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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

dimsdale

First Post
OOC: Thanks FourMonos. Correction noted


On the western front...
Rocco rips into the dragonborn multiple times and then Halleck moves close enough to hit the foe with the hilt of his sword, knocking the fighter out. He collapses to the floor with a sickening thud.

On the eastern front...
Quan, with his steady and reliable bow, places a perfect shot between the armor plates surrounding the gladiators left knee, knocking him to the ground.

OOC: Nementah, Vimak, Skalisss and Raijin up


[sblock=midround DM notes: Please Ignore]
[sblock=Mechanics]
Round 1:
Nementah:
Vimak:
Raijin:
Skaliss:
Rocco: Around 27 damage to S5
Halleck: Knocks S5 unconscious
Quan: Hit G for 20 and G is knocked prone
Lerrick: Still talking to cleric on other side of portah



Total Damage to Enemies:


S5: Knocked unconscious
H1:
H2:
G: -


Baddies turn:




S5
Standard action:
longsword attack vs. Rocco: 1d20+11+2(flank) for 1d8+3 =


Acid Hound 1:
Acid Spray attack vs Raijin, Skalisss and Vimak respectively: hit Raijin, Miss Skalisss, Hit Vimak for 7 acid damage


Acid Hound 2:
Acid Spray attack vs Raijin, Skalisss and Vimak respectively: Miss Raijin, Hit Skaliss, Hit Vimak for 10 acid damage


Gladiator
Standard action:
longsword attack vs. Skalisss: 1d20+15 for 1d10+5 = miss

Total Damage to Allies:




[/sblock]

[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 38/67 HS 12/12 AP 0 Hit for 19 total damage
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 40/56 HS 6/6 AP 1: Hit for 14
Primera: 13/13
Vimak: 30/54 HS 10/10 AP 1: Hit for 24
Halleck: 51/55 HS 8/8 AP 1:
Skalisss: 41/74 HS 11/11 AP 1: Hit for 17

Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:63/63
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:UNCONSCIOUS
Dragonborn Gladiator G1:106/106
Dragonborn Mage M:DEAD
Acid Hound H1:94/94
Acid Hound H2:94/94
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Acid Hounds
Initiative +5 Senses Perception +11
Fire Shield (Fire) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]
[/sblock]
 
Last edited:

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JRYoung

First Post
Skalisss presses the attack on the Dragonborn Leader, trying to catch the attention of the hounds as well.

"We have you now, ssstop thisss foolishnesss and ssstand down!" he commands.

[SBLOCK=Actions]
Standard Action: Piercing Smite on Gladiator
Hit for 22 points of Damage. Both H1 and H2 are Marked TENT. This takes G from 29 to 7 hit points.

Minor action: Divine Challenge on Gladiator
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
L4Wrequest_09.jpg

Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 69+7 temp/74 SurgeValue: 19 Surges: 11/11
AC:26 Fort:21 Reflex:18 Will:21

Action Points: used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +15 to Hit vs AC, 1d8+10 damage BasicRangedAttack: - Javelin, +11 to Hit vs AC, 1d6+5 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence USED
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor USED
Martyr's Retribution
Wrath of the Gods USED [/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
Last edited:

johnmeier1

Explorer
Raijin continues his shower of fire and energy.

OOC: Minor: Draw Staff of Storms
Standard: Blazing Starfall on three targets CRIT, MISS, MISS
Move: Walk 6 squares

PS: Dimsdale, I don't think that Raijin's HP is right (though I apparently missed the last enemy turn.)
Also, I would use Variable Resistance instead of Brooch of Shielding to gain 5 acid resistance (prevents 10 of the damage better)


[sblock=ministats]
Status: resist 5 acid until EoE
Triggers: First melee attack (Dragonflame Mantle), Attack vs AC hits by 6 or less (Sudden Scales)
Passive Perception 13, Passive Insight 19
AC 19, Fort 19, Reflex 14, Will 20
HP: 54/56, Bloodied 26, Surge Value 13, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 0, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)

[/sblock]
 
Last edited:

Primera lashes out at the head of prone gladiator and her hoove thuds him into the ground. He is out cold, but still breathing.

Vimak and Skaliss feel their resolve strenghten, while Nementah rushes toward the fallen priest.

