Dane decide to charge the beast. After barely avoiding to fall on a slippery rock in the river, he hack and slash the creature who become frenzy and swipe everyone around him with his tail, killing two hunter and wounding Dane.
Georg put to sleep the last conscious hunter, leaving all of them lying unconscious or death on the ground.
Raiyek come to help Dane and strike true to the beast.
As the beast stand up, he sees that the group is leaguing with the hunters, and that they are a higher threat than the hunter was.
[SBLOCK=Elven]
"You'll pay one day for the death of my mate."[/SBLOCK]
After speaking, the beast disappear to reappear on the island before fleeing through the forest with an unnerving ease. It seems as the trees are moving away from him as he walk by before covering him as he disappear into the forest.
[SBLOCK=Map]
Map
- The brown squares are the trail and they are normal terrain.
- The tree's square are difficult terrain and need one extra square to move through.
- The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.[/SBLOCK]
[SBLOCK=Mechanic]
Dane: Acrobatic roll: 10 Barely a success.
Also, I don't know how you reach such high bonus on your attack roll. I was expecting +15 and +19. Where come from the last +2? Anyway, both hit even without that +2.
Behemoth Bloodied sweep is trigger as he become bloodied. He kill Spearman 8 and 10 and hit Dane for 8 damages and 5 ongoing damage.
Georg Hit Behemoth and Spearman3. Spearman3 is unconscious.
Raiyek: Doesn't spend an action point as his first attack has no more valid target. Hit behemoth.
Behemoth: Stand Up, Teleport 3 squares. Run 7 squares through the forest, using his forest walk ability to have no penalty. Being too far into the forest, you cannot see it anymore. If you wish to follow him, you might have one last chance to hit him with a ranged attack, but as he doesn't have the difficult terrain penalty you suffer, he will distance you quickly after that.
[/SBLOCK]
[SBLOCK=Status]Dane: 70/78. AP: 0
Behemoth: HP -145
Spearman1: Unconscious
Spearman2: Death
Spearman3: Unconscious
Spearman4: Stabilized
Spearman5: Stabilized
Spearman6: Death
Spearman7: Stabilized
Spearman8: Death
Spearman9: Death
Spearman10: Death
[/SBLOCK]