Gothmog
First Post
Wow, a lot more people than I thought are doing long-term campaigns. In the last year, I have talked to probably 30+ gamers who consider anything over 15 adventures to be a really long campaign.
I have been running the same home-brewed world for the last 11 years, and we're at session 293, adventure #76. Four of the players and their PCs were there in the beginning, and they are all around 10th-11th level (the players prefer slow advancement, and the last 2 years have only had 4-6 sessions a year). New players have come and gone over the years, but the same core of four has always been there. I must say I prefer the bottom-up campaign design- detail the world first and let the PCs carve their niche in it based on their interests and actions.
I have been running the same home-brewed world for the last 11 years, and we're at session 293, adventure #76. Four of the players and their PCs were there in the beginning, and they are all around 10th-11th level (the players prefer slow advancement, and the last 2 years have only had 4-6 sessions a year). New players have come and gone over the years, but the same core of four has always been there. I must say I prefer the bottom-up campaign design- detail the world first and let the PCs carve their niche in it based on their interests and actions.