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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Primera is immune to area attacks so you can stop rolling breath weapons and mages blasts...someone needs to target her specifically with ranged or melee attack to disrupt her.
 

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dimsdale

First Post
Primera is immune to area attacks so you can stop rolling breath weapons and mages blasts...someone needs to target her specifically with ranged or melee attack to disrupt her.


OOC: if I do that again you have permission to punch me in the face...no...the arm :) On a different subject, IC is slow or down. Can someone tell me how to use the ENworld Dice option or show me a link with the directions. I remember seeing it but I don't want to search for it.
 


OOC: if I do that again you have permission to punch me in the face...no...the arm :) On a different subject, IC is slow or down. Can someone tell me how to use the ENworld Dice option or show me a link with the directions. I remember seeing it but I don't want to search for it.

On every post you get (after posting) Add Dice button, far right, after edit, quote and reply.
 

dimsdale

First Post
OOC: Thanks MetaVoid, I'll try it next round

Reinforcements come from the east in the form of beast and humaniod, all of whom spray acid on the heros multiple times causes severe pain to Skalisss, Vimak and Raijin. Rocco, with Halleck's aid, does what he knows best, hacking and carving multiple foes, killing one of them who had the nerve to attack someone else. But in the process of attacking he recieved damage as well. More talking and chaos is heard from behind the bend in the hallway to the west. The talking is getting louder as the voices get closer.

[sblock=Mechanics]
Round 1:
Nementah: Hit S6 for 16
Vimak: Hit S1 and S3 killing them both, heals Skalisss and Raijin for 4
Raijin: Hit mage for 31
Skaliss: dragon breath: S1 and S3 for 4, Kills S4 and gains 2 TEMP HP
Rocco: Hits S7 for 27 and S6 for 14
Halleck: Hits with rocco too for 21 but takes 4 damage
Quan: Kills the mage
Lerrick: heals messager and gains vital information


Total Damage to Enemies:
S1: Dead
S3: Dead
S4: Dead
M: Dead
S6: -35
S7: -27

Baddies turn:

S6 OA vs Rocco AC: miss
S7 OA vs Rocco AC: miss

S6
Standard action:
longsword attack vs. Halleck: 1d20+11 for 1d8+3 = miss
This provokes an OA from Rocco: +16 vs AC for 1d8.minroll(2) +13 = kills S6


S5
movement: shift to F12
provokes an OA from Rocco: +16 vs AC for 1d8.minroll(2) +13= miss
Standard action:
longsword attack vs. Rocco: 1d20+11+2(flank) for 1d8+3 = hit for 10
Minor:
Dragon breath: vs Rocco, S7 and Halleck respectively, : hit Rocco, miss S7, hit Halleck for 4 acid damage

S7
Standard action:
longsword attack vs. rocco: 1d20+11+2 for 1d8+3 = hti for 5
Minor:
Dragon breath: vs Rocco and Halleck, respectively: miss

Gladiator

Acid Hound 1:
Acid Spray attack vs Raijin, Skalisss and Vimak respectively: hit Raijin, Miss Skalisss, Hit Vimak for 7 acid damage

Acid Hound 2:
Acid Spray attack vs Raijin, Skalisss and Vimak respectively: Miss Raijin, Hit Skaliss, Hit Vimak for 10 acid damage

Gladiator
Standard action:
longsword attack vs. Skalisss: 1d20+15 for 1d10+5 = miss
Minor:
Dragon breath: vs Raijin, Skalisss and Vimak respectively: Hits all three for 7
Total Damage to Allies:


[/sblock]

[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 38/67 HS 12/12 AP 0 Hit for 19 total damage
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 40/56 HS 6/6 AP 1: Hit for 14
Primera: 13/13
Vimak: 30/54 HS 10/10 AP 1: Hit for 24
Halleck: 51/55 HS 8/8 AP 1:
Skalisss: 41/74 HS 11/11 AP 1: Hit for 17

Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:63/63
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:37/63
Dragonborn Gladiator G1:106/106
Dragonborn Mage M:DEAD
Acid Hound H1:94/94
Acid Hound H2:94/94
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Acid Hounds
Initiative +5 Senses Perception +11
Fire Shield (Fire) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]

OOC: Round 2 begins now: Everyone up
 
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johnmeier1

Explorer
Raijin's brooch glows brightly and protects him from the worst of the acid. He calls down great fire and stars as he burns the opponents. Moving carefully away he replies to Quan Your bow is strong and my storm ebbs. He then asks his comrades. How many could there be?

OOC: Immediate Interrupt: Brooch of Shielding prevents 7 acid
Start of Turn: take 1d6 acid damage from aura?
Standard: Blazing Starfall on all three T13
Move: Shift to Q12


[sblock=ministats]
Status:
Triggers: First melee attack (Dragonflame Mantle), Attack vs AC hits by 6 or less (Sudden Scales)
Passive Perception 13, Passive Insight 19
AC 19, Fort 19, Reflex 14, Will 20
HP: 51/56, Bloodied 26, Surge Value 13, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 0, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms
http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)

[/sblock]
 
Last edited:

JRYoung

First Post
Skalisss uses his magic armor to envigorate himself then slashes the Dragonborn leader across the chest. Using a divine word of power he tries to stun the Leader and his hounds but only effects the hounds. Inspired by Halleck Skalisss strikes again at the Leader but misses.

