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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Nementah moves toward Halleck and Rocco, while Primera blocks the way toward the sorcerer.

She then calls again on the ancient spirits to confound dragonborn soldiers, but there is no response this time.

"I need to change my tactics, obviously I'm calling on the spirits too often. Primera, you're next!"

[sblock=Actions]
Move: K13, Primera to R12
Standard: Haunting Spirits vs Will (S5); psychic damage (1d20+10=11, 1d8+7=14) - absolute miss :)
[/sblock]

OOC: Targeting unharmed one so I don't risk bloodying him and granting him attacks
 

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dimsdale

First Post
ooc: [MENTION=59043]Walking Dad[/MENTION]. Resist all +2 HP corrected. :) Everyone, if you see a mistake leave a note at the top of your next post and I'll correct it right away. Thanks

The battle rages on on two fronts. Another foe drops to the west from from the blade of the warlord. Multiple attacks on the eastern front cause damage to the foes, but it is clear that they have plenty of fight left.

OOC: Quan up


[sblock=Dm Notes: Please ignore]
[sblock=Mechanics]


Round 2:
Nementah: Miss
Vimak: Hit H1 for 20, H2 for 4 and G for 4
Raijin: Hits G, H1 and H2 for 16
Skaliss: Hits G for 21 and H1, H2 Dazed TENT
Rocco: Hits S5 for 21
Halleck: Heals rocco for 27 and hits S7 for 15
Quan: Quan hits both hounds for 24. H1 and H2 are -2 for ranged and area attacks.
Lerrick: Other side of portal


Total Damage to Enemies:
S5: -25
S7: -15
H1: -44 Dazed -2 to r and a
H2: -44 Dazed -2 to r and a
G: -57

Baddies turn:

S6
Standard action:
longsword attack vs. Halleck: 1d20+11 for 1d8+3 =

S5
Standard action:
longsword attack vs. Rocco: 1d20+11+2(flank) for 1d8+3 =

S7
Standard action:
longsword attack vs. rocco: 1d20+11+2 for 1d8+3 =

Gladiator

Acid Hound 1:


Acid Hound 2:


Gladiator
Standard action:
longsword attack vs. Skalisss: 1d20+15 for 1d10+5 =

Total Damage to Allies:


[/sblock]

[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 38/67 HS 12/12 AP 0 Hit for 19 total damage
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 40/56 HS Resist All 2 6/6 AP 1: Hit for 14
Primera: 13/13
Vimak: 30/54 HS 10/10 AP 1: Hit for 24
Halleck: 51/55 HS 8/8 AP 1:
Skalisss: 41/74 Resist All 2 HS 11/11 AP 1: Hit for 17

Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:38/63
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:22/63
Dragonborn Gladiator G1:49/106
Dragonborn Mage M:DEAD
Acid Hound H1:50/94
Acid Hound H2:50/94
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Acid Hounds
Initiative +5 Senses Perception +11
Fire Shield (Fire) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]

OOC: Round 2 begins now: Everyone up

[/sblock]
[/sblock]
 
Last edited:

FourMonos

First Post
"I wouldn't pretend that my bow is equal to your magic, Raijin."

He crouches down closer to the ground, letting a series of arrows fly toward the hounds and the gladiator. The arrows find marks in the hounds.

"I'm just a simple soldier."

[sblock=actions]
Minor: Aspect of the Lurking Spider
Standard: Rapid Shot at square T-13, allowing RBA vs. the two hounds and the gladiator: H1: 1d20+12+2, 1d12+10+2 → ([7, 12, 2], [7, 10, 2]) Roll Lookup . Hit hound 1 AC 21 for 19 damage. G1: 1d20+12, 1d12+10 → ([7, 12], [5, 10]) Roll Lookup Missed gladiator. H2: 1d20+12+2, 1d12+10+2 → ([13, 12, 2], [12, 10, 2]) Roll Lookup Hit hound two for 24 damage.
The hounds are -2 to hit with range and area attacks TENT.
[/sblock]


[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Lurking Spider[sblock=Lurking Spider]
1. Gain +2 to stealth checks.
2. Gains +5 power bonus to Athletics checks made to climb.
3. While he has combat advantage against an enemy, he gains +2 power bonus to damage rolls against it.[/sblock]
Status: +2 defenses TENT
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort, Boots of Free Movement
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 


dimsdale

First Post
OOC: I gave Halleck the 15 attack on S7 since S6 was already dead


The enemies counter with the dragonborn soldiers scoring minor wounds on Rocco and Halleck. One of the hounds bites Primera, but the unicorn still stands strong along with Skalisss, blocking the foes from moving foward.

From the west...
A bloodied cleric staggers forward, stops and mumble a prayer. A flash of light blasts from the clerics holy symbol and engulfs the dragonborn in front of the warlord. The dragonborn collapses to the ground.You! Yes! You are here!...Where is Lerrick?...Take them down and come quickly. Brother Buchta is almost ready for the ritual...Hurry!...We have little time!

