[sblock=ooc]Actually, I'll just go ahead and post based on the idea that WD will move, and if he doesn't move, I'll remove the offending attack.
BenBrown: Thanks for reminding me about the fire thing!
This seems like an excellent use of a daily and action point. However, please note: this spell only works as long as Mervin is conscious, so please keep him up! (Next round I can 2nd wind but anything else would be great!)[/sblock]
[sblock=start of turn]heal from Riardon: 6 HP + 22 = 28 HP
poison damage: 28 - 10 = 18 (bloodied). That 10 poison damage is a killer! I hate that with all Mervin's shield abilities he still gets hit constantly...
[/sblock]
Mervin reels from the pain of the poison, but manages to keep it together thanks to Riardon's healing power. His orb flashes and Mervin is whisked away from his attackers, back toward the wall of the room. From there, he raises his staff and a burst of colorful light explodes forth, engulfing all foes and rendering them dazed; the gargoyle in the corner explodes into ash.
Pressing the advantage while his opponents are distracted, Mervin gathers all his strength for another attack. The now-familiar orb of fire bursts into existence behind the troll, doing a small amount of damage but burning the creature badly so that its natural healing powers don't seem to work.
"Now, box it in!" Mervin shouts to his companions, pointing to the troll with the ball of fire behind it. With those words, he finally manages to pull the poison dart from his arm and his color seems to return slightly.
[sblock=ooc]move (assuming WD moves): Orb of Nimble Thoughts; shift to R28
standard:
color spray on 2 gargoyles and troll; 22 vs. will on gar 1, 24 vs. will on gar 2, 13 vs. will on troll - free action, use
irrefutable armor on attack vs. troll to
reroll attack: 28 vs. will on troll - all hits!
Gargoyle 1 & 2 take 15 + 2 (both are bloodied) =
17 damage
Gargoyle 2 is
dead
Troll takes
15 damage
Gargoyle 1 & troll are
dazed TENT
action point -> standard action:
flaming sphere on O34: 21 (+2 for CA from dazed that I forgot, +1 from Riardon that I forgot = 24) vs. ref (yay!)
Troll takes
11 fire damage (minimum but whatever)
Troll (and anything next to the sphere) will take
10 fire damage (minimum again but whatever!) at the beginning of its turn[/sblock]
[sblock=end of turn]save vs. poison:
15 (yay!)[/sblock]
[sblock=Mervin ministats]
Mervin Male Human Wizard 5
Initiative: +8, Passive Perception: 13, Passive Insight: 18, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:18
HP:
18/40, Bloodied:20, Surge Value:10, Surges left:
7/8
Action Points/Milestones:
0/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts
Flaming Sphere
Stinking Cloud
Irrefutable armor
Important Stuff:
Conditions:
Full sheet:
PC:Mervin (evilbob) - L4W Wiki[/sblock]