Saran Beastman Witch
Race[sblock]
Race: Beastman
Type: Humanoid (human) 0 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Human 0 rp
None
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Natural Armor 2 rp
Feat and Skill Racial Traits:
Flexible bonus feat 4 rp
Skilled 4 rp
Magical Racial Traits:
Fell Magic(EX) 3 rp
Movement Racial Traits:
None
Offense Racial Traits:
Natural Attack:Hoof 1 rp
Senses Racial Traits:
Low Light Vision 1 rp
Weakness Racial Traits:
None
Other Racial Traits:
None
Total: 15 rp
[/sblock]
Character
[sblock=Option]
NFORMATION
Name: Saran
Player: Isidorus
Race: Beastman
Class: Witch 1
Level: 1
Alignment: Chatoic netural
Languages: Common
Deity: None
Size: Large
Gender: Male
Age: 21
Height: 6'-0"
Weight: 185#
Hair Color: Black
Eye Color: Green
Skin Color: Medium
ABILITIES
Str: 10 +3 (0 points)
Dex: 12 +2 (2 points +2 racial)
Con: 10 +2 (2 points)
Int: 12 + 4 (5 points +2 racial)
Wis: 10 +2 (2 points)
Cha: 8 +0 (0 points)
COMBAT
HP: 8 [d6, +2 Con]
AC: 13 [10 base, +2 Dex, +1 natural]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 14 [10 base, +1 natural]
Init: +2 [2 Dex]
CMB: +0 [0 BAB, ]
CMD: 12 [10 base, +2 Dex]
Fortitude: +1 [0 base +1 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +3 [2 base, +1 Wis]
Speed: 40'
WEAPON
Melee dagger +0 (1d4/19-20) BAB +0
quarterstaff +0 (1d6) BAB +0
hooves -5 (1d4)
SPECIAL ATTACKS
hexes (evil eye, healing, slumber)
Spell-Like Abilities (CL 1st; concentration +0)
1/day—bleed (DC 12), chill touch (DC 13), detect poison, touch of
fatigue (DC 12)
ARMOR
None
RACIAL
Abilities: +2 INT, +2 DEX -2 CHA
Base Speed: 30'
Favored: Witch
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail
Natural Armor +1
Natural Attack: Hoof 1d4
Extra Skill point per level
Fell Magic
CLASS: Witch
Witch Spells Prepared (CL 1st; concentration +4)
1st—cure light wounds, inflict light wounds (DC 15)
0 (at will)—bleed
(DC 14), light, spark[APG] (DC 13)
Armor/Weapons: All simple weapons
FEATS
Extra Hex[APG]
Extra Hex[APG]
TRAITS
Magical Lineage (Acid Arrow) A chosen spell counts as 1 level lower when metamagic feats are applied to it
PATRON
Shadow
SPECIAL ABILITIES
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 rounds, DC 13) (Su)
Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Appraise checks.
You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (1 round, DC 13) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg)
DRAWBACK
None
SKILLS 6 [2 base, +3 Int, +1 human]
Acrobatics -1 [ +2 DEx -3 ACP](-5 to jump)
Appraise +3 [+3 int]
Bluff +0 [ 1 rank -cha]
Climb - 3[-3 ACP]
Heal +5, [1 rank, +3 class skill =1 wis]
Intimidate +3, [1 rank, +3 class skill -1 cha]
Perception +2, [1 rank, = 1 wis]
Spellcraft +7, [1 rank, +3 class skill +3 Int]
Stealth -1 [0 ranks +2 DEx -3 ACP]
Survival +2 [1 rank, = 1 wis]
CARRYING CAPACITY
Light: 33#
Medium: 66#
Heavy: 100#
EQUIPMENT
Artisnas's Outfit (0gp, 0#, worn)
Backpack (2gp, 2#, back)[ bedroll 10 candles, 5 days trail rations]
Belt pouch (1 gp) [flint and steel 9 1 gp)
Total (8gp, 47#, light)
FINANCES: 18 gp
Appearance: Saran is a humanoid with a satyr like appearance. He has long black hair hangs down over hos bewitching green eyes. He wear a cloak to hide his hoffed feet. Although he has a intimidating appearance Saran is a little introverted.
Background: Saran's mother was a Witch that consorted with all matter of beings in the spirit world. He gets his appearance from his unknown father and possible hag lineage of hos mother. He inherited his magical ability from his Mother and learned all he could. One day as he was collecting herbs for his mother Saran saw a explosion near his home. He ran home to find a fiendish monster that he fought and barely killed. His world turned upside down he retreated to a older town and set up shop as a procurer of healing remedies, until his appearance got around and he was driven from the town. Since then he has traveled the inner sea looking for work with any groups that would pay him.
