Giltonio_Santos
Hero
Booming Blade will fix that, since your enemy won't be able to walk away from you without getting punished.
Then you're better with a pact of the tome and shillelagh.
Booming Blade will fix that, since your enemy won't be able to walk away from you without getting punished.
Then you're better with a pact of the tome and shillelagh.
You would also be better with a few levels of fighter tacked on. My point is just that the Bladelock build given would work fine, and Booming blade addresses the problem you gave. The fact that other things could address it as well does not affect the actual survivability of the build.
Do enemies "know" who has more hit points? Is being struck with a hexed greatsword twice not good damage? Are we sure this is the nova round for the fighter? If not, I don't know that the target would be avoided and or disregarded. Additionally, do the squishy targets do more or less than this character? And that is disregarding spell use or other abilities on he part of the warlockThe problem with this build is that your enemies have no real incentive to attack you instead of squishier targets. You're neither a tank with tanking abilities (like the protection fighting style or battlemaster maneuvers) nor a powerful damage dealer. Being able to sustain a lot of punishment when there are better targets around is not a big advantage. Besides, any non-optimized warlock could be attacking twice for 1d10+4 force damage at level 5 and still get the benefits of another boon. It's a really cool concept, I feel bad for the fact that they managed to make it worse than ranger beastmaster... :/
The problem is: it doesn't. Booming blade + thirsting blade is a nonbo. While booming blade is a very cool cantrip, if you take that direction, you're intentionally crippling your character by picking the blade as your pact boon, because you can choose a different pact boon without losing anything.
Also, being survivable is not a good criteria, because even a high elf str-based champion can pull her own weight in 5e (which is a great quality of the game, in my opinion). Is any bladelock build based on going into melee as the main combat option actually good, when compared to other options equally available to a non-optimized warlock? None that I've seen.
I think hex is a bad choice for a bladelock because you are going to be hit more times, more choices to lose the spell, mirror image could help you there but it's better with a Dex setup and you are going to be low on spell slots until lvl 11.With very high defense armor of agathys and dark one's blessing are less interesting because you have far more survivality than the typical bladelock. False life is a bad choice with armor of agathys and dark one's blessing, works better with the archfey and dark one pacts.I will say that this thread has encouraged me to try to build a good Blade-lock without multiclassing, and I do think I succeeded, although you need Feats, and you have to be a Variant Human or Mountain Dwarf to get Heavy Armor by 4th level.
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INVOCATIONS (3)
Thirsty Blade (Extra Attack)
Fiendish Vigor (Cast False Life at will; +8 HP)
Devil's Sight (120')
I think hex is a bad choice for a bladelock because you are going to be hit more times, more choices to lose the spell, mirror image could help you there but it's better with a Dex setup and you are going to be low on spell slots until lvl 11.With very high defense armor of agathys and dark one's blessing are less interesting because you have far more survivality than the typical bladelock. False life is a bad choice with armor of agathys and dark one's blessing, works better with the archfey and dark one pacts.
Then you're better with a pact of the tome and shillelagh.
You would also be better with a few levels of fighter tacked on.