CE vs. N (FFA): Very Young Howling Dragon vs. Thunder Worm

Infiniti2000

First Post
Captain Caaaaaaaaaavemantroll will charge into the arena to 75n25e and pounce on the General. Note that he's 10ft tall and has 10ft reach so can attack into the squares at 15z.
 

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Gansk

Explorer
GR takes an AoO during the charge and touches CC for 21 electricity and 13 sonic. CC has 78 hp left.

CC should have made contact with a claw and a rake, but both attacks pass straight through GR.

Round 944: Thunderclap time. A 23 Ref save is no good. 102 points of damage kills CC.

Next for CE: a shadow demon. (BoVD)
 

Infiniti2000

First Post
A jet black demon with ferocious claws, batlike wings, and a misty, insubstantial-like quality flies into the arena to 0n20e and touches the ground there, placing a damning darkness. He looks up at the General says, "Come get some."
 

Gansk

Explorer
Round 945: The General flies to 15N20E10Z and takes 2 points of damage. He has 652 hp.

He touches the demon (beat miss chance) for 14 sonic damage. The demon has 31 hp left.
 

Infiniti2000

First Post
The demon charges upwards to 10n20e10z, pouncing on the general. Is the General not incorporeal? I thought there was evidence of that from previous fights. If so, an incorporeal miss chance is not necessary, right? Note that this is likely primarily in the General's favor.
 

Gansk

Explorer
OOC: 20% miss chance for fighting in darkness, right?

GR takes an AoO and touches the demon for 14 sonic. The demon has 17 hp left.

The demon misses with a claw due to darkness, but crits with a rake attack. Total damage is 25. GR has 627 hp left.

Round 946: General Rumbull has had enough of this guy. He thunderclaps for 111 (34 Ref save). GR takes a point of damage from the darkness and has 626 hp left. The demon is dead.

Next for CE: an eye of fear and flame. (BoVD)
 


Gansk

Explorer
General Rumbull laughs at the pathetic attempt to scare him. (17 SR check)

Round 947: He takes 4 from the darkness and has 623 hp left. He flies to 10N15E10Z and touches the skeleton for 15 electricity and 18 sonic. The skeleton has 45 hp left.
 


Gansk

Explorer
The skeleton concentrates (rolled 30), penetrates SR (rolled 32), but does no damage (45%).

Round 948: GR takes 3 damage from the darkness and has 620 hp left. He touches the skeleton for 16 electricity and 12 sonic, then flies up to 10N15E20Z. The skeleton has 17 hp left.
 

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