Crothian said:
Personally, I'm amazed on when people say they can't find groups. I've been playing since '82 and I've never been without a group. I'm in a descent size city with a huge University, and many smaller colleges.
"I can't imagine why people say that can't make good in life, I've done well with my Daddy paying for college and a car."
Trying rasing up a group in a town that is 3 hours away from anything thing with a skyline -- in either direction. No such thing as suburbs in some places along the Bible Belt.
I spent like 10 years in a college town, I always had a group and I even stopped going to the college gaming club because I my gaming social life was overbooked.
Then I went to a tiny town of 9,000 people in the middle of no where and it was bad. real bad. The few gamers I could find made me a little embarassed to be in the hobby, if you know what I mean. And most of them had a very funky outlook on gaming. One guy thought that a Find Traps roll was a role playing experience. He left the group and never came back the day Diablo came out.
Limper: If you going to PK in this situation, may I suggest talking your DM into a house rule where Druids get to trade out spells for healing like clerics. Play balance tilts a little because the Druid is now fairly self suffcient. You now have heal spells on demand, you can meta magic your lower heal spells to fill in the "gaps" where you don't have a heal spell (Max on Goodberries buddy!). And you can get your own entrouge of animals to help use as a meat sheild (as long as your DM stays away from DR monsters). Another way to boost this enhanced Druids life span is by making him a Lizard man with armor.
The Lizardman thing may or may not backfire. You will need you DM to downplay that he is unusual race around other NPCs, but your party could use it as an excuse to treat him differently. Or your party could get into it since they seem to like odd combos on their characters.
I can also suggest taking on a Cleric, Paladin or some sort of very self-suffienent multi-class. Keep youself alive at all cost, despite the party's intent, let the DM throw you some campaign clues and suddenly you are party leader carrying the reasons why everyone is adventuring. Just don't let it go to your head.