OOC:
|
I gave Halleck the 15 attack on S7 since S6 was already dead
|
|
The enemies counter with the dragonborn soldiers scoring minor wounds on Rocco and Halleck. One of the hounds bites Primera, but the unicorn still stands strong along with Skalisss, blocking the foes from moving foward.
From the west...
A bloodied cleric staggers forward, stops and mumble a prayer. A flash of light blasts from the clerics holy symbol and engulfs the dragonborn in front of the warlord. The dragonborn collapses to the ground.
You! Yes! You are here!...Where is Lerrick?...Take them down and come quickly. Brother Buchta is almost ready for the ritual...Hurry!...We have little time!
[sblock=Mechanics]
Round 2:
Nementah: Miss
Vimak: Hit H1 for 20, H2 for 4 and G for 4
Raijin: Hits G, H1 and H2 for 16
Skaliss: Hits G for 21 and H1, H2 Dazed TENT
Rocco: Hits S5 for 21
Halleck: Heals rocco for 27 and hits S7 for 15
Quan: Quan hits both hounds for 24. H1 and H2 are -2 for ranged and area attacks.
Lerrick: Other side of portal
Total Damage to Enemies:
S5: -25
S7: Dead
H1: -44 Dazed -2 to r and a
H2: -44 Dazed -2 to r and a
G: -57
Baddies turn:
S5
Standard action:
longsword attack vs. Halleck: 1d20+11 for 1d8+3 =
hit for 8
S7
Standard action:
longsword attack vs. rocco: 1d20+11+2 for 1d8+3 =
hit for 10
Acid Hound 1:
Acid Bite: 1d20+10 vs Primera AC for 1d8+2+1d8 acid
hit for 11
recharge breath weapon: r
echarged
Acid Hound 2:
shift 1 square
Acid Bite: 1d20+10 vs Skalisss AC for 1d8+2+1d8 acid =
miss
recharge breath weapon:
recharged
Gladiator
Standard action:
longsword attack vs. Skalisss: 1d20+15 for 1d10+5 =
miss
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Quan: 50/50 +7 Temp HS 7/7 AP 1:
Rocco: 57/67 HS 12/12 AP 0
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 40/56 HS Resist All 2 +7 Temp 6/6 AP 1:
Primera: 2/13
Vimak: 30/54 + 7 Temp HS 10/10 AP 1: Hit for 24
Halleck: 43/55 HS 8/8 AP 1:
Skalisss: 69/74 Resist All 2 +7 Temp HS 11/11 AP 0
Enemies:
Dragonborn Soldier S1:
DEAD
Dragonborn Soldier S2:
DEAD
Dragonborn Soldier S3:
DEAD
Dragonborn Soldier S4:
DEAD
Dragonborn Soldier S5:
38/63
Dragonborn Soldier S6:
DEAD
Dragonborn Soldier S7:
DEAD
Dragonborn Gladiator G1:
49/106
Dragonborn Mage M:
DEAD
Acid Hound H1:
50/94
Acid Hound H2:
50/94
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Acid
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
Acid Hounds
Initiative +5 Senses Perception +11
Fire Shield (Fire) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 acid damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]
OOC:
|
Round 3 begins now: Everyone up
|
|