeleton with one of the mechanical dogs on his heels. The carbide canine sinks its knifelike teeth into the mage's leg, refusing to let go. Finally the clockwork beast tears free, taking with it a piece of Sheng's flesh.
The skeleton shrieks again at the surprise, making the two heroes cringe at the sound.
[sblock=Enemy Actions]Marrowshriek Skeleton:
Free: Marrowshriek Recharge for last 3 rounds: 3d6=1,3,1 Fail!Fail!Fail!
Standard: Osseous Thrust
Target: Gensai
Attack: 1d20+17 = 37 Crit! vs. AC for 17 damage
Minor: Marowshriek
Target 1: Gensai
Attack 1: 1d20+16= vs. Fortitude
Target 2: Sheng
Attack 2: 1d20+16= vs. Fortitude
Sheng and Gensai are both dazed.[/sblock][sblock=Map][/sblock][sblock=Staus]Gensai: B17(Second Floor) 26/81HP 1AP 11HS Bloodied Dazed
Sheng: C26 19/66HP 1AP 6HS Bloodied Dazed
Iron Defender 1: B19 71/115HP
Marrowshriek Skeleton: ??? 148/242HP
[/sblock][/sblock] | |