[SBLOCK=Actions]
Skalisss gains 4 hit points from Vilmak's rune state

Free Action: Healing from Dwarven Full Plate (no surge needed)

Minor Action: Channel Divinity: Divine Strength: +5 extra damage on next attack

Standard Action: Righteous Smite on Gladiator
The Gladiator is hit for 21 points of damage, Skalisss and all allies within 5 gain 7 temp hit points!

Minor action: Divine Challenge on Gladiator

ACTION POINT: Divine Reverence, enemies close burst 1: G, H1, H2 (taking Bravura challenge)
Hits both Hounds, they are DAZED until the end of Skalisss' next turn!

Bravura attack: Melee Basic on G.
Miss ;(
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
L4Wrequest_09.jpg

Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 69+7 temp/74 SurgeValue: 19 Surges: 11/11
AC:26 Fort:21 Reflex:18 Will:21

Action Points: used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +15 to Hit vs AC, 1d8+10 damage BasicRangedAttack: - Javelin, +11 to Hit vs AC, 1d6+5 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Divine Reverence USED
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor USED
Martyr's Retribution
Wrath of the Gods USED [/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
Last edited:

Walking Dad

First Post
dimsdale, Raijin and Skaliss had both resist all 2

Vimak Stonecarver
, Goliath Runepriest 7

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Runestate (Protection)
adjacent allies have resist all 2

Rune of Mending
allies in 5 sq gain +2 AC

SoWR
If H1 attacks, Vimak Skaliss and Raijin regain 4 HP (surgeless healing)

Vimak quicly changes weapons, strikes one hound soundly and lightning hits all of the near enemies.

[sblock=ooc]

move: switch weapons (dread to lightning)
standard: symbol of Wrath reversed (Protection)
H1 takes 16 damage (forgot battle wrath)
free: activate lightning halberd
(H1, H2 and G take 4 lightning damage)
Minor: Rune of Protection on himself

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 47 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 9 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Walk it Off, [sFlames of Purity, Symbol of Wrath Reversed[/s, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, [sExtra Lightning Damage[/s.

Condition:

WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)

[sblock=Dread Weapon]
Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
[/sblock]

map
[/sblock][/sblock]
 
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Tenchuu

First Post
"Keep at them, Rocco! Together, we are unstoppable," Halleck said, inspiring the dwarf to fight on.

Halleck thrust quickly with his sword, piercing the wounding dragonborn's armor. He clanged his sword against his shield in a taunt, trying to lure the dragonborn into a foolish counter, but the foe fell to the ground instead.

Moving with care, Halleck repositioned himself to engage another of the dragonborn soldiers.

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: Inspiring Word on Rocco: Heals for 27.Standard: Brash Assault

  • Target1: S6
  • Attack1: 1d20+12=21 vs AC
  • Damage: 1d8+7=15
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
  • S6 MBA on Halleck: N/A --Dead http://invisiblecastle.com/roller/view/3147506/


Move: Walk I12 to J13 to I14 (+1 to AC / Ref)

[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 51/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 6/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

[/sblock]
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Rocco swings toward unharmed dragonborn, but he's distracted by a lesson by his father long time ago "When fighting in pair, do not split your attacks, target one enemy together."

The attack is close, but not close enough. But then, the axe flashes, just like it did against Hank and it turns Rocco's hand at just the right moment to catch on armor joint, hacking through!

"Halleck, can you hold that one for a moment, I have to have a word with this one on merrits of hitting battle crazed dwarf without backup."

[sblock=Actions]
Standard: Echoing Assault vs S5 AC; damage (1d20+13=18, 2d8+13=17) - miss, unless I'm missing +2 somewhere :) ... hmmm...using Fleshgrinder power? Sure! Extra damage (1d6=1) and I forgot minroll so re-rolling 1: Re-roll (1d8=4)

So: hit Fort 18 for 21 damage, mark S5 and if he is adjacent to Rocco on Rocco's next turn, Rocco gets free action MBA

Move: shift G12, gain +1 AC & Ref
[/sblock]

[sblock=Rocco Stats]
STATUS: +1AC & Ref
MARKED: Soldiers 5

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 61/61, Bloodied 30, Surge Value 15+1, Surges 10/12
AC 23; Fortitude 20, Reflex 18, Will 19
0/1 AP
Speed 5

MBA: +13/1d8.minroll(2)+10
CC: +16/1d8.minroll(2)+13
OA: +16/1d8.minroll(2)+10


Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage
Counterstrike Guards - Daily immediate reaction: Trigger: enemy misses Rocco with melee attack; Effect: Rocco makes MBA vs the enemy
Dual-Threat Gauntlets - Daily minor: flanking with Rocco grants +3 bonus instead of +2 for the encounter

[/sblock]
 
Last edited:

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