Amazing Triangle said:
I am thinking of going with a Rogue - A common trickster on the run from the law. Generally tries to help folks but is a bit untrustworthy around their money.
Great. Feel free to be a rogue, but I just read up on Beguilers today, and that would fit as well, if you're still interested. I think that it would bring the element of Mysticism to the character. How does he view his magic abilities? How do others?
I'm going to try to post more about the local starting area according to the backgrounds already presented so that you guys can flesh out your characters a little bit more.
So once again, the cast as it's currently penciled in:
Nac Mac Feegle: a Diamond Mind swordsage wandering demon-hunter
Lorthanoth: a Shaman
Amazing Triangle: A common trickster on the run from the law (rogue, maybe beguiler)
Bento: spirit folk Shugenja
DrZombie: a shifter monk
Room for at least one more!
Since this is E6, I'm going to suggest we start at second level, to give you guys some room to make a name for yourselves.
One other caveat for potential players: I'm not going to be in any position to change to 4E anytime soon (i.e., in 2008), plus the specialized nature of the campaign makes it unrealistic to convert quickly. So if you are joining, please be prepared to join for an extended period of sticking to 3.5 (for this game at least). Any vast rules improvements that 4E brings could always be presented and houseruled by consensus.