[sblock=Actions]
Standard: Protecting Strike vs Will (G); psychic damage (1d20+10+1=25, 1d8+7=13) - Vimak and Skaliss get 5 temp hp

Move: E31, Primera stays put

Interrupt: if Hound 1 attacks Primera, use Infectious Spark +10 vs Will; 1d8+7 psychic; on hit, hound attacks himself (triggering mark punishment) and Primera disappears without damage to Nementah
[/sblock]
 


Walking Dad

First Post
dimsdale, did you include the healing of my Rune of mending in Vimak's last status? H1' attack also healed Vimak Skaliss and Raijin for 4 HP

Vimak Stonecarver
, Goliath Runepriest 7

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Runestate (Protection)
adjacent allies have resist all 2

WoB (Protection)
H2 is -5 to hit non-adjacent enemies this round

Stone's Endurance
Vimak has resist 5 all this round.

Vimak's dreadful weapon hits one of the hounds, attacking his it's will to fight. He braces himself for the counter attack...

[sblock=ooc]

minor: Stone's Endurance
standard: WoB vs H2 (will)

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 51 / 59 Bloodied: 29
Temporary Hit Points: 7
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 9 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Walk it Off, [sFlames of Purity, Symbol of Wrath Reversed, Word of Befuddlement[/s]
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, [sExtra Lightning Damage[/s.

Condition: resist 5 (all)

WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)

[sblock=Dread Weapon]
Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
[/sblock]

map
[/sblock][/sblock]
 
Last edited:

dimsdale

First Post
OOC: Walking Dad: The last post said RoM = 3. Is that the healing you are referring to. If not, why is it 4?



On the eastern front...
The gladiator goes down from multiple attacks from Skalisss and Nementah. Both hounds are now bloodied to the point where acid sprays from multiple wounds.
OOC: this causes an acid aura 1 from both hounds. Anyone who stands in the aura at the beginning of their next turn recieves 1d6 acid damage per hound. I failed to realized that the hounds had an aura from the very beginning. Never too late to implement it :) Bad news for Skalisss though...
The hounds counter attack against skalisss and Vimak by breathing clouds of acid. Vimak prevents the acid from hitting Skalisss. However the ohter hits skalisss. Vimak is hit by the other hound as well. But in doing so Primera disappears, only after the hound causes damage to itself! Both hounds are extremely bloodied, but show no signs of letting up.

On the western front....
The cleric yells in an alarming voice: Where is Lerrick! She needs to come quick. The dragon is on his way!
[sblock=Mechanics]
Round 1:
Nementah: Brings G to 0 HP, trigger on H1, 5 temp hp to skalisss and vimak
Vimak: Hit H2 for 12, H2 -5 to hit allys, Vimak resist 5 all
Raijin: Hit H1 for 22
Skaliss: Hits G for 22 and marks both H1 and H2, DV on G
Rocco: 27 damage to S5
Halleck: Knocks S5 unconscious
Quan: Hit G for 20 and G is knocked prone
Lerrick: Still talking to cleric on other side of portal



Total Damage to Enemies:


S5: Knocked unconscious
H1: -35
H2: - -12
G: - Knocked unconscious


Baddies turn:

Acid Hound 1:
Acid Spray attack vs Skalisss and Vimak reflex respectively: Hit Skalisss and Miss Vimak for 14 damage
Trigger attack by Primera: +10 vs H1 will: Hit for 13

Acid Hound 2:
Acid Spray attack vs Skalisss and Vimak reflex respectively: miss skalisss and hit Vimak for 8

Total Damage to Allies:
Vimak: -3
Skalisss: -14 (starting next round -10 due to acid aura from H1 and H2)
[/sblock]

[sblock=Stats]
Quan: 50/50 +7 Temp HS 7/7 AP 1:
Rocco: 57/67 HS 12/12 AP 0
Nementah: 53/61 HS 11/11 AP 1:
Raijin: 52/56 HS 6/6 AP 1:
Primera: 13/13
Vimak: 34/54 +3 Temp HS 10/10 AP 1: damage absorbe
Halleck: 51/55 HS 8/8 AP 1:
Skalisss: 60/74 HS 11/11 AP 1: hit for 0 after all temp hp and resist hp used

