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On the western front...
Rocco rips into the dragonborn multiple times and then Halleck moves close enough to hit the foe with the hilt of his sword, knocking the fighter out. He collapses to the floor with a sickening thud.
On the eastern front...
Quan, with his steady and reliable bow, places a perfect shot between the armor plates surrounding the gladiators left knee, knocking him to the ground.
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[sblock=midround DM notes: Please Ignore]
[sblock=Mechanics]
Round 1:
Nementah:
Vimak:
Raijin:
Skaliss:
Rocco: Around 27 damage to S5
Halleck: Knocks S5 unconscious
Quan: Hit G for 20 and G is knocked prone
Lerrick: Still talking to cleric on other side of portah
Total Damage to Enemies:
S5: Knocked unconscious
H1:
H2:
G: -
Baddies turn:
S5
Standard action:
longsword attack vs. Rocco: 1d20+11+2(flank) for 1d8+3 =
Acid Hound 1:
Acid Spray attack vs Raijin, Skalisss and Vimak respectively: hit Raijin, Miss Skalisss, Hit Vimak for 7 acid damage
Acid Hound 2:
Acid Spray attack vs Raijin, Skalisss and Vimak respectively: Miss Raijin, Hit Skaliss, Hit Vimak for 10 acid damage
Gladiator
Standard action:
longsword attack vs. Skalisss: 1d20+15 for 1d10+5 = miss
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 38/67 HS 12/12 AP 0 Hit for 19 total damage
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 40/56 HS 6/6 AP 1: Hit for 14
Primera: 13/13
Vimak: 30/54 HS 10/10 AP 1: Hit for 24
Halleck: 51/55 HS 8/8 AP 1:
Skalisss: 41/74 HS 11/11 AP 1: Hit for 17
Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:63/63
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:UNCONSCIOUS
Dragonborn Gladiator G1:106/106
Dragonborn Mage M:DEAD
Acid Hound H1:94/94
Acid Hound H2:94/94
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.
Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.
Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).
Acid Hounds
Initiative +5 Senses Perception +11
Fire Shield (Fire) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]
[/sblock]
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