OOC:
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Looks like Vermitrax is moved in the map and there's a new burst, or area, but no post from Voda Vosa.
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Shield dripping with acid, Prime seemingly malfunctions at the sight of this new enemy. The right wrist joint starts spinning at high speed, and his torso too jerks in sudden circles, making the automaton a menace to everything nearby. Several hits rain on the dragon.
[sblock=actions]
Move: Shift to current position.
Standard: Shield feint attack. It surely fails to hit, but the dragon is Marked.
AP-Standard: Villain's menace daily attack. Reaching AC 32, I very much hope it hits, dealing 18 damage, and recovers 5 HP thanks to Sharpe's Stirring Shout. Prime now has a +2 power bonus to hit and a +4 bonus to damage against the dragon until the end of the encounter.
Minor: Activate Rain of Steel daily power: each enemy that starts its turn adjacent to Prime suffers 1d10+1 damage as long Prime can make opportunity attacks.
EDIT: I'm not sure if Villain's menace's "bonus to damage rolls" apply to Rain of steel. If so, the dragon suffers 4 more damage[/sblock]
[sblock=mini-stats]
Prime Warforged Fighter 5
[sblock=Things to remember]
- Prime has damage reduction 1 against all damage
- When an enemy marked by Prime makes an attack that doesn’t include him, he can make an Immediate Interrupt to make a Melee Basic Attack against him. If the attack connects, he can push the target up to 3 squares; since interrupts happen before the action that provoked them, pushing an enemy that attacks an ally beyond reach can potentially negate the attack altogether. Notice also that this attack isn’t an opportunity attack
- Prime has a +2 bonus to hit with Opportunity attacks and if they hit they stop enemies if a move provoked the attack. They can resume moving using other actions.
Trigguers:
Shield Edge Block when the -4 to the enemy’s roll can negate the attack
Guardian’s Counter when an ally within 2 squares is attacked, especially if the swap would negate the attack (it hit the ally’s defense, but is not high enough to hit Prime’s)
[/sblock]
Status:
Initiative: +3, Passive perception: 21, Passive Insight: 16
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:52/58 THP: 14 Bloodied: 29, Surge value:14, Surges/day: 13 Speed: 5 squares
Languages: Common
AP: 0
Powers:
Tide of Iron, Shield Feint, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Guardian’s Counter, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]