Enemies:
Dragonborn Soldier S1:DEAD
Dragonborn Soldier S2:DEAD
Dragonborn Soldier S3:DEAD
Dragonborn Soldier S4:DEAD
Dragonborn Soldier S5:UNCONSCIOUS
Dragonborn Soldier S6:DEAD
Dragonborn Soldier S7:UNCONSCIOUS
Dragonborn Gladiator G1:UNCONSCIOUS
Dragonborn Mage M:DEAD
Acid Hound H1:20/94
Acid Hound H2:38/94
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemies]
Dragonborn Gladiator
HP 106; Bloodied 53; see also dragonborn fury
AC 24; Fortitude 23, Refl ex 20, Will 21
Speed 5
m Bastard Sword (standard; at-will) ✦ Weapon
+15 vs. AC (+16 while bloodied); see also lone fi ghter; 1d10 + 5
damage.
M Finishing Blow (standard; at-will) ✦ Weapon
Target must be bloodied; +15 vs. AC (+16 while bloodied); 2d10 +
5 damage, and the dragonborn gladiator’s allies gain a +2 bonus to
attack rolls until the end of the dragonborn gladiator’s next turn.
C Dragon Breath (minor; encounter) ✦ Fire
Close blast 3; +12 vs. Refl ex (+13 while bloodied); 1d6 + 4 fi re
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Gladiator’s Strike
When the dragonborn gladiator hits an enemy with an
opportunity attack, the target is knocked prone.
Lone Fighter
The dragonborn gladiator gains a +2 bonus to melee attack rolls
when adjacent to only one enemy.

Dragonborn Soldier
HP 63; Bloodied 31; see also dragonborn fury
AC 20; Fortitude 18, Refl ex 16, Will 15
Speed 5
mLongsword (standard; at-will) ✦ Weapon
+10 vs. AC (+11 while bloodied); 1d8 + 3 damage.
C Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +6 vs. Refl ex (+7 while bloodied); 1d6 + 2 cold
damage.
Dragonborn Fury (only while bloodied)
A dragonborn gains a +1 racial bonus to attack rolls.
Impetuous Spirit (immediate reaction, when an enemy leaves an
adjacent square; at-will) ✦ Weapon
The dragonborn soldier makes a melee basic attack against the
enemy, even if the enemy is shifting.
Martial Recovery (free, when the dragonborn soldier misses with
a melee attack; recharges when the soldier uses impetuous spirit)
✦ Weapon
The dragonborn soldier makes another melee attack against the
same target.

Dragonborn Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
Speed 6
mQuarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
Dragon Breath (minor; encounter) ✦ Cold
Close blast 3; +11 vs. Reflex (+12 while bloodied); 2d6 + 4 cold
damage.
rMagic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
R Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against three diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
A Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Acid Hounds
Initiative +5 Senses Perception +11
Acid Shield (acid) aura 1; any creature that enters or begins its turn
in the aura takes 1d6 acid damage.
HP 96; Bloodied 48
AC 20; Fortitude 18, Refl ex 17, Will 18
Resist 20 fi re
Speed 7
m Bite (standard; at-will) ✦ Acid
+10 vs. AC; 1d8 + 2 plus 1d8 fi re damage.
C Acid Breath (standard; recharge ⚃ ⚄ ⚅ ) ✦ Acid
Close blast 3; +9 vs. Reflex; 2d6 + 3 acid damage
[/sblock]

[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a metalic orb to Brother Buchta currently held by Skalisss
Found a metalic orb given to Lerrick by an alpha wolf. She was told to give the orb to Nementah.
Found another metalic orb in the possession of a corpse. Halleck currently has that one.

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves.
Killed a hill giant and his ogre henchmen
Kill a giant worg
[/sblock]
 
Last edited:


Walking Dad

First Post
OOC: Walking Dad: The last post said RoM = 3. Is that the healing you are referring to. If not, why is it 4?
OOC: No, RoM heals Healing Surge value +1d6 (+1 for his brooch). The 4 surgeless are from Word/Symbol of Wrath Reversed. If the hit enemy attacks on his turn, allies and Vimak in a 3sq burst regain 4 HP.
 

[MENTION=79956]dimsdale[/MENTION], there seems to be a misunderstanding. Infectious Spark is triggered by attack on Primera, not her allies (and she wasn't attacked by blast attack). So, no bonus damage on the hound, no bonus from mark punishment, no ntohing. But good news, adjacent allies have +1 to reflex from her.
 

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