[/sblock]
Race[sblock]
Race: Beastman
Type: Humanoid (human) 0 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Human 0 rp
None
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Natural Armor 2 rp
Feat and Skill Racial Traits:
Flexible bonus feat 4 rp
Skilled 4 rp
Magical Racial Traits:
Fell Magic(EX) 3 rp
Movement Racial Traits:
None
Offense Racial Traits:
Natural Attack:Hoof 1 rp
Senses Racial Traits:
Low Light Vision 1 rp
Weakness Racial Traits:
None
Other Racial Traits:
None
Total: 15 rp
[/sblock]
Character
[sblock=Option]
NFORMATION
Name: Saran
Player: Isidorus
Race: Beastman
Class: Witch 1
Level: 1
Alignment: Chatoic netural
Languages: Common
Deity: None
Size: Large
Gender: Male
Age: 21
Height: 6'-0"
Weight: 185#
Hair Color: Black
Eye Color: Green
Skin Color: Medium
ABILITIES
Str: 10 +3 (0 points)
Dex: 12 +2 (2 points +2 racial)
Con: 10 +2 (2 points)
Int: 12 + 4 (5 points +2 racial)
Wis: 10 +2 (2 points)
Cha: 8 +0 (0 points)
COMBAT
HP: 8 [d6, +2 Con]
AC: 13 [10 base, +2 Dex, +1 natural]
AC Touch: 12 [10 base, +2 Dex]
Flatfooted: 14 [10 base, +1 natural]
Init: +2 [2 Dex]
CMB: +0 [0 BAB, ]
CMD: 12 [10 base, +2 Dex]
Fortitude: +1 [0 base +1 Con]
Reflex: +2 [0 base, +2 Dex]
Will: +3 [2 base, +1 Wis]
Speed: 40'
WEAPON
Melee dagger +0 (1d4/19-20) BAB +0
quarterstaff +0 (1d6) BAB +0
hooves -5 (1d4)
SPECIAL ATTACKS
hexes (evil eye, healing, slumber)
Spell-Like Abilities (CL 1st; concentration +0)
1/day—bleed (DC 12), chill touch (DC 13), detect poison, touch of
fatigue (DC 12)
ARMOR
None
RACIAL
Abilities: +2 INT, +2 DEX -2 CHA
Base Speed: 30'
Favored: Witch
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail
Natural Armor +1
Natural Attack: Hoof 1d4
Extra Skill point per level
Fell Magic
CLASS: Witch
Witch Spells Prepared (CL 1st; concentration +4)
1st—cure light wounds, inflict light wounds (DC 15)
0 (at will)—bleed
(DC 14), light, spark[APG] (DC 13)
Armor/Weapons: All simple weapons
FEATS
Extra Hex[APG]
Extra Hex[APG]
TRAITS
Magical Lineage (Acid Arrow) A chosen spell counts as 1 level lower when metamagic feats are applied to it
PATRON
Shadow
SPECIAL ABILITIES
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 rounds, DC 13) (Su)
Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Appraise checks.
You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (1 round, DC 13) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg)
DRAWBACK
None
SKILLS 6 [2 base, +3 Int, +1 human]
Acrobatics -1 [ +2 DEx -3 ACP](-5 to jump)
Appraise +3 [+3 int]
Bluff +0 [ 1 rank -cha]
Climb - 3[-3 ACP]
Heal +5, [1 rank, +3 class skill =1 wis]
Intimidate +3, [1 rank, +3 class skill -1 cha]
Perception +2, [1 rank, = 1 wis]
Spellcraft +7, [1 rank, +3 class skill +3 Int]
Stealth -1 [0 ranks +2 DEx -3 ACP]
Survival +2 [1 rank, = 1 wis]
CARRYING CAPACITY
Light: 33#
Medium: 66#
Heavy: 100#
EQUIPMENT
Artisnas's Outfit (0gp, 0#, worn)
Backpack (2gp, 2#, back)[ bedroll 10 candles, 5 days trail rations]
Belt pouch (1 gp) [flint and steel 9 1 gp)
Total (8gp, 47#, light)
FINANCES: 18 gp
Appearance: Saran is a humanoid with a satyr like appearance. He has long black hair hangs down over hos bewitching green eyes. He wear a cloak to hide his hoffed feet. Although he has a intimidating appearance Saran is a little introverted.
Background: Saran's mother was a Witch that consorted with all matter of beings in the spirit world. He gets his appearance from his unknown father and possible hag lineage of hos mother. He inherited his magical ability from his Mother and learned all he could. One day as he was collecting herbs for his mother Saran saw a explosion near his home. He ran home to find a fiendish monster that he fought and barely killed. His world turned upside down he retreated to a older town and set up shop as a procurer of healing remedies, until his appearance got around and he was driven from the town. Since then he has traveled the inner sea looking for work with any groups that would pay him.
[/sblock]