Aedger Beinn
Changes:
Aedger-Current
[MENTION=93930]Systole[/MENTION]:
- The Adopted trait gives you a race trait, not a racial trait, so you can't pick up the human skilled bonus. That will drop your skill points by 1 as well.
Thanks. Made that change. Why would a cleric need Know:Arcana, anyway?
- Satin Knights will tell you to grab a dagger for a backup weapon/close combat/general use.
That was what the morningstar is for, and a dagger would put me into medium load now. I gave one to my friend, though
- I assume the scimitar and shortbow are for your companion.
Yep. I realize that the Bestiary listing for a skellie doesn't list bows as proficient weapons, but I'm hoping it will be okay, because they inherit the proficiencies of the base creature.
- I can't see anywhere on your sheet as to whether you channel positive or negative energy. Might have missed it, however.
Negative, but I made it clear.
- A medium load will reduce your speed to 20'. It will also give you a -3 penalty to skill checks due to encumbrance.
Having my companion carry some of my things put us both in light loads. Barely, for me.
- Aasimars begin play also speaking Celestial.
Sweet! Never too many languages.
- While not absolutely necessary, a picture helps.
I will probably use that. What is the best way to include it in my sheet?
[MENTION=40413]GlassEye[/MENTION]:
I didn't see any gods of undeath, and I didn't know how malleable the LPF pantheon is. I included a reference to my own deity in the character description. I figured that coming from the Northern Isle, it would be easier for me to worship a god that nobody has heard of. Previously, though I was a "force of will" cleric.