[sblock=Mechanics]
Round 2:
Nementah: Miss
Vimak: Hit H1 for 20, H2 for 4 and G for 4
Raijin: Hits G, H1 and H2 for 16
Skaliss: Hits G for 21 and H1, H2 Dazed TENT
Rocco: Hits S5 for 21
Halleck: Heals rocco for 27 and hits S7 for 15
Quan: Quan hits both hounds for 24. H1 and H2 are -2 for ranged and area attacks.
Lerrick: Other side of portal


Total Damage to Enemies:
S5: -25
S7: Dead
H1: -44 Dazed -2 to r and a
H2: -44 Dazed -2 to r and a
G: -57

Baddies turn:

S5
Standard action:
longsword attack vs. Halleck: 1d20+11 for 1d8+3 = hit for 8

S7
Standard action:
longsword attack vs. rocco: 1d20+11+2 for 1d8+3 = hit for 10

Acid Hound 1:
Acid Bite: 1d20+10 vs Primera AC for 1d8+2+1d8 acid hit for 11
recharge breath weapon: recharged

Acid Hound 2:
shift 1 square
Acid Bite: 1d20+10 vs Skalisss AC for 1d8+2+1d8 acid = miss
recharge breath weapon: recharged

Gladiator
Standard action:
longsword attack vs. Skalisss: 1d20+15 for 1d10+5 = miss

Total Damage to Allies:


[/sblock]

[sblock=Stats]
Quan: 50/50 +7 Temp HS 7/7 AP 1:
Rocco: 57/67 HS 12/12 AP 0
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 40/56 HS Resist All 2 +7 Temp 6/6 AP 1:
Primera: 2/13
Vimak: 30/54 + 7 Temp HS 10/10 AP 1: Hit for 24
Halleck: 43/55 HS 8/8 AP 1:
Skalisss: 69/74 Resist All 2 +7 Temp HS 11/11 AP 0

Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:38/63
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:DEAD
Dragonborn Gladiator G1:49/106
Dragonborn Mage M:DEAD
Acid Hound H1:50/94
Acid Hound H2:50/94
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Acid Hounds
Initiative +5 Senses Perception +11
Fire Shield (Fire) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]

OOC: Round 3 begins now: Everyone up
 
Last edited:

Walking Dad

First Post
HP for the enemies is different between the status in your last post and the map:

H1 50
H2 50
G 49

vs

H1 29
H2 40
G 81


Which row is correct?
 


Neurotic

I plan on living forever. Or die trying.
Rocco slashes at the dragonborn that was foolish enough to remain close, burrying his axe deep into dragonborn's hip.

He then dances aside, pinning the soldier next to the wall, leaving him no other choice, but to stay and fight.

"Surrender now and you may live. We are not killers."

says Rocco ducking under dragonborns retaliatory swing.

[sblock=Actions]
Free (echoing assault): MBA vs S5 AC; damage (1d20+13=27, 1d8.minroll(2)+10=18)

Standard: Brash Strike vs S5 AC; damage (1d20+15=16, 1d8.minroll(2)+13=19) - Rocco grants CA to S5

Move: Shift F14, gain +1 AC & Ref
Dragonborn Fury vs Rocco AC; damage (1d20+11=20, 1d8+3=10) - miss
[/sblock]
 

Tenchuu

First Post
"There is no time to make a deal, Rocco; more enemies attack us on the other flank. Just knock him out, and we'll question him later," Halleck said, moving next to the dwarf.

Halleck slashed quickly, but the attack glanced off the dragonborn's armor. Halleck did provoke an attack however, which he blocked, and gave Rocco a chance to slam the dragonborn with the blund side of his weapon.

OOC: I assumed we both used non-leathal attacks.


[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: NA
Move: Walk to G14 (+1 to AC / Ref)
Standard: Brash Assault

  • Target1: S5
  • Attack1: 1d20+12=15 vs AC Miss
  • Damage: 1d8+7=0 http://invisiblecastle.com/roller/view/3148477/
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
  • S5 MBA on Halleck: 1d20+11=24 miss




[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 43/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 6/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

[/sblock]
[/sblock]
 

FourMonos

First Post
OOC: I only hit the first wolf for 19 and second for 24, so I added 5HP back to the first wolf


Quan focuses on the skirmishes leader. His arrow hits the dragonborn right above the knee, knocking the gladiator to the ground.

[sblock=actions]
Minor: Aspect of the Pack Wolf
Standard: Clever Shot vs. dragonborn gladiator: 1d20+14+1, 1d12+10+2 → ([5, 14, 1], [8, 10, 2]) Roll Lookup . I will use Heroic Effort for +4 to hit, so I hit AC 24 for 20 damage and dragonborn gladiator is knocked prone.
He is -2 to hit with range and area attacks TENT.
[/sblock]


[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf[sblock=Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy.[/sblock]
Status:
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort, Boots of Free Movement
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 

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